package nautilus.game.arcade.managers; import java.util.HashMap; import mineplex.core.achievement.Achievement; import mineplex.core.achievement.AchievementData; import mineplex.core.achievement.AchievementLog; import mineplex.core.common.util.C; import mineplex.core.common.util.Callback; import mineplex.core.common.util.F; import mineplex.core.common.util.NautHashMap; import mineplex.core.common.util.UtilPlayer; import mineplex.core.common.util.UtilServer; import nautilus.game.arcade.ArcadeFormat; import nautilus.game.arcade.ArcadeManager; import nautilus.game.arcade.events.GameStateChangeEvent; import nautilus.game.arcade.game.Game; import nautilus.game.arcade.game.Game.GameState; import org.bukkit.ChatColor; import org.bukkit.Sound; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.Listener; import org.bukkit.event.player.PlayerJoinEvent; public class GameAchievementManager implements Listener { ArcadeManager Manager; public GameAchievementManager(ArcadeManager manager) { Manager = manager; Manager.GetPluginManager().registerEvents(this, Manager.GetPlugin()); } //Ensure that past achievement progress is ignored @EventHandler public void clearAchievementLog(PlayerJoinEvent event) { Manager.GetAchievement().clearLog(event.getPlayer()); } @EventHandler(priority = EventPriority.MONITOR) public void processAchievementLog(final GameStateChangeEvent event) { if (Manager.IsTournamentServer()) return; if (event.GetState() != GameState.Dead) return; UtilServer.getServer().getScheduler().scheduleSyncDelayedTask(Manager.GetPlugin(), new Runnable() { public void run() { for (Player player : UtilServer.getPlayers()) { displayAchievementLog(player, event.GetGame(), Manager.GetAchievement().getLog(player)); } } }, 120); //Delay after Gems } public void displayAchievementLog(final Player player, Game game, NautHashMap log) { if (log == null) return; player.playSound(player.getLocation(), Sound.LEVEL_UP, 2f, 1f); UtilPlayer.message(player, ""); UtilPlayer.message(player, ArcadeFormat.Line); UtilPlayer.message(player, "§f§lAchievement Progress"); int out = 0; //Display for (final Achievement type : log.keySet()) { UtilPlayer.message(player, ""); AchievementData data = Manager.GetAchievement().get(player, type); String nameLevel = F.elem(C.cGold + C.Bold + type.getName()); if (type.getMaxLevel() > 1) nameLevel = F.elem(C.cGold + C.Bold + type.getName() + " " + ChatColor.RESET + C.cYellow + data.getLevel() + C.cGold + "/" + C.cYellow + type.getMaxLevel()); String progress = F.elem(C.cGreen + "+" + log.get(type).Amount); boolean displayDesc = true; //Completed Achievement if (data.getLevel() == type.getMaxLevel()) { //Finishing for the first time if (!Manager.GetTaskManager().hasCompletedTask(player, type.getName())) { UtilPlayer.message(player, nameLevel + " " + F.elem(C.cAqua + C.Bold + "Completed!") + " " + F.elem(C.cGreen + C.Bold + "+" + type.getGemReward() + " Gems")); player.playSound(player.getLocation(), Sound.LEVEL_UP, 1f, 1f); Manager.GetDonation().RewardGems(new Callback() { public void run(Boolean completed) { Manager.GetTaskManager().completedTask(player, type.getName()); } }, type.getName(), player.getName(), type.getGemReward()); } else { //Display nothing because already complete bro :O displayDesc = false; } } //Multi-Level Achievements else if (log.get(type).LevelUp) { UtilPlayer.message(player, nameLevel + " " + progress + " " + F.elem(C.cAqua + C.Bold + "LEVEL UP!")); player.playSound(player.getLocation(), Sound.LEVEL_UP, 1f, 1f); } else { //Single Level if (type.getMaxLevel() == 1) { UtilPlayer.message(player, nameLevel + " " + progress + " " + F.elem(ChatColor.YELLOW + "" + (data.getExpNextLevel() - data.getExpRemainder()) + " to Complete")); } else { //Multi Level - Almost Finished if (data.getLevel() == type.getMaxLevel() - 1) { UtilPlayer.message(player, nameLevel + " " + progress + " " + F.elem(ChatColor.YELLOW + "" + (data.getExpNextLevel() - data.getExpRemainder()) + " to Complete")); } //Multi Level - Many levels to go else { UtilPlayer.message(player, nameLevel + " " + progress + " " + F.elem(ChatColor.YELLOW + "" + (data.getExpNextLevel() - data.getExpRemainder()) + " to Next Level")); } } } if (displayDesc) for (String desc : type.getDesc()) { UtilPlayer.message(player, desc); out++; } out++; } while (out < 5) { //UtilPlayer.message(player, ""); out++; } UtilPlayer.message(player, ""); UtilPlayer.message(player, ArcadeFormat.Line); } }