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package net.silentclient.client.utils;
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import kotlin.Pair;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.texture.DynamicTexture;
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import net.minecraft.util.ResourceLocation;
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import net.silentclient.client.Client;
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import net.silentclient.client.hooks.OptiFineHook;
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import net.silentclient.client.mixin.accessors.FontRendererAccessor;
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import net.silentclient.client.mixin.ducks.FontRendererExt;
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import net.silentclient.client.mixin.optifine.OptiFineFontRendererHandler;
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import net.silentclient.client.mods.settings.FPSBoostMod;
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import net.silentclient.client.utils.enhancement.EnhancementManager;
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import net.silentclient.client.utils.enhancement.hash.StringHash;
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import net.silentclient.client.utils.enhancement.text.CachedString;
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import net.silentclient.client.utils.enhancement.text.EnhancedFontRenderer;
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import org.lwjgl.opengl.GL11;
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import javax.imageio.ImageIO;
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import java.io.IOException;
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import java.io.InputStream;
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import java.lang.reflect.Field;
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import java.util.*;
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public final class FontRendererHook {
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public static boolean forceRefresh = false;
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public static final String characterDictionary = "\u00c0\u00c1\u00c2\u00c8\u00ca\u00cb\u00cd\u00d3\u00d4\u00d5\u00da\u00df\u00e3\u00f5\u011f\u0130\u0131\u0152\u0153\u015e\u015f\u0174\u0175\u017e\u0207\u0000\u0000\u0000\u0000\u0000\u0000\u0000 !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~\u0000\u00c7\u00fc\u00e9\u00e2\u00e4\u00e0\u00e5\u00e7\u00ea\u00eb\u00e8\u00ef\u00ee\u00ec\u00c4\u00c5\u00c9\u00e6\u00c6\u00f4\u00f6\u00f2\u00fb\u00f9\u00ff\u00d6\u00dc\u00f8\u00a3\u00d8\u00d7\u0192\u00e1\u00ed\u00f3\u00fa\u00f1\u00d1\u00aa\u00ba\u00bf\u00ae\u00ac\u00bd\u00bc\u00a1\u00ab\u00bb\u2591\u2592\u2593\u2502\u2524\u2561\u2562\u2556\u2555\u2563\u2551\u2557\u255d\u255c\u255b\u2510\u2514\u2534\u252c\u251c\u2500\u253c\u255e\u255f\u255a\u2554\u2569\u2566\u2560\u2550\u256c\u2567\u2568\u2564\u2565\u2559\u2558\u2552\u2553\u256b\u256a\u2518\u250c\u2588\u2584\u258c\u2590\u2580\u03b1\u03b2\u0393\u03c0\u03a3\u03c3\u03bc\u03c4\u03a6\u0398\u03a9\u03b4\u221e\u2205\u2208\u2229\u2261\u00b1\u2265\u2264\u2320\u2321\u00f7\u2248\u00b0\u2219\u00b7\u221a\u207f\u00b2\u25a0\u0000";
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private final EnhancedFontRenderer enhancedFontRenderer = EnhancementManager.getInstance().getEnhancement(EnhancedFontRenderer.class);
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private final FontRenderer fontRenderer;
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private final FontRendererAccessor fontRendererAccessor;
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private final Minecraft mc = Minecraft.getMinecraft();
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private OptiFineHook hook = new OptiFineHook();
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public int glTextureId = -1;
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private int texSheetDim = 256;
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private float fontTexHeight = 16 * texSheetDim + 128;
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private float fontTexWidth = 16 * texSheetDim;
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private int regularCharDim = 128;
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private boolean drawing = false;
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private static final String COLOR_RESET_PHRASE = '\u00a7' + "r";
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public FontRendererHook(FontRenderer fontRenderer) {
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this.fontRenderer = fontRenderer;
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this.fontRendererAccessor = (FontRendererAccessor) fontRenderer;
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}
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private void establishSize() {
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int regWidth = 256;
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for (int i = 0; i < 256; i++) {
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try (final InputStream stream = mc.getResourceManager().getResource(new ResourceLocation(String.format("textures/font/unicode_page_%02x.png", i))).getInputStream()) {
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regWidth = ImageIO.read(stream).getWidth();
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break;
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} catch (Exception ignored) {
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}
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}
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texSheetDim = regWidth;
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int specWidth = 128;
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try (final InputStream stream = mc.getResourceManager().getResource(((FontRendererExt) fontRenderer).silent$getFontTextures().getLocation()).getInputStream()) {
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specWidth = ImageIO.read(stream).getWidth();
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} catch (IOException e) {
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Client.logger.error("Failed to read font texture while establishing size.", e);
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}
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regularCharDim = specWidth;
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fontTexHeight = 16 * texSheetDim + specWidth;
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fontTexWidth = 16 * texSheetDim;
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}
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public void create() {
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establishSize();
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hook = new OptiFineHook();
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forceRefresh = false;
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if (glTextureId != -1) {
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GlStateManager.deleteTexture(glTextureId);
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}
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final BufferedImage bufferedImage = new BufferedImage((int) fontTexWidth, (int) fontTexHeight, BufferedImage.TYPE_INT_ARGB);
