Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/kit/perks/PerkDoubleJump.java
2013-08-29 16:13:05 +10:00

87 lines
2.0 KiB
Java

package nautilus.game.arcade.kit.perks;
import org.bukkit.Effect;
import org.bukkit.GameMode;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.player.PlayerToggleFlightEvent;
import mineplex.core.common.util.C;
import mineplex.core.common.util.UtilAction;
import mineplex.core.common.util.UtilBlock;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilServer;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.kit.Perk;
public class PerkDoubleJump extends Perk
{
private double _power;
private double _heightMax;
private boolean _control;
public PerkDoubleJump(String name, double power, double heightLimit, boolean control)
{
super("Jumper", new String[]
{
C.cYellow + "Tap Jump Twice" + C.cGray + " to " + C.cGreen + name
});
_power = power;
_heightMax = heightLimit;
_control = control;
}
@EventHandler
public void FlightHop(PlayerToggleFlightEvent event)
{
Player player = event.getPlayer();
if (!Kit.HasKit(player))
return;
if (player.getGameMode() == GameMode.CREATIVE)
return;
event.setCancelled(true);
player.setFlying(false);
//Disable Flight
player.setAllowFlight(false);
//Velocity
if (_control)
{
UtilAction.velocity(player, _power, 0.2, _heightMax, true);
}
else
{
UtilAction.velocity(player, player.getLocation().getDirection(), _power, true, _power, 0, _heightMax, true);
}
//Sound
player.getWorld().playEffect(player.getLocation(), Effect.BLAZE_SHOOT, 0);
}
@EventHandler
public void FlightUpdate(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
return;
for (Player player : UtilServer.getPlayers())
{
if (player.getGameMode() == GameMode.CREATIVE)
continue;
if (!Kit.HasKit(player))
continue;
if (UtilEnt.isGrounded(player) || UtilBlock.solid(player.getLocation().getBlock().getRelative(BlockFace.DOWN)))
player.setAllowFlight(true);
}
}
}