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https://github.com/refactorinqq/SLC-1.8.9.git
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Motion Blur, Color Saturation
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parent
c29bf80044
commit
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@ -0,0 +1,26 @@
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package net.silentclient.client.mixin.mixins;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockGlass;
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import net.minecraft.block.BlockStainedGlass;
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import net.minecraft.block.material.MapColor;
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import net.minecraft.block.material.Material;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.IBlockAccess;
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import net.silentclient.client.Client;
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import net.silentclient.client.mods.render.ClearGlassMod;
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import org.spongepowered.asm.mixin.Mixin;
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@Mixin({BlockGlass.class, BlockStainedGlass.class})
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public class BlockGlassMixin extends Block {
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public BlockGlassMixin(Material blockMaterialIn, MapColor blockMapColorIn) {
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super(blockMaterialIn, blockMapColorIn);
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}
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@Override
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public boolean shouldSideBeRendered(IBlockAccess worldIn, BlockPos pos, EnumFacing side) {
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return !Client.getInstance().getModInstances().getModByClass(ClearGlassMod.class).isEnabled() && super.shouldSideBeRendered(worldIn, pos, side);
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}
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}
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@ -4,6 +4,7 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.renderer.EntityRenderer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.shader.ShaderGroup;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.MovingObjectPosition;
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@ -16,8 +17,10 @@ import net.silentclient.client.event.impl.EventRender3D;
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import net.silentclient.client.event.impl.EventZoomFov;
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import net.silentclient.client.mixin.ducks.EntityRendererExt;
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import net.silentclient.client.mods.render.AnimationsMod;
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import net.silentclient.client.mods.render.NewMotionBlurMod;
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import net.silentclient.client.utils.animations.OldSneaking;
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import net.silentclient.client.utils.culling.EntityCulling;
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import net.silentclient.client.utils.shader.MotionBlurUtils;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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@ -27,6 +30,9 @@ import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import java.util.ArrayList;
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import java.util.List;
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@Mixin(EntityRenderer.class)
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public abstract class EntityRendererMixin implements EntityRendererExt {
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private float rotationYaw;
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@ -130,6 +136,10 @@ public abstract class EntityRendererMixin implements EntityRendererExt {
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@Shadow protected abstract void hurtCameraEffect(float partialTicks);
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@Shadow private ShaderGroup theShaderGroup;
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@Shadow private boolean useShader;
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@Override
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public void silent$loadShader(StaticResourceLocation location) {
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this.loadShader(location.getLocation());
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@ -161,6 +171,39 @@ public abstract class EntityRendererMixin implements EntityRendererExt {
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}
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}
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@Inject(method = "updateCameraAndRender", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/shader" + "/Framebuffer;bindFramebuffer(Z)V", shift = At.Shift.BEFORE))
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public void updateCameraAndRender(float partialTicks, long nanoTime, CallbackInfo ci) {
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ShaderGroup colorSaturation = Client.getInstance().getModInstances().getColorSaturation().getShader();
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if (colorSaturation != null) {
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GlStateManager.matrixMode(5890);
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GlStateManager.pushMatrix();
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GlStateManager.loadIdentity();
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colorSaturation.loadShaderGroup(partialTicks);
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GlStateManager.popMatrix();
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}
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List<ShaderGroup> shaders = new ArrayList<ShaderGroup>();
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if (this.theShaderGroup != null && this.useShader) {
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shaders.add(this.theShaderGroup);
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}
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ShaderGroup motionBlur = MotionBlurUtils.instance.getShader();
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if(Client.getInstance().getModInstances().getModByClass(NewMotionBlurMod.class).isEnabled() && !Client.getInstance().getModInstances().getModByClass(NewMotionBlurMod.class).isForceDisabled()) {
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if (motionBlur != null){
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shaders.add(motionBlur);
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}
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for (ShaderGroup shader : shaders){
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GlStateManager.pushMatrix();
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GlStateManager.loadIdentity();
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shader.loadShaderGroup(partialTicks);
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GlStateManager.popMatrix();
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}
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}
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}
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@Inject(method = "renderHand", at = @At("HEAD"))
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public void swingProgress(float partialTicks, int xOffset, CallbackInfo ci) {
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if(mc.thePlayer != null && Client.getInstance().getModInstances().getOldAnimationsMod().isEnabled() && Client.getInstance().getSettingsManager().getSettingByClass(AnimationsMod.class, "1.7 Punching Animation").getValBoolean()
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@ -0,0 +1,16 @@
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package net.silentclient.client.mixin.mixins;
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import net.minecraft.client.shader.Shader;
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import net.minecraft.client.shader.ShaderGroup;
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import net.silentclient.client.mods.util.IMixinShaderGroup;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.gen.Accessor;
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import java.util.List;
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@Mixin(ShaderGroup.class)
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public abstract class ShaderGroupMixin implements IMixinShaderGroup {
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@Override
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@Accessor
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public abstract List<Shader> getListShaders();
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}
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@ -0,0 +1,26 @@
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{
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"targets": ["swap", "previous"],
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"passes": [
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{
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"name": "sc_motionblur2",
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"intarget": "minecraft:main",
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"outtarget": "swap",
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"auxtargets": [
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{
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"name": "PrevSampler",
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"id": "previous"
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}
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]
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},
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{
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"name": "blit",
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"intarget": "swap",
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"outtarget": "previous"
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},
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{
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"name": "blit",
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"intarget": "swap",
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"outtarget": "minecraft:main"
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}
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]
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}
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@ -0,0 +1,16 @@
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#version 120
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uniform sampler2D DiffuseSampler;
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uniform sampler2D PrevSampler;
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varying vec2 texCoord;
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varying vec2 oneTexel;
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uniform vec2 InSize;
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uniform float BlurFactor;
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void main() {
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gl_FragColor = mix(texture2D(DiffuseSampler, texCoord), texture2D(PrevSampler, texCoord), BlurFactor);
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gl_FragColor.w = 1.0;
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}
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{
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"blend": {
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"func": "add",
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"srcrgb": "one",
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"dstrgb": "zero"
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},
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"vertex": "sobel",
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"fragment": "sc_motionblur2",
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"attributes": ["Position"],
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"samplers": [{ "name": "DiffuseSampler" }, { "name": "PrevSampler" }],
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"uniforms": [
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{
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"name": "ProjMat",
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"type": "matrix4x4",
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"count": 16,
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"values": [
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1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0,
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0.0, 1.0
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]
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},
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{ "name": "InSize", "type": "float", "count": 2, "values": [1.0, 1.0] },
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{ "name": "OutSize", "type": "float", "count": 2, "values": [1.0, 1.0] },
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{ "name": "BlurFactor", "type": "float", "count": 1, "values": [0.3] }
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]
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}
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"mixins.ModelBipedMixin",
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"mixins.LoadingScreenRendererMixin",
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"accessors.MinecraftAccessor",
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"accessors.ItemFoodAccessor"
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"accessors.ItemFoodAccessor",
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"mixins.BlockGlassMixin",
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"mixins.ShaderGroupMixin"
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]
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}
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