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for (int i = 0; i < 256; i++) {
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try (final InputStream stream = mc.getResourceManager().getResource(new ResourceLocation(String.format("textures/font/unicode_page_%02x.png", i))).getInputStream()) {
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bufferedImage.getGraphics().drawImage(ImageIO.read(stream), i / 16 * texSheetDim, i % 16 * texSheetDim, null);
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if (i == 0x0d) {
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try (final InputStream sustream = FontRendererHook.class.getResourceAsStream("/assets/patcher/font_glyph_data.bin")) {
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Graphics2D graphics = bufferedImage.createGraphics();
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graphics.setComposite(AlphaComposite.Src);
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graphics.drawImage(ImageIO.read(Objects.requireNonNull(sustream)), 0x9DE % 16 * 16 /* 224 */, (i % 16 * texSheetDim) + (0x9DE / 16 - 16 /* 141 */), null);
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fontRendererAccessor.getGlyphWidth()[0xD9E] = 14;
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}
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}
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} catch (Exception ignored) {
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}
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}
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try (final InputStream stream = mc.getResourceManager().getResource(((FontRendererExt) fontRenderer).silent$getFontTextures().getLocation()).getInputStream()) {
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bufferedImage.getGraphics().drawImage(ImageIO.read(stream), 0, 16 * texSheetDim, null);
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} catch (IOException e) {
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Client.logger.error("Failed to draw texture sheet.", e);
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}
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glTextureId = new DynamicTexture(bufferedImage).getGlTextureId();
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}
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private void deleteTextureId() {
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if (glTextureId != -1) {
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GlStateManager.deleteTexture(glTextureId);
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glTextureId = -1;
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}
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}
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public static String clearColorReset(String text) {
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int startIndex = 0;
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int endIndex = text.length();
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while (text.indexOf(COLOR_RESET_PHRASE, startIndex) == startIndex) {
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startIndex += 2;
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}
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int e;
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while ((e = text.lastIndexOf(COLOR_RESET_PHRASE, endIndex - 1)) == endIndex - 2 && e != -1) {
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endIndex -= 2;
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}
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if (endIndex < startIndex) endIndex = startIndex;
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return text.substring(startIndex, endIndex);
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}
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@SuppressWarnings({"unused"})
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public boolean renderStringAtPos(String text, boolean shadow) throws NoSuchFieldException, IllegalAccessException {
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if (Minecraft.getMinecraft().getTextureManager() == null || !FPSBoostMod.basicEnabled()) {
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this.deleteTextureId();
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return false;
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}
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if (glTextureId == -1 || forceRefresh) {
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create();
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}
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text = clearColorReset(text);
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if (text.isEmpty()) {
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return false;
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}
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float posX = this.fontRendererAccessor.getPosX();
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float posY = this.fontRendererAccessor.getPosY();
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this.fontRendererAccessor.setPosY(0.0f);
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this.fontRendererAccessor.setPosX(0.0f);
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float red = this.fontRendererAccessor.getRed();
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float green = this.fontRendererAccessor.getGreen();
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float blue = this.fontRendererAccessor.getBlue();
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float alpha = this.fontRendererAccessor.getAlpha();
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GlStateManager.bindTexture(glTextureId);
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GlStateManager.translate(posX, posY, 0F);
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Field field = GlStateManager.class.getDeclaredField(ClientUtils.isDevelopment() ? "textureState" : "p");
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field.setAccessible(true);
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Field field2 = GlStateManager.class.getDeclaredField(ClientUtils.isDevelopment() ? "activeTextureUnit" : "o");
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field2.setAccessible(true);
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final GlStateManager.TextureState[] textureStates = (GlStateManager.TextureState[]) field.get(new GlStateManager());
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final GlStateManager.TextureState textureState = textureStates[(int) field2.get(new GlStateManager())];
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final StringHash hash = new StringHash(text, red, green, blue, alpha, shadow);
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final CachedString cachedString = FPSBoostMod.advancedEnabled() ? this.enhancedFontRenderer.get(hash) : null;
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if (cachedString != null) {
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GlStateManager.color(red, green, blue, alpha);
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GlStateManager.callList(cachedString.getListId());
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// Call so states in game know the texture was changed.
