package nautilus.game.arcade.kit.perks; import org.bukkit.Sound; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.block.Action; import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.inventory.ItemStack; import mineplex.core.common.util.C; import mineplex.core.common.util.F; import mineplex.core.common.util.UtilBlock; import mineplex.core.common.util.UtilGear; import mineplex.core.common.util.UtilPlayer; import mineplex.core.recharge.Recharge; import nautilus.game.arcade.kit.Perk; public class PerkHarden extends Perk { private boolean _isSword; public PerkHarden(boolean isSword) { super("Harden", new String[] { C.cYellow + "Right-Click" + C.cGray + " with Axe to use " + C.cGreen + "Harden" }); _isSword = isSword; } @EventHandler public void skill(PlayerInteractEvent event) { if (event.isCancelled()) return; if (event.getAction() != Action.RIGHT_CLICK_AIR && event.getAction() != Action.RIGHT_CLICK_BLOCK) return; if (UtilBlock.usable(event.getClickedBlock())) return; ItemStack item = event.getPlayer().getItemInHand(); if (_isSword ? !UtilGear.isSword(item) : !UtilGear.isAxe(item)) return; Player player = event.getPlayer(); if (!Kit.HasKit(player)) return; if (!Recharge.Instance.use(player, GetName(), 30000, true, true)) return; // Action Manager.GetCondition().Factory().Slow(GetName(), player, player, 8, 1, false, false, false, false); Manager.GetCondition().Factory().HealthBoost(GetName(), player, player, 8, 3, false, false, false); // Inform UtilPlayer.message(player, F.main("Game", "You used " + F.skill(GetName()) + ".")); // Effect player.getWorld().playSound(player.getLocation(), Sound.HORSE_ARMOR, 1f, 1f); } }