Mineplex2018-withcommit/Plugins/Mineplex.Minecraft.Game.ClassCombat/src/mineplex/minecraft/game/classcombat/Skill/Skill.java
Chiss 5ac48a02fb Stripped indicator func out of Condition
Class Combat skills arent usable before game starts
Silence re-enabled for class combat skills
2014-04-15 17:53:24 +10:00

331 lines
6.6 KiB
Java

package mineplex.minecraft.game.classcombat.Skill;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Set;
import mineplex.core.common.util.C;
import mineplex.core.common.util.NautHashMap;
import mineplex.core.common.util.UtilDisplay;
import mineplex.core.common.util.UtilGear;
import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
import mineplex.minecraft.game.classcombat.Skill.repository.token.SkillToken;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerQuitEvent;
public abstract class Skill implements ISkill, Listener
{
//Properties
private String _name;
private String[] _desc;
private HashMap<Integer, String[]> _descLevels = new HashMap<Integer, String[]>();
private ClassType _classType;
private SkillType _skillType;
private int _salesPackageId;
private int _gemCost = 1000;
private int _tokenCost = 0;
private int _maxLevel = 1;
private boolean _free;
private NautHashMap<Player, Integer> _users;
public SkillFactory Factory;
public Skill(SkillFactory skills, String name, ClassType classType, SkillType skillType, int cost, int maxLevel)
{
Factory = skills;
_name = name;
_desc = new String[] { "<Skill Description>" };
_classType = classType;
_skillType = skillType;
_users = new NautHashMap<Player, Integer>();
_maxLevel = maxLevel;
_tokenCost = cost;
}
@Override
public String GetName()
{
return _name;
}
public String GetName(int level)
{
if (level <= 1)
return GetName();
return _name + " " + level;
}
public String GetName(String type)
{
return _name + " (" + type + ")";
}
@Override
public Integer GetSalesPackageId()
{
return _salesPackageId;
}
@Override
public ClassType GetClassType()
{
return _classType;
}
@Override
public SkillType GetSkillType()
{
return _skillType;
}
@Override
public int GetGemCost()
{
return _gemCost;
}
@Override
public int GetTokenCost()
{
return _tokenCost;
}
@Override
public int getMaxLevel()
{
return _maxLevel;
}
public int getLevel(Entity ent)
{
if (!(ent instanceof Player))
return 0;
Player player = (Player)ent;
if (!_users.containsKey(player))
return 0;
int level = _users.get(player);
if (GetSkillType() == SkillType.Sword)
if (UtilGear.isMat(player.getItemInHand(), Material.GOLD_SWORD))
level++;
if (GetSkillType() == SkillType.Axe)
if (UtilGear.isMat(player.getItemInHand(), Material.GOLD_AXE))
level++;
return level;
}
@Override
public String[] GetDesc(int curLevel)
{
//Desc of this level has already been generated
if (_descLevels.containsKey(curLevel))
{
return _descLevels.get(curLevel);
}
//Generate DESC
ArrayList<String> descOut = new ArrayList<String>();
//Parse Desc
for (String line : _desc)
descOut.add(ModifyLineToLevel(line, curLevel));
//Append Energy & Recharge
if (GetEnergyString() != null || GetRechargeString() != null)
descOut.add("");
if (GetEnergyString() != null)
descOut.add(ModifyLineToLevel(GetEnergyString(), curLevel));
if (GetRechargeString() != null)
descOut.add(ModifyLineToLevel(GetRechargeString(), curLevel));
//Return
String[] out = new String[descOut.size()];
for (int i=0 ; i<descOut.size() ; i++)
out[i] = descOut.get(i);
//Store
_descLevels.put(curLevel, out);
return out;
}
public String ModifyLineToLevel(String line, int level)
{
String newLine = "";
//Check for Level Tokens
for (String token : line.split(" "))
{
if (token.length() <= 0)
continue;
//Parse Level Token
if (token.charAt(0) == '#')
{
token = token.substring(1, token.length());
String[] numberToks = token.split("\\#");
try
{
float base = Float.parseFloat(numberToks[0]);
float bonus = Float.parseFloat(numberToks[1]);
float levelValue = base + (level * bonus);
String plusMinus = "+";
if (bonus < 0)
plusMinus = "";
//Round off 0's
String bonusString = bonus + "";
if (bonus % 1 == 0)
bonusString = (int)bonus + "";
String totalString = levelValue + "";
if (levelValue % 1 == 0)
totalString = (int)levelValue + "";
//Only display what you'd get with level 1
if (level == 0 )
{
levelValue = base + (1f * bonus);
totalString = levelValue + "";
if (levelValue % 1 == 0)
totalString = (int)levelValue + "";
token = C.cGreen + totalString + C.cGray;
}
//Maxed
else if (level == getMaxLevel())
{
token = C.cYellow + totalString + C.cGray;
}
else
{
token = C.cYellow + totalString + C.cGray + " (" + C.cGreen + plusMinus + bonusString + C.cGray + ")";
}
}
catch (Exception e)
{
token = C.cRed + token + C.cGray;
}
}
newLine += token + " ";
}
//Remove Space
if (newLine.length() > 0)
newLine = newLine.substring(0, newLine.length()-1);
return newLine;
}
public String GetEnergyString()
{
return null;
}
public String GetRechargeString()
{
return null;
}
@Override
public Set<Player> GetUsers()
{
_users.remove(null);
return _users.keySet();
}
public void AddUser(Player player, int level)
{
_users.put(player, level);
OnPlayerAdd(player);
}
public void OnPlayerAdd(Player player)
{
//Null Default
}
@Override
public void RemoveUser(Player player)
{
_users.remove(player);
Reset(player);
}
public void SetDesc(String[] desc)
{
_desc = desc;
}
@EventHandler
public final void Death(PlayerDeathEvent event)
{
Reset(event.getEntity());
}
@EventHandler
public final void Quit(PlayerQuitEvent event)
{
Reset(event.getPlayer());
_users.remove(event.getPlayer());
}
@Override
public boolean IsFree()
{
return _free;
}
@Override
public void setFree(boolean free)
{
_free = free;
}
public void Update(SkillToken skillToken)
{
_salesPackageId = skillToken.SalesPackage.GameSalesPackageId;
}
public void DisplayProgress(Player player, String ability, float amount)
{
//player.setExp(amount);
UtilDisplay.displayTextBar(Factory.GetPlugin(), player, amount, C.cYellow + C.Bold + ability + ChatColor.RESET + " - " + C.cGreen + C.Bold + (int)(amount*100) + "%");
if (amount < 1)
player.playSound(player.getLocation(), Sound.NOTE_PIANO, 0.5f, 0.5f + (amount * 1.5f));
}
public void ResetProgress(Player player)
{
//player.setExp(0f);
}
}