567 lines
18 KiB
Java
567 lines
18 KiB
Java
package mineplex.game.clans.items;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.craftbukkit.v1_8_R3.inventory.CraftItemStack;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.plugin.java.JavaPlugin;
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import com.google.gson.Gson;
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import com.google.gson.GsonBuilder;
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import mineplex.core.MiniPlugin;
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import mineplex.core.account.CoreClientManager;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.donation.DonationManager;
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import mineplex.core.packethandler.IPacketHandler;
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import mineplex.core.packethandler.PacketHandler;
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import mineplex.core.packethandler.PacketInfo;
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import mineplex.game.clans.items.attributes.AttributeContainer;
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import mineplex.game.clans.items.attributes.AttributeType;
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import mineplex.game.clans.items.attributes.ItemAttribute;
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import mineplex.game.clans.items.attributes.armor.ConqueringArmorAttribute;
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import mineplex.game.clans.items.attributes.armor.LavaAttribute;
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import mineplex.game.clans.items.attributes.armor.PaddedAttribute;
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import mineplex.game.clans.items.attributes.armor.ReinforcedAttribute;
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import mineplex.game.clans.items.attributes.armor.SlantedAttribute;
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import mineplex.game.clans.items.attributes.bow.HeavyArrowsAttribute;
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import mineplex.game.clans.items.attributes.bow.HuntingAttribute;
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import mineplex.game.clans.items.attributes.bow.InverseAttribute;
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import mineplex.game.clans.items.attributes.bow.LeechingAttribute;
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import mineplex.game.clans.items.attributes.bow.RecursiveAttribute;
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import mineplex.game.clans.items.attributes.bow.ScorchingAttribute;
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import mineplex.game.clans.items.attributes.bow.SlayingAttribute;
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import mineplex.game.clans.items.attributes.weapon.ConqueringAttribute;
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import mineplex.game.clans.items.attributes.weapon.FlamingAttribute;
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import mineplex.game.clans.items.attributes.weapon.FrostedAttribute;
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import mineplex.game.clans.items.attributes.weapon.HasteAttribute;
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import mineplex.game.clans.items.attributes.weapon.JaggedAttribute;
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import mineplex.game.clans.items.attributes.weapon.SharpAttribute;
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import mineplex.game.clans.items.commands.GearCommand;
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import mineplex.game.clans.items.economy.GoldToken;
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import mineplex.core.common.weight.Weight;
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import mineplex.core.common.weight.WeightSet;
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import mineplex.game.clans.items.legendaries.AlligatorsTooth;
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import mineplex.game.clans.items.legendaries.GiantsBroadsword;
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import mineplex.game.clans.items.legendaries.HyperAxe;
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import mineplex.game.clans.items.legendaries.LegendaryItem;
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import mineplex.game.clans.items.legendaries.MagneticMaul;
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import mineplex.game.clans.items.legendaries.WindBlade;
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import mineplex.game.clans.items.smelting.SmeltingListener;
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import mineplex.game.clans.items.ui.GearShop;
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import mineplex.serverdata.serialization.RuntimeTypeAdapterFactory;
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import net.minecraft.server.v1_8_R3.NBTTagCompound;
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import net.minecraft.server.v1_8_R3.Packet;
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import net.minecraft.server.v1_8_R3.PacketPlayOutSetSlot;
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import net.minecraft.server.v1_8_R3.PacketPlayOutWindowItems;
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/**
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* Manages creation and retrieval of associated {@link PlayerGear}s with online
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* players, as well as offering methods for parsing and handling
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* {@link CustomItem}s.
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*
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* @author MrTwiggy
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*
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*/
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public class GearManager extends MiniPlugin implements IPacketHandler, Runnable
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{
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private static final String ITEM_SERIALIZATION_TAG = "-JSON-";
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private static Gson _gson;
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private static GearManager _instance; // Singleton instance
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private Map<String, PlayerGear> _playerGears; // Mapping of player names
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// (key) to cached gear set
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// (value).
