9fe33bab84
Added pig disguise Added func to Game base to support UHC Moved map to Core
91 lines
2.3 KiB
Java
91 lines
2.3 KiB
Java
package nautilus.game.arcade.managers;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.GameType;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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public class MiscManager implements Listener
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{
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ArcadeManager Manager;
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public MiscManager(ArcadeManager manager)
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{
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Manager = manager;
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Manager.GetPluginManager().registerEvents(this, Manager.GetPlugin());
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}
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@EventHandler(priority = EventPriority.LOWEST)
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public void InteractActive(PlayerInteractEvent event)
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{
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event.setCancelled(false);
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}
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@EventHandler(priority = EventPriority.LOW)
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public void InteractClickCancel(PlayerInteractEvent event)
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{
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if (Manager.GetGame() == null)
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return;
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Player player = event.getPlayer();
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if (!Manager.GetGame().IsAlive(player))
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{
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event.setCancelled(true);
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}
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else if (event.getPlayer().getItemInHand().getType() == Material.INK_SACK && event.getPlayer().getItemInHand().getData().getData() == (byte)15)
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{
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if (event.getAction() == Action.RIGHT_CLICK_BLOCK)
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.LOWEST)
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public void InventoryClickCancel(InventoryClickEvent event)
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{
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if (Manager.GetGame() == null)
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return;
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Player player = UtilPlayer.searchExact(event.getWhoClicked().getName());
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if (Manager.GetGame().IsLive() && !Manager.GetGame().IsAlive(player))
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{
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event.setCancelled(true);
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player.closeInventory();
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}
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}
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@EventHandler
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public void EnsureHubClock(UpdateEvent event)
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{
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if (event.getType() != UpdateType.SLOW)
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return;
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if (Manager.GetGame() != null && Manager.GetGame().GetType() == GameType.UHC)
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return;
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for (Player player : UtilServer.getPlayers())
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{
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if (Manager.GetGame() == null || !Manager.GetGame().IsAlive(player))
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{
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if (!player.getInventory().contains(Material.WATCH))
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{
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Manager.HubClock(player);
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}
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}
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}
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}
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}
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