167 lines
3.9 KiB
Java
167 lines
3.9 KiB
Java
package mineplex.minecraft.game.classcombat.Skill;
|
|
|
|
import mineplex.core.common.util.NautHashMap;
|
|
import mineplex.core.common.util.UtilBlock;
|
|
import mineplex.core.common.util.UtilEnt;
|
|
import mineplex.core.common.util.UtilEvent;
|
|
import mineplex.core.common.util.UtilGear;
|
|
import mineplex.core.common.util.UtilTime;
|
|
import mineplex.core.common.util.UtilEvent.ActionType;
|
|
import mineplex.core.common.util.UtilPlayer;
|
|
import mineplex.core.recharge.Recharge;
|
|
import mineplex.core.updater.UpdateType;
|
|
import mineplex.core.updater.event.UpdateEvent;
|
|
import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
|
|
|
|
import org.bukkit.Material;
|
|
import org.bukkit.entity.Arrow;
|
|
import org.bukkit.entity.Player;
|
|
import org.bukkit.event.EventHandler;
|
|
import org.bukkit.event.Listener;
|
|
import org.bukkit.event.entity.EntityShootBowEvent;
|
|
import org.bukkit.event.player.PlayerInteractEvent;
|
|
|
|
public abstract class SkillChargeBow extends SkillCharge implements Listener
|
|
{
|
|
protected boolean _canChargeInWater;
|
|
protected boolean _canChargeInAir;
|
|
|
|
|
|
public SkillChargeBow(SkillFactory skills, String name, ClassType classType,
|
|
SkillType skillType, int cost, int maxLevel,
|
|
float base, float boost, boolean inWater, boolean inAir)
|
|
{
|
|
super(skills, name, classType, skillType, cost, maxLevel, base, boost);
|
|
|
|
_canChargeInWater = inWater;
|
|
_canChargeInAir = inAir;
|
|
}
|
|
|
|
@EventHandler
|
|
public void ChargeBowInit(PlayerInteractEvent event)
|
|
{
|
|
Player player = event.getPlayer();
|
|
|
|
if (!UtilGear.isMat(event.getItem(), Material.BOW))
|
|
return;
|
|
|
|
if (!UtilEvent.isAction(event, ActionType.R))
|
|
return;
|
|
|
|
if (!player.getInventory().contains(Material.ARROW))
|
|
return;
|
|
|
|
//Flags
|
|
if (!_canChargeInAir && !UtilEnt.isGrounded(player))
|
|
return;
|
|
|
|
if (!_canChargeInWater && player.getLocation().getBlock().isLiquid())
|
|
return;
|
|
|
|
if (UtilBlock.usable(event.getClickedBlock()))
|
|
return;
|
|
|
|
//Level
|
|
int level = getLevel(player);
|
|
if (level == 0) return;
|
|
|
|
//Start Charge
|
|
_charge.put(player, 0f);
|
|
_chargeStart.put(player, System.currentTimeMillis());
|
|
}
|
|
|
|
@EventHandler
|
|
public void ChargeBow(UpdateEvent event)
|
|
{
|
|
if (event.getType() != UpdateType.TICK)
|
|
return;
|
|
|
|
for (Player cur : GetUsers())
|
|
{
|
|
//Not Charging
|
|
if (!_charge.containsKey(cur))
|
|
continue;
|
|
|
|
if (!_chargeStart.containsKey(cur))
|
|
{
|
|
_charge.remove(cur);
|
|
continue;
|
|
}
|
|
|
|
//Level
|
|
int level = getLevel(cur);
|
|
if (level == 0)
|
|
{
|
|
_charge.remove(cur);
|
|
continue;
|
|
}
|
|
|
|
//No Longer Holding Bow
|
|
if (!UtilGear.isMat(cur.getItemInHand(), Material.BOW))
|
|
{
|
|
_charge.remove(cur);
|
|
continue;
|
|
}
|
|
|
|
// Client sends a packet when you stop charging a bow and sets this datawatcher value.
|
|
if (!UtilPlayer.isChargingBow(cur))
|
|
{
|
|
_charge.remove(cur);
|
|
continue;
|
|
}
|
|
|
|
//Flags
|
|
if (!_canChargeInAir && !UtilEnt.isGrounded(cur))
|
|
continue;
|
|
|
|
if (!_canChargeInWater && cur.getLocation().getBlock().isLiquid())
|
|
continue;
|
|
|
|
//Delay
|
|
if (!UtilTime.elapsed(_chargeStart.get(cur), 1000))
|
|
continue;
|
|
|
|
float charge = _charge.get(cur);
|
|
|
|
//Increase Charge
|
|
charge = Math.min(1f, charge + _rateBase + (_rateBoost * level));
|
|
_charge.put(cur, charge);
|
|
|
|
//Display
|
|
DisplayProgress(cur, GetName(), charge);
|
|
}
|
|
}
|
|
|
|
@EventHandler
|
|
public void TriggerBow(EntityShootBowEvent event)
|
|
{
|
|
if (!(event.getEntity() instanceof Player))
|
|
return;
|
|
|
|
if (!(event.getProjectile() instanceof Arrow))
|
|
return;
|
|
|
|
Player player = (Player)event.getEntity();
|
|
|
|
if (!_charge.containsKey(player))
|
|
return;
|
|
|
|
DoSkill(player, _charge.remove(player), (Arrow)event.getProjectile());
|
|
}
|
|
|
|
public void DoSkill(Player player, float charge, Arrow arrow)
|
|
{
|
|
player.setExp(0f);
|
|
|
|
DoSkillCustom(player, charge, arrow);
|
|
}
|
|
|
|
public abstract void DoSkillCustom(Player player, float charge, Arrow arrow);
|
|
|
|
@Override
|
|
public void Reset(Player player)
|
|
{
|
|
_charge.remove(player);
|
|
}
|
|
}
|