package nautilus.game.arcade.kit.perks; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import mineplex.minecraft.game.core.damage.CustomDamageEvent; import mineplex.core.common.util.C; import nautilus.game.arcade.kit.Perk; public class PerkDamageSnow extends Perk { private int _damage; private double _knockback; public PerkDamageSnow(int damage, double knockback) { super("Snow Attack", new String[] { C.cGray + "+" + damage + " Damage and +" + (int)((knockback-1)*100) + "% Knockback to enemies on snow.", }); _damage = damage; _knockback = knockback; } @EventHandler(priority = EventPriority.HIGH) public void Knockback(CustomDamageEvent event) { if (event.GetDamageeEntity().getLocation().getBlock().getTypeId() != 78) return; Player damager = event.GetDamagerPlayer(true); if (damager == null) return; if (!Kit.HasKit(damager)) return; if (!Manager.IsAlive(damager)) return; event.AddMod(damager.getName(), GetName(), _damage, false); event.AddKnockback("Knockback Snow", _knockback); } }