(feature) better rounds
This commit is contained in:
parent
9a81e6f087
commit
fc4b24cf19
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@ -83,7 +83,7 @@ public class LiteMainMenu extends SilentScreen
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} else {
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this.bannerAnimation.setAnimation(0, 30);
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}
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RenderUtil.drawImage(PromoController.getResponse().getCurrentPanel().getImageLocation(), this.width - 74 + (-this.bannerAnimation.getValue()), this.height - 42 + (-this.bannerAnimation.getValue()), 71, 40, false);
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RenderUtil.drawRoundTextured(this.width - 74 + (-this.bannerAnimation.getValue()), this.height - 42 + (-this.bannerAnimation.getValue()), 71, 40, 4, 1, PromoController.getResponse().getCurrentPanel().getImageLocation(), false);
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} else {
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PromoController.getResponse().getCurrentPanel().loadImage();
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}
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@ -3,6 +3,7 @@ package net.silentclient.client.gui.util;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.gui.Gui;
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import net.minecraft.client.gui.ScaledResolution;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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@ -13,14 +14,59 @@ import net.silentclient.client.Client;
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import net.silentclient.client.cosmetics.StaticResourceLocation;
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import net.silentclient.client.mixin.ducks.TextureManagerExt;
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import net.silentclient.client.utils.ColorUtils;
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import net.silentclient.client.utils.ShaderUtils;
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import org.lwjgl.opengl.GL11;
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import java.awt.*;
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import static org.lwjgl.opengl.GL11.*;
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public class RenderUtil {
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final static Minecraft mc = Minecraft.getMinecraft();
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final static FontRenderer fr = mc.fontRendererObj;
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public static ShaderUtils roundedShader = new ShaderUtils("silentclient/shaders/roundedRect.frag");
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public static ShaderUtils roundedOutlineShader = new ShaderUtils("silentclient/shaders/roundRectOutline.frag");
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private static ShaderUtils roundedTexturedShader = new ShaderUtils("silentclient/shaders/roundRectTextured.frag");
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public static void drawRound(float x, float y, float width, float height, float radius, Color color) {
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ColorUtils.resetColor();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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roundedShader.init();
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setupRoundedRectUniforms(x, y, width, height, radius, roundedShader);
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roundedShader.setUniformf("color", color.getRed() / 255f, color.getGreen() / 255f, color.getBlue() / 255f, color.getAlpha() / 255f);
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ShaderUtils.drawQuads(x - 1, y - 1, width + 2, height + 2);
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roundedShader.unload();
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GlStateManager.disableBlend();
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}
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public static void drawRoundTextured(float x, float y, float width, float height, float radius, float alpha, ResourceLocation image, boolean mipmapped) {
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if(mipmapped) {
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Client.getInstance().getTextureManager().bindTextureMipmapped(image);
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} else {
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Minecraft.getMinecraft().getTextureManager().bindTexture(image);
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}
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ColorUtils.resetColor();
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roundedTexturedShader.init();
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roundedTexturedShader.setUniformi("textureIn", 0);
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setupRoundedRectUniforms(x, y, width, height, radius, roundedTexturedShader);
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roundedTexturedShader.setUniformf("alpha", alpha);
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ShaderUtils.drawQuads(x - 1, y - 1, width + 2, height + 2);
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roundedTexturedShader.unload();
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GlStateManager.disableBlend();
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}
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private static void setupRoundedRectUniforms(float x, float y, float width, float height, float radius, ShaderUtils roundedTexturedShader) {
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ScaledResolution sr = new ScaledResolution(Minecraft.getMinecraft());
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roundedTexturedShader.setUniformf("location", x * sr.getScaleFactor(),
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(Minecraft.getMinecraft().displayHeight - (height * sr.getScaleFactor())) - (y * sr.getScaleFactor()));
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roundedTexturedShader.setUniformf("rectSize", width * sr.getScaleFactor(), height * sr.getScaleFactor());
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roundedTexturedShader.setUniformf("radius", radius * sr.getScaleFactor());
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}
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public static void drawRoundedRect(float x, float y, float x1, float y1, float radius, int color) {
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x1 = x + x1;
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y1 = y + y1;
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@ -65,7 +111,7 @@ public class RenderUtil {
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glPopAttrib();
