Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/kit/perks/PerkArrowRebound.java
Chiss c6a9d4675f MTC changes
Barbarians changes
OITQ enchanter desc improvement
renamed Turf Forts
Added 2.5x gems for bridges
2013-09-17 10:37:45 +10:00

90 lines
2.5 KiB
Java

package nautilus.game.arcade.kit.perks;
import java.util.HashMap;
import org.bukkit.Location;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.util.Vector;
import mineplex.core.common.util.C;
import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilMath;
import mineplex.core.common.util.UtilPlayer;
import nautilus.game.arcade.kit.Perk;
import nautilus.game.arcade.kit.perks.data.ReboundData;
public class PerkArrowRebound extends Perk
{
private HashMap<Entity, ReboundData> _arrows = new HashMap<Entity, ReboundData>();
private int _max = 0;
private float _maxPower = 1f;
public PerkArrowRebound(int max, float maxPower)
{
super("Chain Arrows", new String[]
{
C.cGray + "On hit, arrows bounce to nearby enemies.",
C.cGray + "Arrows bounce up to " + max + " times.",
});
_max = max;
_maxPower = maxPower;
}
@EventHandler
public void ShootBow(EntityShootBowEvent event)
{
if (!(event.getEntity() instanceof Player))
return;
Player player = (Player)event.getEntity();
if (!Kit.HasKit(player))
return;
_arrows.put(event.getProjectile(), new ReboundData(player, _max, null));
}
@EventHandler
public void Rebound(ProjectileHitEvent event)
{
ReboundData data = _arrows.remove(event.getEntity());
if (data == null) return;
if (data.Bounces <= 0)
return;
Location arrowLoc = event.getEntity().getLocation().add(event.getEntity().getVelocity());
Player hit = UtilPlayer.getClosest(arrowLoc, data.Ignore);
if (hit == null) return;
if (UtilMath.offset(hit.getLocation(), arrowLoc) > 1 &&
UtilMath.offset(hit.getEyeLocation(), arrowLoc) > 1)
return;
data.Ignore.add(hit);
Player target = UtilPlayer.getClosest(event.getEntity().getLocation().add(event.getEntity().getVelocity()), data.Ignore);
if (target == null) return;
Vector trajectory = UtilAlg.getTrajectory(hit, target);
trajectory.add(new Vector(0, UtilMath.offset(hit, target) / 100d, 0));
float power = (float) (0.8 + UtilMath.offset(hit, target) / 30d);
if (_maxPower > 0 && power > _maxPower)
power = _maxPower;
Arrow ent = hit.getWorld().spawnArrow(hit.getEyeLocation().add(UtilAlg.getTrajectory(hit, target)), trajectory, power, 0f);
ent.setShooter(data.Shooter);
_arrows.put(ent, new ReboundData(data.Shooter, data.Bounces-1, data.Ignore));
}
}