package nautilus.game.arcade.kit.perks; import java.util.HashSet; import java.util.Iterator; import org.bukkit.Material; import org.bukkit.Sound; import org.bukkit.entity.Arrow; import org.bukkit.entity.Entity; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.entity.Projectile; import org.bukkit.event.EventHandler; import org.bukkit.event.block.Action; import org.bukkit.event.entity.ProjectileHitEvent; import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.util.Vector; import mineplex.core.common.util.C; import mineplex.core.common.util.F; import mineplex.core.common.util.UtilAction; import mineplex.core.common.util.UtilAlg; import mineplex.core.common.util.UtilEnt; import mineplex.core.common.util.UtilPlayer; import mineplex.core.recharge.Recharge; import mineplex.core.updater.UpdateType; import mineplex.core.updater.event.UpdateEvent; import nautilus.game.arcade.kit.Perk; public class PerkRopedArrow extends Perk { private HashSet _arrows = new HashSet(); private String _name; private double _power; private long _recharge; public PerkRopedArrow(String name, double power, long recharge) { super(name, new String[] { C.cYellow + "Left-Click" + C.cGray + " with Bow to " + C.cGreen + name }); _name = name; _power = power; _recharge = recharge; } @EventHandler public void Fire(PlayerInteractEvent event) { if (event.getAction() != Action.LEFT_CLICK_AIR && event.getAction() != Action.LEFT_CLICK_BLOCK) return; if (event.getPlayer().getItemInHand() == null) return; if (event.getPlayer().getItemInHand().getType() != Material.BOW) return; Player player = event.getPlayer(); if (!Kit.HasKit(player)) return; if (!Recharge.Instance.use(player, _name, _recharge, true, true)) return; //Arrow Arrow arrow = player.launchProjectile(Arrow.class); arrow.setVelocity(player.getLocation().getDirection().multiply(2.4 * _power)); _arrows.add(arrow); //Inform UtilPlayer.message(player, F.main("Game", "You fired " + F.skill(_name) + ".")); } @EventHandler public void Hit(ProjectileHitEvent event) { if (!_arrows.remove(event.getEntity())) return; Projectile proj = event.getEntity(); if (proj.getShooter() == null) return; if (!(proj.getShooter() instanceof Player)) return; Vector vec = UtilAlg.getTrajectory((LivingEntity)proj.getShooter(), proj); double mult = (proj.getVelocity().length() / 3d); //Action UtilAction.velocity((LivingEntity)proj.getShooter(), vec, 0.4 + mult * _power, false, 0, 0.6 * mult * _power, 1.2 * mult * _power, true); //Effect proj.getWorld().playSound(proj.getLocation(), Sound.ARROW_HIT, 2.5f, 0.5f); } @EventHandler public void Clean(UpdateEvent event) { if (event.getType() != UpdateType.SEC) return; for (Iterator arrowIterator = _arrows.iterator(); arrowIterator.hasNext();) { Entity arrow = arrowIterator.next(); if (!arrow.isValid()) arrowIterator.remove(); } } }