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// Otherwise, the game won't know the active texture was changed on the GPU
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textureState.textureName = glTextureId;
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Field colorStateField = GlStateManager.class.getDeclaredField(ClientUtils.isDevelopment() ? "colorState" : "t");
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colorStateField.setAccessible(true);
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// Save thing as texture, it updated in GL, so we need to update the MC cache of that value
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GlStateManager.Color colorState = (GlStateManager.Color) colorStateField.get(new GlStateManager());
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colorState.red = cachedString.getLastRed();
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colorState.green = cachedString.getLastGreen();
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colorState.blue = cachedString.getLastBlue();
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colorState.alpha = cachedString.getLastAlpha();
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GlStateManager.translate(-posX, -posY, 0.0f);
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GlStateManager.resetColor();
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GlStateManager.color(1, 1, 1, 1);
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this.fontRendererAccessor.setPosX(posX + cachedString.getWidth());
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this.fontRendererAccessor.setPosY(posY + cachedString.getHeight());
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return true;
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}
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int list = 0;
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textureState.textureName = glTextureId;
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GlStateManager.resetColor();
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if (FPSBoostMod.advancedEnabled()) {
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list = enhancedFontRenderer.getGlList();
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GL11.glNewList(list, GL11.GL_COMPILE_AND_EXECUTE);
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}
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boolean obfuscated = false;
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final CachedString value = new CachedString(text, list, this.fontRendererAccessor.getPosX() - posX, this.fontRendererAccessor.getPosY() - posY);
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final Deque<RenderPair> underline = new LinkedList<>();
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final Deque<RenderPair> strikethrough = new LinkedList<>();
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value.setLastRed(red);
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value.setLastGreen(green);
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value.setLastBlue(blue);
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value.setLastAlpha(alpha);
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for (int messageChar = 0; messageChar < text.length(); ++messageChar) {
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char letter = text.charAt(messageChar);
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if (letter == 167 && messageChar + 1 < text.length()) {
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int styleIndex = "0123456789abcdefklmnor".indexOf(text.toLowerCase(Locale.ENGLISH).charAt(messageChar + 1));
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if (styleIndex < 16) {
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this.fontRendererAccessor.setStrikethroughStyle(false);
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this.fontRendererAccessor.setUnderlineStyle(false);
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this.fontRendererAccessor.setItalicStyle(false);
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this.fontRendererAccessor.setRandomStyle(false);
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this.fontRendererAccessor.setBoldStyle(false);
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if (styleIndex < 0) {
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styleIndex = 15;
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}
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if (shadow) {
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styleIndex += 16;
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}
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int currentColor = fontRendererAccessor.getColorCode()[styleIndex];
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currentColor = OptiFineFontRendererHandler.getTextColor(styleIndex, currentColor);
