mirror of
https://github.com/refactorinqq/SLC-1.8.9.git
synced 2024-11-10 07:01:32 +01:00
commit
0505a2886c
@ -4,6 +4,7 @@ import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.client.network.NetHandlerPlayClient;
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import net.minecraft.network.play.server.S01PacketJoinGame;
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import net.minecraft.network.play.server.S19PacketEntityStatus;
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import net.minecraft.network.play.server.S48PacketResourcePackSend;
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import net.minecraft.util.IChatComponent;
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@ -32,10 +33,14 @@ public class NetHandlerPlayClientMixin {
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at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Minecraft;displayGuiScreen(Lnet/minecraft/client/gui/GuiScreen;)V")
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)
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private GuiScreen skipTerrainScreen(GuiScreen original) {
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Players.reload();
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return null;
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}
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@Inject(method = "handleJoinGame", at = @At(value = "RETURN"))
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public void resetPlayers(S01PacketJoinGame packetIn, CallbackInfo ci) {
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Players.reload();
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}
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//#if MC==10809
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@Inject(method = "handleResourcePack", at = @At("HEAD"), cancellable = true)
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private void silent$resourceExploitFix(S48PacketResourcePackSend packetIn, CallbackInfo ci) {
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@ -9,15 +9,16 @@ import net.silentclient.client.mixin.ducks.AbstractClientPlayerExt;
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import net.silentclient.client.utils.types.PlayerResponse;
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import org.json.JSONObject;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import java.util.WeakHashMap;
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public class Players {
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public static final Map<String, PlayerResponse.Account> playersCache = new WeakHashMap<>();
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public static final Map<String, PlayerResponse.Account> playersCache = new HashMap<>();
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public static boolean isLoading = false;
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public static void reload() {
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Client.logger.info("Clearing players cache");
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playersCache.clear();
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}
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@ -101,7 +102,7 @@ public class Players {
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public void run() {
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PlayerResponse response = getAccount(name.toLowerCase());
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if(response != null && response.getAccount() != null) {
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playersCache.put(response.getAccount().getUsername(), response.getAccount());
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playersCache.put(response.getAccount().getUsername().toLowerCase(), response.getAccount());
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}
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try {
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Thread.sleep(1000);
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