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Update Reach.java
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@ -4,6 +4,7 @@ import net.silentclient.client.event.EventTarget;
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import net.silentclient.client.event.impl.EntityAttackEvent;
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import net.silentclient.client.mods.hud.ReachDisplayMod;
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import net.silentclient.client.skillissue.SkillIssue;
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import net.silentclient.client.utils.PlayerUtils;
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public class Reach extends Detection {
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private long lastHit = 0;
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@ -14,7 +15,7 @@ public class Reach extends Detection {
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@EventTarget
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public void totallyNoReachHax(EntityAttackEvent event) {
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if(System.currentTimeMillis() - lastHit < 500) {
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if(System.currentTimeMillis() - lastHit < 500 || !PlayerUtils.isSurvival()) {
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return;
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}
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if(mc.objectMouseOver != null && mc.objectMouseOver.hitVec != null) {
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