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glLineWidth(1);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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}
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}
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public static void drawRoundedOutline(float x, float y, float x1, float y1, float radius,float lineWidth, int color) {
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x1 = x + x1;
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y1 = y + y1;
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@ -83,13 +129,13 @@ public class RenderUtil {
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glBegin(GL_LINE_LOOP);
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int i;
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for (i = 0; i <= 90; i += 3)
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glVertex2d(x + radius + Math.sin(i * Math.PI / 180.0D) * radius * -1.0D, y + radius + Math.cos(i * Math.PI / 180.0D) * radius * -1.0D);
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glVertex2d(x + radius + Math.sin(i * Math.PI / 180.0D) * radius * -1.0D, y + radius + Math.cos(i * Math.PI / 180.0D) * radius * -1.0D);
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for (i = 90; i <= 180; i += 3)
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glVertex2d(x + radius + Math.sin(i * Math.PI / 180.0D) * radius * -1.0D, y1 - radius + Math.cos(i * Math.PI / 180.0D) * radius * -1.0D);
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glVertex2d(x + radius + Math.sin(i * Math.PI / 180.0D) * radius * -1.0D, y1 - radius + Math.cos(i * Math.PI / 180.0D) * radius * -1.0D);
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for (i = 0; i <= 90; i += 3)
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glVertex2d(x1 - radius + Math.sin(i * Math.PI / 180.0D) * radius, y1 - radius + Math.cos(i * Math.PI / 180.0D) * radius);
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glVertex2d(x1 - radius + Math.sin(i * Math.PI / 180.0D) * radius, y1 - radius + Math.cos(i * Math.PI / 180.0D) * radius);
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for (i = 90; i <= 180; i += 3)
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glVertex2d(x1 - radius + Math.sin(i * Math.PI / 180.0D) * radius, y + radius + Math.cos(i * Math.PI / 180.0D) * radius);
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glVertex2d(x1 - radius + Math.sin(i * Math.PI / 180.0D) * radius, y + radius + Math.cos(i * Math.PI / 180.0D) * radius);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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@ -100,7 +146,7 @@ public class RenderUtil {
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glPopAttrib();
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glLineWidth(1);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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}
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}
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/*
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*
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@ -35,6 +35,7 @@ public class HudMod extends ModDraggable {
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this.addBooleanSetting("Brackets", this, false);
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this.addBooleanSetting("Fancy Font", this, false);
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this.addBooleanSetting("Rounded Corners", this, false);
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this.addSliderSetting("Rounding Strength", this, 3, 1, 6, true);
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}
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public String getText() {
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@ -110,7 +111,7 @@ public class HudMod extends ModDraggable {
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preRender();
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if(background) {
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if(roundedCorners) {
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RenderUtil.drawRoundedRect(getX(), getY(), this.getRealWidth(), this.getHeight(), 6, backgroundColor.getRGB());
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RenderUtil.drawRound(getX(), getY(), this.getRealWidth(), this.getHeight(), Client.getInstance().getSettingsManager().getSettingByName(this, "Rounding Strength").getValInt(), backgroundColor);
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} else {
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RenderUtils.drawRect(getX(), getY(), this.getRealWidth(), this.getHeight(), backgroundColor.getRGB());
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}
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@ -1,7 +1,5 @@
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package net.silentclient.client.mods.hud;
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import java.awt.Color;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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@ -15,13 +13,16 @@ import net.minecraft.potion.Potion;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.MovingObjectPosition.MovingObjectType;
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import net.silentclient.client.Client;
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import net.silentclient.client.gui.hud.ScreenPosition;
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import net.silentclient.client.gui.lite.clickgui.utils.GlUtils;
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import net.silentclient.client.gui.lite.clickgui.utils.RenderUtils;
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import net.silentclient.client.gui.hud.ScreenPosition;
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import net.silentclient.client.gui.util.RenderUtil;
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import net.silentclient.client.mods.CustomFontRenderer;
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import net.silentclient.client.mods.ModCategory;
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import net.silentclient.client.mods.ModDraggable;
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import java.awt.*;
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public class BlockInfoMod extends ModDraggable {
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private BlockPos pos;
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private IBlockState state;
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@ -43,6 +44,8 @@ public class BlockInfoMod extends ModDraggable {
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this.addColorSetting("Color", this, new Color(255, 255, 255));
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this.addBooleanSetting("Font Shadow", this, true);
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this.addBooleanSetting("Fancy Font", this, false);
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this.addBooleanSetting("Rounded Corners", this, false);
