ac8748312f
Tweaked dynamic server monitor sleep ordering to prevent multiple duplicate starts on boxes.
66 lines
2.1 KiB
C#
66 lines
2.1 KiB
C#
namespace LOC.Core.Model.Account
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{
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using Sales;
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using Server.GameServer;
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using Server.GameServer.CaptureThePig.Stats;
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using Server.GameServer.Dominate.Stats;
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using Server.PvpServer;
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using Server.PvpServer.Clan;
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public class Account
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{
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public int AccountId { get; set; }
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[StringLength(40)]
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public string Name { get; set; }
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public Rank Rank { get; set; }
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public bool RankPerm { get; set; }
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public DateTime RankExpire { get; set; }
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public int LoginCount { get; set; }
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public long LastLogin { get; set; }
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public long TotalPlayingTime { get; set; }
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public List<Punishment> Punishments { get; set; }
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public bool FilterChat { get; set; }
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public int Gems { get; set; }
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public bool Donated { get; set; }
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public DateTime LastVote { get; set; }
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public int VoteModifier { get; set; }
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public int EconomyBalance { get; set; }
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public List<string> IgnoredPlayers { get; set; }
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public virtual Clan Clan { get; set; }
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public virtual ClanRole ClanRole { get; set; }
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public virtual List<OwnedPet> Pets { get; set; }
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public int PetNameTagCount { get; set; }
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public virtual List<FishCatch> FishCatches { get; set; }
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public virtual List<Transaction> Transactions { get; set; }
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public virtual List<GameTransaction> PvpTransactions { get; set; }
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public virtual List<CustomBuild> CustomBuilds { get; set; }
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public virtual List<GameTask> Tasks { get; set; }
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public virtual List<LoginAddress> IpAddresses { get; set; }
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public virtual List<MacAddress> MacAddresses { get; set; }
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public virtual List<Login> Logins { get; set; }
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public List<DominatePlayerStats> DominateStats { get; set; }
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public List<CaptureThePigPlayerStats> CaptureThePigStats { get; set; }
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public List<AccountTransaction> AccountTransactions { get; set; }
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}
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}
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