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this.fontRendererAccessor.setTextColor(currentColor);
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final float colorRed = (float) (currentColor >> 16) / 255.0F;
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final float colorGreen = (float) (currentColor >> 8 & 255) / 255.0F;
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final float colorBlue = (float) (currentColor & 255) / 255.0F;
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GlStateManager.color(colorRed, colorGreen, colorBlue, alpha);
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value.setLastAlpha(alpha);
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value.setLastGreen(colorGreen);
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value.setLastBlue(colorBlue);
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value.setLastRed(colorRed);
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} else if (styleIndex == 16) {
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this.fontRendererAccessor.setRandomStyle(true);
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obfuscated = true;
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} else if (styleIndex == 17) {
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this.fontRendererAccessor.setBoldStyle(true);
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} else if (styleIndex == 18) {
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this.fontRendererAccessor.setStrikethroughStyle(true);
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} else if (styleIndex == 19) {
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this.fontRendererAccessor.setUnderlineStyle(true);
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} else if (styleIndex == 20) {
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this.fontRendererAccessor.setItalicStyle(true);
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} else {
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this.fontRendererAccessor.setRandomStyle(false);
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this.fontRendererAccessor.setBoldStyle(false);
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this.fontRendererAccessor.setStrikethroughStyle(false);
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this.fontRendererAccessor.setUnderlineStyle(false);
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this.fontRendererAccessor.setItalicStyle(false);
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GlStateManager.color(red, green, blue, alpha);
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value.setLastGreen(green);
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value.setLastAlpha(alpha);
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value.setLastBlue(blue);
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value.setLastRed(red);
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}
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|
|
|
|
|
++messageChar;
|
|
|
|
|
} else {
|
|
|
|
|
int index = characterDictionary.indexOf(letter);
|
|
|
|
|
|
|
|
|
|
if (this.fontRendererAccessor.isRandomStyle() && index != -1) {
|
|
|
|
|
final float charWidthFloat = getCharWidthFloat(letter);
|
|
|
|
|
char charIndex;
|
|
|
|
|
|
|
|
|
|
do {
|
|
|
|
|
index = this.fontRenderer.fontRandom.nextInt(characterDictionary.length());
|
|
|
|
|
charIndex = characterDictionary.charAt(index);
|
|
|
|
|
} while (charWidthFloat != getCharWidthFloat(charIndex));
|
|
|
|
|
|
|
|
|
|
letter = charIndex;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
final boolean unicode = this.fontRenderer.getUnicodeFlag();
|
|
|
|
|
final float boldWidth = getBoldOffset(index);
|
|
|
|
|
final boolean small = (letter == 0 || index == -1 || unicode) && shadow;
|
|
|
|
|
|
|
|
|
|
if (small) {
|
|
|
|
|
this.fontRendererAccessor.setPosX(fontRendererAccessor.getPosX() - boldWidth);
|
|
|
|
|
this.fontRendererAccessor.setPosY(fontRendererAccessor.getPosY() - boldWidth);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float effectiveWidth = this.renderChar(letter, this.fontRendererAccessor.isItalicStyle());
|
|
|
|
|
if (small) {
|
|
|
|
|
this.fontRendererAccessor.setPosX(fontRendererAccessor.getPosX() + boldWidth);
|
|
|
|
|
this.fontRendererAccessor.setPosY(fontRendererAccessor.getPosY() + boldWidth);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this.fontRendererAccessor.isBoldStyle()) {
|
|
|
|
|
this.fontRendererAccessor.setPosX(fontRendererAccessor.getPosX() + boldWidth);
|
|
|
|
|
|
|
|
|
|
if (small) {
|
|
|
|
|
this.fontRendererAccessor.setPosX(fontRendererAccessor.getPosX() - boldWidth);
|
|
|
|
|
this.fontRendererAccessor.setPosY(fontRendererAccessor.getPosY() - boldWidth);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
this.renderChar(letter, this.fontRendererAccessor.isItalicStyle());
|
|
|
|
|
