package nautilus.game.arcade.managers; import nautilus.game.arcade.ArcadeManager; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.Listener; import org.bukkit.event.player.PlayerInteractEntityEvent; import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.vehicle.VehicleDamageEvent; public class GameSpectatorManager implements Listener { ArcadeManager Manager; public GameSpectatorManager(ArcadeManager manager) { Manager = manager; Manager.getPluginManager().registerEvents(this, Manager.getPlugin()); } @EventHandler(priority = EventPriority.LOW) public void interactCancel(PlayerInteractEvent event) { if (Manager.GetGame() == null) return; Player player = event.getPlayer(); if (!Manager.GetGame().IsAlive(player)) event.setCancelled(true); } @EventHandler(priority = EventPriority.LOW) public void interactEntityCancel(PlayerInteractEntityEvent event) { if (Manager.GetGame() == null) return; Player player = event.getPlayer(); if (!Manager.GetGame().IsAlive(player)) event.setCancelled(true); } @EventHandler(priority = EventPriority.LOW) public void vehicleDamage(VehicleDamageEvent event) { if (Manager.GetGame() == null) return; if (!(event.getAttacker() instanceof Player)) return; Player player = (Player)event.getAttacker(); if (!Manager.GetGame().IsAlive(player)) event.setCancelled(true); } }