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private WeightSet<Integer> _attributeWeights; // Weightings for randomly
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// selecting number of
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// attributes (1, 2, 3)
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private WeightSet<ItemType> _typeWeights; // Weightings for randomly
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// selecting item type
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// (legendary/weapon/armor/bow)
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private Set<String> _creativePlayers; // Set of names for all players
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// currently in Creative gamemode
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// Legendary generation
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private WeightSet<Class<? extends LegendaryItem>> _legendaryWeights;
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// Weapon generation
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private WeightSet<Material> _weaponTypes;
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// Armor generation
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private WeightSet<Material> _armorTypes;
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// Attribute generation
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private WeightSet<Class<? extends ItemAttribute>> _weaponAttributes;
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private WeightSet<Class<? extends ItemAttribute>> _armorAttributes;
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private WeightSet<Class<? extends ItemAttribute>> _bowAttributes;
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// Attribute Masks
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private EnumSet<Material> _maskAttributes;
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private GearShop _shop;
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public GearManager(JavaPlugin plugin, PacketHandler packetHandler, CoreClientManager clientManager, DonationManager donationManager)
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{
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super("CustomGear", plugin);
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_instance = this;
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_shop = new GearShop(this, clientManager, donationManager);
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_creativePlayers = new HashSet<String>();
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_playerGears = new HashMap<String, PlayerGear>();
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// TODO: Introduce configurable non-hardcoded values for generation
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// weights?
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_attributeWeights = new WeightSet<Integer>(new Weight<Integer>(3, 3), new Weight<Integer>(20, 2), new Weight<Integer>(77, 1));
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_typeWeights = new WeightSet<ItemType>(new Weight<ItemType>(10, ItemType.LEGENDARY), new Weight<ItemType>(45, ItemType.ARMOR), new Weight<ItemType>(23, ItemType.WEAPON), new Weight<ItemType>(22, ItemType.BOW));
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// Weapon-based attributes
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_weaponAttributes = new WeightSet<Class<? extends ItemAttribute>>(FrostedAttribute.class, SharpAttribute.class, JaggedAttribute.class, HasteAttribute.class, FlamingAttribute.class, ConqueringAttribute.class);
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// Armor-based attributes
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_armorAttributes = new WeightSet<Class<? extends ItemAttribute>>(SlantedAttribute.class, ReinforcedAttribute.class, ConqueringArmorAttribute.class, PaddedAttribute.class, LavaAttribute.class);
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// Bow-based attributes
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_bowAttributes = new WeightSet<Class<? extends ItemAttribute>>(HeavyArrowsAttribute.class, HuntingAttribute.class, InverseAttribute.class, LeechingAttribute.class, RecursiveAttribute.class, ScorchingAttribute.class, SlayingAttribute.class);
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// Weapon material types
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_weaponTypes = new WeightSet<Material>(Material.DIAMOND_SWORD, Material.GOLD_SWORD, Material.IRON_SWORD, Material.DIAMOND_AXE, Material.GOLD_AXE, Material.IRON_AXE);
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// Armor material types
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_armorTypes = new WeightSet<Material>(Material.DIAMOND_HELMET, Material.DIAMOND_CHESTPLATE, Material.DIAMOND_LEGGINGS, Material.DIAMOND_BOOTS, Material.IRON_HELMET, Material.IRON_CHESTPLATE, Material.IRON_LEGGINGS, Material.IRON_BOOTS, Material.GOLD_HELMET, Material.GOLD_CHESTPLATE, Material.GOLD_LEGGINGS, Material.GOLD_BOOTS);
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// TODO: Initialize list of attributes and types
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// Initialize various LegendaryItem types
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_legendaryWeights = new WeightSet<Class<? extends LegendaryItem>>(AlligatorsTooth.class, WindBlade.class, GiantsBroadsword.class, HyperAxe.class, MagneticMaul.class);
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// TODO: Add rest of legendaries, find better way?
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// Register listeners
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UtilServer.getServer().getPluginManager().registerEvents(new ItemListener(getPlugin()), getPlugin());
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UtilServer.getServer().getPluginManager().registerEvents(new SmeltingListener(), getPlugin());
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// Initialize attribute types factory for JSON handling of polymorphism.
