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https://github.com/refactorinqq/SLC-1.8.9.git
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(feature) shaking intensity
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8ae19788e0
commit
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@ -155,6 +155,16 @@ public abstract class EntityRendererMixin implements EntityRendererExt {
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}
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}
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}
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}
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@Redirect(method = "hurtCameraEffect", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/GlStateManager;rotate(FFFF)V", ordinal = 2))
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public void changeIntensity(float angle, float x, float y, float z) {
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if(!Client.getInstance().getModInstances().getOldAnimationsMod().isEnabled() || Client.getInstance().getSettingsManager().getSettingByClass(AnimationsMod.class, "No Shaking").getValBoolean()) {
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GlStateManager.rotate(angle, x, y, z);
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return;
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}
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float intensity = Client.getInstance().getSettingsManager().getSettingByClass(AnimationsMod.class, "Shaking Intensity").getValFloat();
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GlStateManager.rotate(angle * (intensity / 14), x, y, z);
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}
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@Redirect(method = "setupCameraTransform", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/EntityRenderer;setupViewBobbing(F)V"))
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@Redirect(method = "setupCameraTransform", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/EntityRenderer;setupViewBobbing(F)V"))
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public void modelBobbing(EntityRenderer instance, float f) {
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public void modelBobbing(EntityRenderer instance, float f) {
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if(!Client.getInstance().getSettingsManager().getSettingByClass(RenderMod.class, "Model Bobbing Only").getValBoolean()) {
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if(!Client.getInstance().getSettingsManager().getSettingByClass(RenderMod.class, "Model Bobbing Only").getValBoolean()) {
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@ -20,8 +20,9 @@ public class AnimationsMod extends Mod {
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this.addBooleanSetting("1.7 Throwing", this, true);
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this.addBooleanSetting("1.7 Throwing", this, true);
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this.addBooleanSetting("1.7 Enchant Glint", this, true);
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this.addBooleanSetting("1.7 Enchant Glint", this, true);
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this.addBooleanSetting("1.7 Skins", this, false);
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this.addBooleanSetting("1.7 Skins", this, false);
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this.addBooleanSetting("Smooth Sneaking", this, true);
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this.addBooleanSetting("No Shaking", this, true);
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this.addBooleanSetting("No Shaking", this, true);
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this.addSliderSetting("Shaking Intensity", this, 14, 0, 100, true);
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this.addBooleanSetting("Smooth Sneaking", this, true);
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this.addBooleanSetting("Consume Animation", this, true);
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this.addBooleanSetting("Consume Animation", this, true);
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this.addBooleanSetting("Block-Hitting Animation", this, true);
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this.addBooleanSetting("Block-Hitting Animation", this, true);
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this.addBooleanSetting("Red Armor", this, true);
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this.addBooleanSetting("Red Armor", this, true);
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