Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/managers/GameSpectatorManager.java
Chiss f5022ecf16 Fixed dupe glitch (all games)
Some champions skill fixes
created GameSpectatorManager to handle spec stuffz
2014-11-18 16:43:39 +11:00

73 lines
1.9 KiB
Java

package nautilus.game.arcade.managers;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.GameType;
import nautilus.game.arcade.game.Game.GameState;
import org.bukkit.Material;
import org.bukkit.entity.Minecart;
import org.bukkit.entity.Player;
import org.bukkit.entity.minecart.CommandMinecart;
import org.bukkit.entity.minecart.ExplosiveMinecart;
import org.bukkit.entity.minecart.HopperMinecart;
import org.bukkit.entity.minecart.PoweredMinecart;
import org.bukkit.entity.minecart.StorageMinecart;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.vehicle.VehicleDamageEvent;
public class GameSpectatorManager implements Listener
{
ArcadeManager Manager;
public GameSpectatorManager(ArcadeManager manager)
{
Manager = manager;
Manager.GetPluginManager().registerEvents(this, Manager.GetPlugin());
}
@EventHandler(priority = EventPriority.LOW)
public void interactCancel(PlayerInteractEvent event)
{
if (Manager.GetGame() == null)
return;
Player player = event.getPlayer();
if (!Manager.GetGame().IsAlive(player))
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.LOW)
public void interactEntityCancel(PlayerInteractEntityEvent event)
{
if (Manager.GetGame() == null)
return;
Player player = event.getPlayer();
if (!Manager.GetGame().IsAlive(player))
event.setCancelled(true);
}
@EventHandler(priority = EventPriority.LOW)
public void vehicleDamage(VehicleDamageEvent event)
{
if (Manager.GetGame() == null)
return;
if (!(event.getAttacker() instanceof Player))
return;
Player player = (Player)event.getAttacker();
if (!Manager.GetGame().IsAlive(player))
event.setCancelled(true);
}
}