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RuntimeTypeAdapterFactory<ItemAttribute> attributeFactory = RuntimeTypeAdapterFactory.of(ItemAttribute.class);
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for (Class<? extends ItemAttribute> attributeType : _armorAttributes.elements())
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{
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attributeFactory.registerSubtype(attributeType);
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}
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for (Class<? extends ItemAttribute> attributeType : _weaponAttributes.elements())
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{
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attributeFactory.registerSubtype(attributeType);
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}
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for (Class<? extends ItemAttribute> attributeType : _bowAttributes.elements())
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{
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attributeFactory.registerSubtype(attributeType);
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}
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// Initialize legendary item type factory for JSON handling of
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// polymorphism.
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RuntimeTypeAdapterFactory<CustomItem> customItemType = RuntimeTypeAdapterFactory.of(CustomItem.class);
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customItemType.registerSubtype(CustomItem.class);
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customItemType.registerSubtype(LegendaryItem.class);
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customItemType.registerSubtype(GoldToken.class);
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for (Class<? extends CustomItem> itemType : _legendaryWeights.elements())
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{
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customItemType.registerSubtype(itemType);
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}
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// Build GSON instance off factories for future serialization of items.
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_gson = new GsonBuilder().registerTypeAdapterFactory(attributeFactory).registerTypeAdapterFactory(customItemType).create();
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packetHandler.addPacketHandler(this, PacketPlayOutSetSlot.class, PacketPlayOutWindowItems.class);
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plugin.getServer().getScheduler().runTaskTimer(plugin, this, 1l, 1l);
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_maskAttributes = EnumSet.of(Material.GOLD_RECORD, Material.GREEN_RECORD, Material.RECORD_3, Material.RECORD_4, Material.RECORD_5, Material.RECORD_6,
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Material.RECORD_7, Material.RECORD_8, Material.RECORD_9, Material.RECORD_10, Material.RECORD_11, Material.RECORD_12);
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}
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@Override
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public void addCommands()
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{
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addCommand(new GearCommand(this));
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}
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public void addCreativePlayer(Player player)
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{
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_creativePlayers.add(player.getName());
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player.updateInventory();
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}
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public void removeCreativePlayer(Player player)
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{
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_creativePlayers.remove(player.getName());
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player.updateInventory();
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}
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/**
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* Tick & update internal logic for {@link GearManager}. Called once per
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* tick.
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*/
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@Override
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public void run()
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{
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Iterator<PlayerGear> iterator = _playerGears.values().iterator();
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while (iterator.hasNext())
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{
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PlayerGear gear = iterator.next();
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if (gear.isOnline())
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{
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gear.update();
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}
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else
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{
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iterator.remove();
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}
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}
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}
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/**
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* @param player - the player whose {@link PlayerGear} set is to be fetched.
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* @return the cached or newly instantiated {@link PlayerGear} associated
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* with {@code player}.
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*/
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public PlayerGear getPlayerGear(Player player)
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{
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String playerName = player.getName();
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if (!_playerGears.containsKey(playerName))
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{
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PlayerGear gear = new PlayerGear(playerName);
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_playerGears.put(playerName, gear);
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}
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return _playerGears.get(playerName);
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}
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public CustomItem generateItem()
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{
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int attributeCount = _attributeWeights.generateRandom();
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ItemType itemType = _typeWeights.generateRandom();
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RareItemFactory factory = RareItemFactory.begin(itemType);
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if (itemType == ItemType.LEGENDARY)
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{
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factory.setLegendary(_legendaryWeights.generateRandom());
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}
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else if (itemType == ItemType.ARMOR)
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{
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factory.setType(_armorTypes.generateRandom());
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}
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else if (itemType == ItemType.WEAPON)
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{
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factory.setType(_weaponTypes.generateRandom());
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}
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else if (itemType == ItemType.BOW)
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{
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factory.setType(Material.BOW);
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}
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if (itemType != ItemType.LEGENDARY) // Only non-legendaries have
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// attributes
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{
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AttributeContainer attributes = new AttributeContainer();
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generateAttributes(attributes, itemType, attributeCount);
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System.out.println("Generating attributes...");
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System.out.println("Remaining size: " + attributes.getRemainingTypes().size());
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if (attributes.getSuperPrefix() != null)
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{
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System.out.println("Set super prefix: " + attributes.getSuperPrefix().getClass());
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factory.setSuperPrefix(attributes.getSuperPrefix().getClass());
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}
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if (attributes.getPrefix() != null)
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{
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System.out.println("Set prefix: " + attributes.getPrefix().getClass());
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factory.setPrefix(attributes.getPrefix().getClass());
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}