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this.addSliderSetting("Rounding Strength", this, 3, 1, 6, true);
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}
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@Override
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@ -70,6 +73,8 @@ public class BlockInfoMod extends ModDraggable {
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if(block != null && !block.equals(Blocks.portal) && !block.equals(Blocks.end_portal)) {
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String harvest = "";
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boolean background = Client.getInstance().getSettingsManager().getSettingByName(this, "Background").getValBoolean();
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boolean roundedCorners = Client.getInstance().getSettingsManager().getSettingByName(this, "Rounded Corners").getValBoolean();
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Color backgroundColor = Client.getInstance().getSettingsManager().getSettingByName(this, "Background Color").getValColor();
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boolean fontShadow = Client.getInstance().getSettingsManager().getSettingByName(this, "Font Shadow").getValBoolean();
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Color color = Client.getInstance().getSettingsManager().getSettingByName(this, "Color").getValColor();
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@ -82,11 +87,15 @@ public class BlockInfoMod extends ModDraggable {
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float infoY = 4.5F;
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font.setRenderMode(fancyFont ? CustomFontRenderer.RenderMode.CUSTOM : CustomFontRenderer.RenderMode.DEFAULT);
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if(background) {
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RenderUtils.drawRect(0, 0, getWidth(), getHeight(), backgroundColor.getRGB());
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if(roundedCorners) {
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RenderUtil.drawRound(0, 0, getWidth(), getHeight(), Client.getInstance().getSettingsManager().getSettingByName(this, "Rounding Strength").getValInt(), backgroundColor);
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} else {
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RenderUtils.drawRect(0, 0, getWidth(), getHeight(), backgroundColor.getRGB());
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}
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}
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GlUtils.startScale(0, 0, 5, 50, 1.8F);
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RenderHelper.enableGUIStandardItemLighting();
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mc.getRenderItem().renderItemAndEffectIntoGUI(new ItemStack(block), 0 + 5, 0 + (50 / 2) - 8);
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@ -1,16 +1,17 @@
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package net.silentclient.client.mods.hud;
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import java.awt.Color;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.chunk.Chunk;
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import net.silentclient.client.Client;
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import net.silentclient.client.gui.lite.clickgui.utils.RenderUtils;
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import net.silentclient.client.gui.hud.ScreenPosition;
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import net.silentclient.client.gui.lite.clickgui.utils.RenderUtils;
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import net.silentclient.client.gui.util.RenderUtil;
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import net.silentclient.client.mods.CustomFontRenderer;
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import net.silentclient.client.mods.ModCategory;
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import net.silentclient.client.mods.ModDraggable;
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import java.awt.*;
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public class CoordinatesMod extends ModDraggable {
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int maxWidth = 0;
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@ -27,6 +28,8 @@ public class CoordinatesMod extends ModDraggable {
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this.addBooleanSetting("Font Shadow", this, true);
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this.addBooleanSetting("Brackets", this, false);
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this.addBooleanSetting("Fancy Font", this, false);
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this.addBooleanSetting("Rounded Corners", this, false);
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this.addSliderSetting("Rounding Strength", this, 3, 1, 6, true);
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this.addBooleanSetting("Show Biome", this, true);
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}
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@ -48,6 +51,7 @@ public class CoordinatesMod extends ModDraggable {
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CustomFontRenderer font = new CustomFontRenderer();
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font.setRenderMode(fancyFont ? CustomFontRenderer.RenderMode.CUSTOM : CustomFontRenderer.RenderMode.DEFAULT);
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boolean roundedCorners = Client.getInstance().getSettingsManager().getSettingByName(this, "Rounded Corners").getValBoolean();
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boolean background = Client.getInstance().getSettingsManager().getSettingByName(this, "Background").getValBoolean();
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Color backgroundColor = Client.getInstance().getSettingsManager().getSettingByName(this, "Background Color").getValColor();
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boolean fontShadow = Client.getInstance().getSettingsManager().getSettingByName(this, "Font Shadow").getValBoolean();
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@ -67,7 +71,11 @@ public class CoordinatesMod extends ModDraggable {
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}
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if(background) {
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RenderUtils.drawRect(0, 0, maxWidth, getHeight(), backgroundColor.getRGB());
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if(roundedCorners) {
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RenderUtil.drawRound(0, 0, maxWidth, getHeight(), Client.getInstance().getSettingsManager().getSettingByName(this, "Rounding Strength").getValInt(), backgroundColor);
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} else {