this.fontRendererAccessor.setPosX(fontRendererAccessor.getPosX() -boldWidth);
|
|
|
|
|
|
|
|
|
|
if (small) {
|
|
|
|
|
this.fontRendererAccessor.setPosX(fontRendererAccessor.getPosX() + boldWidth);
|
|
|
|
|
this.fontRendererAccessor.setPosY(fontRendererAccessor.getPosY() + boldWidth);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
++effectiveWidth;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this.fontRendererAccessor.isStrikethroughStyle()) {
|
|
|
|
|
adjustOrAppend(strikethrough, this.fontRendererAccessor.getPosX(), effectiveWidth, value.getLastRed(), value.getLastGreen(), value.getLastBlue(), value.getLastAlpha());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (this.fontRendererAccessor.isUnderlineStyle()) {
|
|
|
|
|
adjustOrAppend(underline, this.fontRendererAccessor.getPosX(), effectiveWidth, value.getLastRed(), value.getLastGreen(), value.getLastBlue(), value.getLastAlpha());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Intentional cast to int to round down, see FontRenderer#doDraw
|
|
|
|
|
this.fontRendererAccessor.setPosX(fontRendererAccessor.getPosX() + (int) effectiveWidth);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
endDrawing();
|
|
|
|
|
final boolean hasStyle = underline.size() > 0 || strikethrough.size() > 0;
|
|
|
|
|
|
|
|
|
|
if (hasStyle) {
|
|
|
|
|
GlStateManager.disableTexture2D();
|
|
|
|
|
GL11.glBegin(GL11.GL_QUADS);
|
|
|
|
|
|
|
|
|
|
for (final RenderPair renderPair : strikethrough) {
|
|
|
|
|
GlStateManager.color(renderPair.red, renderPair.green, renderPair.blue, renderPair.alpha);
|
|
|
|
|
GL11.glVertex2f(renderPair.posX, this.fontRendererAccessor.getPosY() + 4.0f);
|
|
|
|
|
GL11.glVertex2f(renderPair.posX + renderPair.width, this.fontRendererAccessor.getPosY() + 4.0f);
|
|
|
|
|
GL11.glVertex2f(renderPair.posX + renderPair.width, this.fontRendererAccessor.getPosY() + 3.0f);
|
|
|
|
|
GL11.glVertex2f(renderPair.posX, this.fontRendererAccessor.getPosY() + 3.0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (final RenderPair renderPair : underline) {
|
|
|
|
|
GlStateManager.color(renderPair.red, renderPair.green, renderPair.blue, renderPair.alpha);
|
|
|
|
|
GL11.glVertex2f(renderPair.posX - 1.0f, this.fontRendererAccessor.getPosY() + 9);
|
|
|
|
|
GL11.glVertex2f(renderPair.posX + renderPair.width, this.fontRendererAccessor.getPosY() + 9);
|
|
|
|
|
GL11.glVertex2f(renderPair.posX + renderPair.width, this.fontRendererAccessor.getPosY() + 9 - 1.0F);
|
|
|
|
|
GL11.glVertex2f(renderPair.posX - 1.0f, this.fontRendererAccessor.getPosY() + 9 - 1.0F);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GL11.glEnd();
|
|
|
|
|
GlStateManager.enableTexture2D();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (FPSBoostMod.advancedEnabled()) {
|
|
|
|
|
GL11.glEndList();
|
|
|
|
|
this.enhancedFontRenderer.cache(hash, value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
value.setWidth(this.fontRendererAccessor.getPosX());
|
|
|
|
|
|
|
|
|
|
this.fontRendererAccessor.setPosY(posY + value.getHeight());
|
|
|
|
|
this.fontRendererAccessor.setPosX(posX + value.getWidth());
|
|
|
|
|
|
|
|
|
|
if (obfuscated) {
|
|
|
|
|
this.enhancedFontRenderer.getObfuscated().add(hash);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GlStateManager.translate(-posX, -posY, 0F);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void adjustOrAppend(Deque<RenderPair> style, float posX, float effectiveWidth, float lastRed, float lastGreen, float lastBlue, float lastAlpha) {
|
|
|
|
|
final RenderPair lastStart = style.peekLast();
|
|
|
|
|
if (lastStart != null && lastStart.red == lastRed && lastStart.green == lastGreen && lastStart.blue == lastBlue && lastStart.alpha == lastAlpha) {
|
|
|
|
|
if (lastStart.posX + lastStart.width >= posX - 1) {
|
|
|
|
|
lastStart.width = posX + effectiveWidth - lastStart.posX;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
style.add(new RenderPair(posX, effectiveWidth, lastRed, lastGreen, lastBlue, lastAlpha));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private float getBoldOffset(int index) {
|
|
|
|
|
return index == -1 || fontRenderer.getUnicodeFlag() ? 0.5F : getOptifineBoldOffset();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private float getOptifineBoldOffset() {
|
|
|
|
|
return hook.getOptifineBoldOffset(fontRenderer);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public float renderChar(char ch, boolean italic) {
|
|
|
|
|
if (ch == 32 || ch == 160) {
|
|
|
|
|
return fontRenderer.getUnicodeFlag() ? 4.0F : getCharWidthFloat(ch);
|
|
|
|
|
} else {
|
|
|
|
|
final int charIndex = characterDictionary.indexOf(ch);
|
|
|
|
|
return charIndex != -1 && !this.fontRenderer.getUnicodeFlag() ? this.renderDefaultChar(charIndex, italic, ch) : this.renderUnicodeChar(ch, italic);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Render a single character with the default.png font at current (posX,posY) location...