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if (attributes.getSuffix() != null)
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{
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System.out.println("Set suffix: " + attributes.getSuffix().getClass());
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factory.setSuffix(attributes.getSuffix().getClass());
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}
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}
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return factory.getWrapper();
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}
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private void generateAttributes(AttributeContainer container, ItemType type, int count)
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{
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for (int i = 0; i < count; i++)
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{
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int attempts = 0;
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Set<AttributeType> remaining = container.getRemainingTypes();
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ItemAttribute attribute = null;
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while (remaining.size() > 0 && attempts < 10 && attribute == null)
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{
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ItemAttribute sampleAttribute = null;
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switch (type)
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{
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case ARMOR:
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sampleAttribute = instantiate(_armorAttributes.generateRandom());
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break;
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case WEAPON:
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sampleAttribute = instantiate(_weaponAttributes.generateRandom());
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break;
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case BOW:
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sampleAttribute = instantiate(_bowAttributes.generateRandom());
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break;
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default:
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break;
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}
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if (sampleAttribute != null && remaining.contains(sampleAttribute.getType()))
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{
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attribute = sampleAttribute; // Select valid attribute to
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// add
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}
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}
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container.addAttribute(attribute);
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}
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}
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public void spawnItem(Location location)
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{
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CustomItem item = generateItem();
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location.getWorld().dropItem(location, item.toItemStack());
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}
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public static CustomItem parseItem(ItemStack item)
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{
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String serialization = getItemSerialization(item);
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if (serialization != null)
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{
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CustomItem customItem = null;
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try
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{
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customItem = deserialize(serialization);
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}
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catch (Exception exception)
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{
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exception.printStackTrace();
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System.out.println("==========");
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System.out.println("GearManager parse problem :");
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System.out.println(serialization);
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System.out.println("==========");
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}
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return customItem;
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}
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return null; // No serialization found in item's lore, not a custom
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// item!
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}
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public static boolean isCustomItem(ItemStack item)
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{
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return getItemSerialization(item) != null;
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}
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public static String getItemSerialization(CustomItem customItem)
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{
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String serialization = serialize(customItem);
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return ITEM_SERIALIZATION_TAG + serialization;
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}
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/**
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* @param type - the class-type of the object to be instantiated. (must have
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* zero-argument constructor)
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* @return a newly instantiated instance of {@code type} class-type.
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* Instantied with zero argument constructor.
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*/
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private static <T> T instantiate(Class<T> type)
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{
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try
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{
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return type.newInstance();
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}
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catch (Exception e)
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{
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return null;
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}
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}
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private static String getItemSerialization(ItemStack item)
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{
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if (item == null || item.getItemMeta() == null || item.getItemMeta().getLore() == null) return null;
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ItemMeta meta = item.getItemMeta();
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for (String lore : meta.getLore())
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{
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if (lore.startsWith(ITEM_SERIALIZATION_TAG)) // Found serialization
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// lore-line
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{
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int tagLength = ITEM_SERIALIZATION_TAG.length();
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String serialization = lore.substring(tagLength);
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return serialization;
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}
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}
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return null; // Unable to find any serialized lore lines, hence not a
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// CustomItem.
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}
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public static String serialize(CustomItem customItem)
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{
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return _gson.toJson(customItem, CustomItem.class);
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}
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public static String serialize(AttributeContainer attributes)
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{
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return _gson.toJson(attributes, AttributeContainer.class);
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}
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public static CustomItem deserialize(String serialization)
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{
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return _gson.fromJson(serialization, CustomItem.class);
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}
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public static <T> T deserialize(String serialization, Class<T> type)
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{
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return _gson.fromJson(serialization, type);
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}
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/**
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* @return singleton instance of {@link GearManager}.
