Basic element system & added some helper functions to `RenderUtil`

This commit is contained in:
refactoring 2024-01-01 17:58:14 -05:00
parent 3d5049d662
commit b6faa000aa
5 changed files with 99 additions and 2 deletions

View File

@ -18,9 +18,13 @@ import org.lwjgl.opengl.GL11;
import static org.lwjgl.opengl.GL11.*; import static org.lwjgl.opengl.GL11.*;
public class RenderUtil { public class RenderUtil {
final static Minecraft mc = Minecraft.getMinecraft(); final static Minecraft mc = Minecraft.getMinecraft();
final static FontRenderer fr = mc.fontRendererObj; final static FontRenderer fr = mc.fontRendererObj;
public static void drawRoundXYWH(float x, float y, float width, float height, float r, int col) {
drawRoundedRect(x, y, x + width, y + height, r, col);
}
public static void drawRoundedRect(float x, float y, float x1, float y1, float radius, int color) { public static void drawRoundedRect(float x, float y, float x1, float y1, float radius, int color) {
x1 = x + x1; x1 = x + x1;
y1 = y + y1; y1 = y + y1;
@ -65,7 +69,12 @@ public class RenderUtil {
glPopAttrib(); glPopAttrib();
glLineWidth(1); glLineWidth(1);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
} }
public static void drawRoundOutlineXYWH(float x, float y, float w, float h, float r, float lw, int col) {
drawRoundedOutline(x, y, x + w, y + h, r, lw, col);
}
public static void drawRoundedOutline(float x, float y, float x1, float y1, float radius,float lineWidth, int color) { public static void drawRoundedOutline(float x, float y, float x1, float y1, float radius,float lineWidth, int color) {
x1 = x + x1; x1 = x + x1;
y1 = y + y1; y1 = y + y1;

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@ -0,0 +1,25 @@
package net.silentclient.client.ui.framework;
import net.minecraft.client.gui.Gui;
/**
* @author refactoring
*/
public abstract class UIElement extends Gui {
public float x, y, w, h;
public UIElement(float x, float y, float w, float h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}
public boolean isMouseInside(float mx, float my) {
return mx >= this.x && my >= this.y && mx < this.x + this.w && my < this.y + this.h;
}
public void render(float mouseX, float mouseY) {}
public void click(float mouseX, float mouseY, int button) {}
public void released(float mouseX, float mouseY, int button) {}
}

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@ -0,0 +1,10 @@
package net.silentclient.client.ui.framework;
import net.minecraft.client.gui.GuiScreen;
/**
* Solely exists for the purpose of making everything custom ;)
*
* @author refactoring
*/
public class UIScreen extends GuiScreen { }

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@ -0,0 +1,13 @@
package net.silentclient.client.ui.screen;
import net.silentclient.client.ui.framework.UIScreen;
/**
* @author refactoring
*/
public class ScreenModMenu extends UIScreen {
@Override
public void drawScreen(int mx, int my, float btn) {
}
}

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@ -0,0 +1,40 @@
package net.silentclient.client.ui.screen.component;
import net.silentclient.client.Client;
import net.silentclient.client.gui.animation.SimpleAnimation;
import net.silentclient.client.gui.font.SilentFontRenderer;
import net.silentclient.client.gui.util.RenderUtil;
import net.silentclient.client.ui.framework.UIElement;
import java.awt.*;
/**
* @author refactoring
*/
public class ElementIconButton extends UIElement {
private final Runnable clickHandler;
private final String icon;
private final SimpleAnimation anim = new SimpleAnimation(0f);
public ElementIconButton(String icon, float x, float y, float w, float h, Runnable handler) {
super(x, y, w, h);
this.icon = icon;
this.clickHandler = handler;
}
@Override
public void render(float mouseX, float mouseY) {
RenderUtil.drawRoundXYWH(x, y, w, h, 7f, new Color(0, 0, 0, 125).getRGB());
RenderUtil.drawRoundOutlineXYWH(x, y, w, h, 7f, 1f, new Color(255, 255, 255, 125).getRGB());
RenderUtil.drawRoundXYWH(x, y, w, h, 7f, new Color(255, 255, 255, (int)anim.getValue()).getRGB());
Client.getInstance().getSilentFontRenderer().drawCenteredString(icon, (int) (x + w / 2), (int) (y + h / 2), 25, SilentFontRenderer.FontType.TEXT, 25);
}
@Override
public void click(float mouseX, float mouseY, int button) {
if(isMouseInside(mouseX, mouseY) && button == 0) {
clickHandler.run();
}
}
}