|
|
|
|
|
*/
|
|
|
|
|
private float renderDefaultChar(int characterIndex, boolean italic, char ch) {
|
|
|
|
|
final float characterX = (characterIndex % 16 * 8 * regularCharDim >> 7) + .01f;
|
|
|
|
|
final float characterY = ((characterIndex >> 4) * 8 * regularCharDim >> 7) + 16 * texSheetDim + .01f;
|
|
|
|
|
|
|
|
|
|
final int italicStyle = italic ? 1 : 0;
|
|
|
|
|
final float charWidth = getCharWidthFloat(ch);
|
|
|
|
|
final float smallCharWidth = charWidth - 0.01F;
|
|
|
|
|
|
|
|
|
|
startDrawing();
|
|
|
|
|
final float uvHeight = 7.99F * regularCharDim / 128;
|
|
|
|
|
final float uvWidth = smallCharWidth * regularCharDim / 128;
|
|
|
|
|
|
|
|
|
|
GL11.glTexCoord2f(characterX / fontTexWidth, characterY / fontTexHeight);
|
|
|
|
|
GL11.glVertex2f(this.fontRendererAccessor.getPosX() + (float) italicStyle, this.fontRendererAccessor.getPosY());
|
|
|
|
|
|
|
|
|
|
GL11.glTexCoord2f(characterX / fontTexWidth, (characterY + uvHeight) / fontTexHeight);
|
|
|
|
|
GL11.glVertex2f(this.fontRendererAccessor.getPosX() - (float) italicStyle, this.fontRendererAccessor.getPosY() + 7.99F);
|
|
|
|
|
|
|
|
|
|
final int offset = regularCharDim / 128;
|
|
|
|
|
GL11.glTexCoord2f((characterX + uvWidth - offset) / fontTexWidth, (characterY + uvHeight) / fontTexHeight);
|
|
|
|
|
GL11.glVertex2f(this.fontRendererAccessor.getPosX() + smallCharWidth - 1.0F - (float) italicStyle, this.fontRendererAccessor.getPosY() + 7.99F);
|
|
|
|
|
|
|
|
|
|
GL11.glTexCoord2f((characterX + uvWidth - offset) / fontTexWidth, characterY / fontTexHeight);
|
|
|
|
|
GL11.glVertex2f(this.fontRendererAccessor.getPosX() + smallCharWidth - 1.0F + (float) italicStyle, this.fontRendererAccessor.getPosY());
|
|
|
|
|
|
|
|
|
|
return charWidth;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void startDrawing() {
|
|
|
|
|
if (!drawing) {
|
|
|
|
|
drawing = true;
|
|
|
|
|
GL11.glBegin(GL11.GL_QUADS);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void endDrawing() {
|
|
|
|
|
if (drawing) {
|
|
|
|
|
drawing = false;
|
|
|
|
|
GL11.glEnd();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private Pair<Float, Float> getUV(char characterIndex) {
|
|
|
|
|
final int page = characterIndex / 256;
|
|
|
|
|
final int row = page >> 4;
|
|
|
|
|
final int column = page % 16;
|
|
|
|
|
final int glyphWidth = this.fontRendererAccessor.getGlyphWidth()[characterIndex] >>> 4;
|
|
|
|
|
final float charX = (float) (characterIndex % 16 << 4) + glyphWidth + (.05f * page / 39f);
|
|
|
|
|
final float charY = (float) (((characterIndex & 255) >> 4) * 16) + (.05f * page / 39f);
|
|
|
|
|
return new Pair<>((row * texSheetDim + charX) / fontTexWidth, (column * texSheetDim + charY) / fontTexHeight); //16 rows each with a size of 64px
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Render a single Unicode character at current (posX,posY) location using one of the /font/glyph_XX.png files...