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RenderUtils.drawRect(0, 0, maxWidth, getHeight(), backgroundColor.getRGB());
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}
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}
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font.drawString((!brackets ? "" : "[") + "X: " + (int) (mc.thePlayer.posX) + (!brackets ? "" : "]"), (int) (0 + 4.5F), (int) (0 + 4.5F), color.getRGB(), fontShadow);
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@ -38,6 +38,7 @@ public class KeystrokesMod extends ModDraggable {
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this.addBooleanSetting("Fancy Font", this, false);
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this.addBooleanSetting("Background", this, true);
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this.addBooleanSetting("Rounded Corners", this, false);
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this.addSliderSetting("Rounding Strength", this, 3, 1, 6, true);
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this.addModeSetting("CPS Mode", this, "Small", cpsModes);
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this.addColorSetting("Color", this, new Color(255, 255, 255));
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this.addColorSetting("Background Color", this, new Color(0, 0, 0), 127);
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@ -205,13 +206,13 @@ public class KeystrokesMod extends ModDraggable {
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setAnimation(key.blue, key.isDown() ? clickedBackgroundColor.getBlue() : backgroundColor.getBlue(), fadeDelay);
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setAnimation(key.alpha, key.isDown() ? clickedBackgroundColor.getAlpha() : backgroundColor.getAlpha(), fadeDelay);
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if(roundedCorners) {
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RenderUtil.drawRoundedRect(
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RenderUtil.drawRound(
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key.getX(),
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key.getY(),
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key.getWidth(),
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key.getHeight(),
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6,
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new Color((int) key.red.getValue(), (int) key.green.getValue(), (int) key.blue.getValue(), (int) key.alpha.getValue()).getRGB()
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Client.getInstance().getSettingsManager().getSettingByName(this, "Rounding Strength").getValInt(),
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new Color((int) key.red.getValue(), (int) key.green.getValue(), (int) key.blue.getValue(), (int) key.alpha.getValue())
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);
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} else {
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RenderUtils.drawRect(
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@ -308,13 +309,13 @@ public class KeystrokesMod extends ModDraggable {
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setAnimation(Space.blue, Space.isDown() ? clickedBackgroundColor.getBlue() : backgroundColor.getBlue(), fadeDelay);
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setAnimation(Space.alpha, Space.isDown() ? clickedBackgroundColor.getAlpha() : backgroundColor.getAlpha(), fadeDelay);
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if(roundedCorners) {
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RenderUtil.drawRoundedRect(
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RenderUtil.drawRound(
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0,
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0 + mode.getHeight() + 2,
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mode.getWidth(),
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10,
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6,
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new Color((int) Space.red.getValue(), (int) Space.green.getValue(), (int) Space.blue.getValue(), (int) Space.alpha.getValue()).getRGB()
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Client.getInstance().getSettingsManager().getSettingByName(this, "Rounding Strength").getValInt(),
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new Color((int) Space.red.getValue(), (int) Space.green.getValue(), (int) Space.blue.getValue(), (int) Space.alpha.getValue())
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);
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} else {
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RenderUtils.drawRect(
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@ -0,0 +1,123 @@
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package net.silentclient.client.utils;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.ScaledResolution;
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import net.minecraft.util.ResourceLocation;
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import java.io.IOException;
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import java.io.InputStream;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.opengl.GL20.*;
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public class ShaderUtils {
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private static Minecraft mc = Minecraft.getMinecraft();
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private final int programID;
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public ShaderUtils(String fragmentShaderLoc, String vertexShaderLoc) {
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int program = glCreateProgram();
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try {
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int fragmentShaderID = createShader(mc.getResourceManager().getResource(new ResourceLocation(fragmentShaderLoc)).getInputStream(), GL_FRAGMENT_SHADER);;
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glAttachShader(program, fragmentShaderID);
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int vertexShaderID = createShader(mc.getResourceManager().getResource(new ResourceLocation(vertexShaderLoc)).getInputStream(), GL_VERTEX_SHADER);
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glAttachShader(program, vertexShaderID);
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} catch (IOException e) {
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e.printStackTrace();
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}
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glLinkProgram(program);
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int status = glGetProgrami(program, GL_LINK_STATUS);
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if (status == 0) {
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throw new IllegalStateException("Shader failed to link!");
