cb4e25fb0a
The new challenge selection system, picks a random challenge from the list as a starting point. Once the challenge is ended, the next one in the list will be selected. That process continues, until the index is out of bounds, and from that point, a new starting point will be selected. During that process, any challenge that is picked, is also reviewed to make sure it's suitable according to the player count. If that's not the case, the selection process will continue until one challenge is found. If there is no appropriate challenge, the game will be ended. In addition to those changes, there are a couple of bug fixes and changes. At first, some methods that keep track of player lists were renamed and secondly, the enchantment lore is now hidden on challenges that use items. |
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.. | ||
.settings | ||
src/nautilus/game/arcade | ||
.classpath | ||
plugin.yml | ||
pom.xml |