|
|
|
|
|
*/
|
|
|
|
|
private float renderUnicodeChar(char ch, boolean italic) {
|
|
|
|
|
if (this.fontRendererAccessor.getGlyphWidth()[ch] == 0) {
|
|
|
|
|
return 0.0F;
|
|
|
|
|
} else {
|
|
|
|
|
final Pair<Float, Float> uv = getUV(ch);
|
|
|
|
|
final int glyphX = this.fontRendererAccessor.getGlyphWidth()[ch] >>> 4;
|
|
|
|
|
final int glyphY = this.fontRendererAccessor.getGlyphWidth()[ch] & 15;
|
|
|
|
|
final float floatGlyphX = (float) glyphX;
|
|
|
|
|
final float modifiedY = (float) glyphY + 1;
|
|
|
|
|
final float combinedGlyphSize = modifiedY - floatGlyphX - 0.02F;
|
|
|
|
|
final float italicStyle = italic ? 1.0F : 0.0F;
|
|
|
|
|
startDrawing();
|
|
|
|
|
|
|
|
|
|
final float v = 15.98F * texSheetDim / 256;
|
|
|
|
|
GL11.glTexCoord2f(uv.component1(), uv.component2());
|
|
|
|
|
GL11.glVertex2f(this.fontRendererAccessor.getPosX() + italicStyle, this.fontRendererAccessor.getPosY());
|
|
|
|
|
|
|
|
|
|
GL11.glTexCoord2f(uv.component1(), uv.component2() + v / fontTexHeight);
|
|
|
|
|
GL11.glVertex2f(this.fontRendererAccessor.getPosX() - italicStyle, this.fontRendererAccessor.getPosY() + 7.99F);
|
|
|
|
|
|
|
|
|
|
final float texAdj = combinedGlyphSize + .5f;
|
|
|
|
|
GL11.glTexCoord2f(uv.component1() + texAdj / fontTexHeight, uv.component2() + v / fontTexHeight);
|
|
|
|
|
GL11.glVertex2f(this.fontRendererAccessor.getPosX() + combinedGlyphSize / 2.0F - italicStyle, this.fontRendererAccessor.getPosY() + 7.99F);
|
|
|
|
|
|
|
|
|
|
GL11.glTexCoord2f(uv.component1() + texAdj / fontTexHeight, uv.component2());
|
|
|
|
|
GL11.glVertex2f(this.fontRendererAccessor.getPosX() + combinedGlyphSize / 2.0F + italicStyle, this.fontRendererAccessor.getPosY());
|
|
|
|
|
|
|
|
|
|
return (modifiedY - floatGlyphX) / 2.0F + 1.0F;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private float getCharWidthFloat(char c) { //Remapped to optifine's stuff if needed
|
|
|
|
|
return hook.getCharWidth(fontRenderer, c);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@SuppressWarnings("unused")
|
|
|
|
|
public int getStringWidth(String text) {
|
|
|
|
|
if (text == null) {
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Map<String, Integer> stringWidthCache = enhancedFontRenderer.getStringWidthCache();
|
|
|
|
|
if (stringWidthCache.size() > 5000) {
|
|
|
|
|
stringWidthCache.clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return stringWidthCache.computeIfAbsent(text, width -> getUncachedWidth(text));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private int getUncachedWidth(String text) {
|
|
|
|
|
if (text == null) {
|
|
|
|
|
return 0;
|
|
|
|
|
} else {
|
|
|
|
|
float width = 0;
|
|
|
|
|
boolean bold = false;
|
|
|
|
|
|
|
|
|
|
for (int messageChar = 0; messageChar < text.length(); ++messageChar) {
|
|
|
|
|
char character = text.charAt(messageChar);
|
|
|
|
|
float characterWidth = getCharWidthFloat(character);
|
|
|
|
|
|
|
|
|
|
if (characterWidth < 0 && messageChar < text.length() - 1) {
|
|
|
|
|
++messageChar;
|
|
|
|
|
character = text.charAt(messageChar);
|
|
|
|
|
|
|
|
|
|
if (character != 108 && character != 76) {
|
|
|
|
|
if (character == 114 || character == 82) {
|
|
|
|
|
bold = false;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
bold = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
characterWidth = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
width += characterWidth;
|
|
|
|
|
|
|
|
|
|
if (bold && characterWidth > 0) {
|
|
|
|
|
width += getOptifineBoldOffset();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return (int) width;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public EnhancedFontRenderer getEnhancedFontRenderer() {
|
|
|
|
|
return enhancedFontRenderer;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static class RenderPair {
|
|
|
|
|
private final float red;
|
|
|
|
|
private final float green;
|
|
|
|
|
private final float blue;
|
|
|
|
|
private final float alpha;
|
|
|
|
|
float posX;
|
|
|
|
|
float width;
|
|
|
|
|
|
|
|
|
|
public RenderPair(float posX, float width, float red, float green, float blue, float alpha) {
|
|
|
|
|
this.posX = posX;
|
|
|
|
|
this.width = width;
|
|
|
|
|
this.red = red;
|
|
|
|
|
this.green = green;
|
|
|
|
|
this.blue = blue;
|
|
|
|
|
this.alpha = alpha;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|