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}
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this.programID = program;
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}
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public ShaderUtils(String fragmentShaderLoc) {
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this(fragmentShaderLoc, "silentclient/shaders/vertex.vsh");
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}
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public void init() {
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glUseProgram(programID);
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}
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public void unload() {
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glUseProgram(0);
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}
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public int getUniform(String name) {
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return glGetUniformLocation(programID, name);
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}
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public void setUniformf(String name, float... args) {
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int loc = glGetUniformLocation(programID, name);
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switch (args.length) {
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case 1:
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glUniform1f(loc, args[0]);
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break;
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case 2:
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glUniform2f(loc, args[0], args[1]);
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break;
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case 3:
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glUniform3f(loc, args[0], args[1], args[2]);
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break;
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case 4:
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glUniform4f(loc, args[0], args[1], args[2], args[3]);
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break;
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}
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}
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public void setUniformi(String name, int... args) {
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int loc = glGetUniformLocation(programID, name);
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if (args.length > 1) glUniform2i(loc, args[0], args[1]);
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else glUniform1i(loc, args[0]);
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}
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public static void drawQuads(float x, float y, float width, float height) {
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2f(x, y);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2f(x, y + height);
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex2f(x + width, y + height);
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex2f(x + width, y);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
public static void drawQuads() {
|
||||
ScaledResolution sr = new ScaledResolution(mc);
|
||||
float width = (float) sr.getScaledWidth_double();
|
||||
float height = (float) sr.getScaledHeight_double();
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 1);
|
||||
glVertex2f(0, 0);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(0, height);
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex2f(width, height);
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex2f(width, 0);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
private int createShader(InputStream inputStream, int shaderType) {
|
||||
int shader = glCreateShader(shaderType);
|
||||
glShaderSource(shader, FileUtils.readInputStream(inputStream));
|
||||
glCompileShader(shader);
|
||||
|
||||
|
||||
if (glGetShaderi(shader, GL_COMPILE_STATUS) == 0) {
|
||||
System.out.println(glGetShaderInfoLog(shader, 4096));
|
||||
throw new IllegalStateException(String.format("Shader failed to compile!", shaderType));
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
#version 120
|
||||
|
||||
uniform vec2 location, rectSize;
|
||||
uniform vec4 color, outlineColor;
|
||||
uniform float radius, outlineThickness;
|
||||
|
||||
float roundedSDF(vec2 centerPos, vec2 size, float radius) {
|
||||
return length(max(abs(centerPos) - size + radius, 0.0)) - radius;
|
||||
}
|
||||
|
||||
void main() {
|
||||
float distance = roundedSDF(gl_FragCoord.xy - location - (rectSize * .5), (rectSize * .5) + (outlineThickness *.5) - 1.0, radius);
|
||||
|
||||
float blendAmount = smoothstep(0., 2., abs(distance) - (outlineThickness * .5));
|
||||
|
||||
vec4 insideColor = (distance < 0.) ? color : vec4(outlineColor.rgb, 0.0);
|
||||
gl_FragColor = mix(outlineColor, insideColor, blendAmount);
|
||||
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
#version 120
|
||||
|
||||
uniform vec2 location, rectSize;
|
||||
uniform sampler2D textureIn;
|
||||
uniform float radius, alpha;
|
||||
|
||||
float roundedBoxSDF(vec2 centerPos, vec2 size, float radius) {
|
||||
return length(max(abs(centerPos) -size, 0.)) - radius;
|
||||
}
|
||||
|
||||
|
||||
void main() {
|
||||
float distance = roundedBoxSDF((rectSize * .5) - (gl_TexCoord[0].st * rectSize), (rectSize * .5) - radius - 1., radius);
|
||||
float smoothedAlpha = (1.0-smoothstep(0.0, 2.0, distance)) * alpha;
|
||||
gl_FragColor = vec4(texture2D(textureIn, gl_TexCoord[0].st).rgb, smoothedAlpha);
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
#version 120
|
||||
|
||||
uniform vec2 rectSize;
|
||||
uniform sampler2D textureIn;
|
||||
uniform float radius, alpha;
|
||||
|
||||
float roundedBoxSDF(vec2 centerPos, vec2 size, float radius) {
|
||||
return length(max(abs(centerPos) -size, 0.)) - radius;
|
||||
}
|
||||
|
||||
void main() {
|
||||
float distance = roundedBoxSDF((rectSize * .5) - (gl_TexCoord[0].st * rectSize), (rectSize * .5) - radius - 1., radius);
|
||||
float smoothedAlpha = (1.0-smoothstep(0.0, 2.0, distance)) * alpha;
|
||||
gl_FragColor = vec4(texture2D(textureIn, gl_TexCoord[0].st).rgb, smoothedAlpha);
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
#version 120
|
||||
|
||||
uniform vec2 location, rectSize;
|
||||
uniform vec4 color;
|
||||
uniform float radius;
|
||||
uniform bool blur;
|
||||
|
||||
float roundSDF(vec2 p, vec2 b, float r) {
|
||||
return length(max(abs(p) - b, 0.0)) - r;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 rectHalf = rectSize * .5;
|
||||
float smoothedAlpha = (1.0-smoothstep(0.0, 1.0, roundSDF(rectHalf - (gl_TexCoord[0].st * rectSize), rectHalf - radius - 1., radius))) * color.a;
|
||||
|
||||
gl_FragColor = vec4(color.rgb, smoothedAlpha);
|
||||
}
|
Loading…
Reference in New Issue