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*/
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public static GearManager getInstance()
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{
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return _instance;
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}
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public static void notify(Player player, String message)
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{
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UtilPlayer.message(player, F.main("Gear", message));
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}
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/**
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* @param player - the player to see if they should have their out-going
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* packets masked on CustomGear items.
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* @return true, if the player should have their gear lore masked, false
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* otherwise.
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*/
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private boolean maskGearPacket(Player player)
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{
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return player.getGameMode() != GameMode.CREATIVE && !_creativePlayers.contains(player.getName());
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}
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public void handle(PacketInfo packetInfo)
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{
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// Don't mask custom gear lore for creative players, as this will break
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// them.
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if (!maskGearPacket(packetInfo.getPlayer())) return;
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Packet<?> packet = packetInfo.getPacket();
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if (packet instanceof PacketPlayOutSetSlot)
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{
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PacketPlayOutSetSlot slotPacket = (PacketPlayOutSetSlot) packet;
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slotPacket.c = maskItem(slotPacket.c, packetInfo.getPlayer()); // Mask all out-going item
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// packets
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}
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else if (packet instanceof PacketPlayOutWindowItems)
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{
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PacketPlayOutWindowItems itemsPacket = (PacketPlayOutWindowItems) packet;
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for (int i = 0; i < itemsPacket.b.length; i++)
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{
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itemsPacket.b[i] = maskItem(itemsPacket.b[i], packetInfo.getPlayer()); // Mask all
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// out-going
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// item packets
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ItemStack item = CraftItemStack.asCraftMirror(itemsPacket.b[i]);
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if (item != null && _maskAttributes.contains(item.getType()))
|
|
itemsPacket.b[i] = removeAttributes(itemsPacket.b[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
private net.minecraft.server.v1_8_R3.ItemStack removeAttributes(net.minecraft.server.v1_8_R3.ItemStack item)
|
|
{
|
|
if (item == null) return null;
|
|
|
|
if (item.getTag() == null)
|
|
{
|
|
item.setTag(new NBTTagCompound());
|
|
}
|
|
|
|
item.getTag().setInt("HideFlags", 62);
|
|
|
|
return item;
|
|
}
|
|
|
|
private net.minecraft.server.v1_8_R3.ItemStack maskItem(net.minecraft.server.v1_8_R3.ItemStack item, Player player)
|
|
{
|
|
// Cannot mask a null item
|
|
if (item == null)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
CraftItemStack originalItem = CraftItemStack.asCraftMirror(item);
|
|
ItemMeta originalMeta = originalItem.getItemMeta();
|
|
|
|
// No need to modify item packets with no lore
|
|
if (originalMeta == null || originalMeta.getLore() == null)
|
|
{
|
|
return item;
|
|
}
|
|
|
|
List<String> lore = new ArrayList<String>();
|
|
|
|
CustomItem ci = parseItem(originalItem);
|
|
|
|
for (String line : originalMeta.getLore())
|
|
{
|
|
if (!line.startsWith(ITEM_SERIALIZATION_TAG))
|
|
{
|
|
lore.add(line);
|
|
}
|
|
}
|
|
|
|
if (ci != null && _legendaryWeights.elements().contains(ci.getClass()))
|
|
{
|
|
lore.add(C.cWhite + "Original Owner: " + C.cYellow + (ci.OriginalOwner == null ? "You" : Bukkit.getOfflinePlayer(UUID.fromString(ci.OriginalOwner)).getName()));
|
|
}
|
|
|
|
net.minecraft.server.v1_8_R3.ItemStack newItem = CraftItemStack.asNMSCopy(originalItem);
|
|
CraftItemStack newCopy = CraftItemStack.asCraftMirror(newItem);
|
|
ItemMeta newMeta = newCopy.getItemMeta();
|
|
newMeta.setLore(lore);
|
|
newCopy.setItemMeta(newMeta);
|
|
return newItem;
|
|
}
|
|
|
|
public void openShop(Player player)
|
|
{
|
|
_shop.attemptShopOpen(player);
|
|
}
|
|
}
|