diff --git a/src/main/java/land/battle/practice/settings/PracticeSettingsImpl.java b/src/main/java/land/battle/practice/settings/PracticeSettingsImpl.java index 0bb36bf..fe999dc 100644 --- a/src/main/java/land/battle/practice/settings/PracticeSettingsImpl.java +++ b/src/main/java/land/battle/practice/settings/PracticeSettingsImpl.java @@ -171,8 +171,8 @@ public class PracticeSettingsImpl implements ISettings { CC.GRAY + "Would you like a different body", CC.GRAY + "animation on your gameplay?", " ", - (data.getOptions().getBodyAnimated() == BodyOptionsItemState.ANIMATED ? CC.GREEN + CC.BOLD + "■ " : CC.DARK_GRAY + CC.BOLD + "■ ") + "&fOld", - (data.getOptions().getBodyAnimated() == BodyOptionsItemState.STATIC ? CC.GREEN + CC.BOLD + "■ " : CC.DARK_GRAY + CC.BOLD + "■ ") + "&fModern" + (data.getOptions().getBodyAnimated() == BodyOptionsItemState.ANIMATED ? CC.GREEN + CC.BOLD + "■ " : CC.DARK_GRAY + CC.BOLD + "■ ") + "&fAnimated", + (data.getOptions().getBodyAnimated() == BodyOptionsItemState.STATIC ? CC.GREEN + CC.BOLD + "■ " : CC.DARK_GRAY + CC.BOLD + "■ ") + "&fStatic" ) .toUpdatingButton((player1, clickType) -> { if (data.getOptions().getBodyAnimated() == BodyOptionsItemState.ANIMATED) {