Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/GameFactory.java
Chiss 1031846198 SSM Update
Gravity game start
2014-01-18 12:34:24 +11:00

83 lines
4.3 KiB
Java

package nautilus.game.arcade;
import java.util.HashMap;
import org.bukkit.ChatColor;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.games.baconbrawl.BaconBrawl;
import nautilus.game.arcade.game.games.barbarians.Barbarians;
import nautilus.game.arcade.game.games.bridge.Bridge;
import nautilus.game.arcade.game.games.castlesiege.CastleSiege;
import nautilus.game.arcade.game.games.champions.Champions;
import nautilus.game.arcade.game.games.christmas.Christmas;
import nautilus.game.arcade.game.games.deathtag.DeathTag;
import nautilus.game.arcade.game.games.dragonescape.DragonEscape;
import nautilus.game.arcade.game.games.dragonriders.DragonRiders;
import nautilus.game.arcade.game.games.dragons.Dragons;
import nautilus.game.arcade.game.games.draw.Draw;
import nautilus.game.arcade.game.games.evolution.Evolution;
import nautilus.game.arcade.game.games.gravity.Gravity;
import nautilus.game.arcade.game.games.halloween.Halloween;
import nautilus.game.arcade.game.games.hideseek.HideSeek;
import nautilus.game.arcade.game.games.hungergames.HungerGames;
import nautilus.game.arcade.game.games.milkcow.MilkCow;
import nautilus.game.arcade.game.games.mineware.MineWare;
import nautilus.game.arcade.game.games.quiver.Quiver;
import nautilus.game.arcade.game.games.runner.Runner;
import nautilus.game.arcade.game.games.smash.SuperSmash;
import nautilus.game.arcade.game.games.snake.Snake;
import nautilus.game.arcade.game.games.snowfight.SnowFight;
import nautilus.game.arcade.game.games.spleef.Spleef;
import nautilus.game.arcade.game.games.squidshooter.SquidShooter;
import nautilus.game.arcade.game.games.stacker.Stacker;
import nautilus.game.arcade.game.games.paintball.Paintball;
import nautilus.game.arcade.game.games.turfforts.TurfForts;
import nautilus.game.arcade.game.games.uhc.UHC;
import nautilus.game.arcade.game.games.zombiesurvival.ZombieSurvival;
public class GameFactory
{
private ArcadeManager _manager;
public GameFactory(ArcadeManager gameManager)
{
_manager = gameManager;
}
public Game CreateGame(GameType gameType, HashMap<String, ChatColor> pastTeams)
{
if (gameType == GameType.Barbarians) return new Barbarians(_manager);
else if (gameType == GameType.BaconBrawl) return new BaconBrawl(_manager);
else if (gameType == GameType.Bridge) return new Bridge(_manager);
else if (gameType == GameType.CastleSiege) return new CastleSiege(_manager, pastTeams);
else if (gameType == GameType.Champions) return new Champions(_manager);
else if (gameType == GameType.Christmas) return new Christmas(_manager);
else if (gameType == GameType.DeathTag) return new DeathTag(_manager);
else if (gameType == GameType.Dragons) return new Dragons(_manager);
else if (gameType == GameType.DragonEscape) return new DragonEscape(_manager);
else if (gameType == GameType.DragonRiders) return new DragonRiders(_manager);
else if (gameType == GameType.Draw) return new Draw(_manager);
else if (gameType == GameType.Evolution) return new Evolution(_manager);
else if (gameType == GameType.Gravity) return new Gravity(_manager);
else if (gameType == GameType.Halloween) return new Halloween(_manager);
else if (gameType == GameType.HideSeek) return new HideSeek(_manager);
else if (gameType == GameType.HungerGames) return new HungerGames(_manager);
else if (gameType == GameType.MineWare) return new MineWare(_manager);
else if (gameType == GameType.MilkCow) return new MilkCow(_manager);
else if (gameType == GameType.Paintball) return new Paintball(_manager);
else if (gameType == GameType.Quiver) return new Quiver(_manager);
else if (gameType == GameType.Runner) return new Runner(_manager);
else if (gameType == GameType.SnowFight) return new SnowFight(_manager);
else if (gameType == GameType.Smash) return new SuperSmash(_manager);
else if (gameType == GameType.Snake) return new Snake(_manager);
else if (gameType == GameType.Spleef) return new Spleef(_manager);
else if (gameType == GameType.SquidShooter) return new SquidShooter(_manager);
else if (gameType == GameType.Stacker) return new Stacker(_manager);
else if (gameType == GameType.TurfWars) return new TurfForts(_manager);
else if (gameType == GameType.UHC) return new UHC(_manager);
else if (gameType == GameType.ZombieSurvival) return new ZombieSurvival(_manager);
else return null;
}
}