99 lines
4.1 KiB
Plaintext
99 lines
4.1 KiB
Plaintext
---- Minecraft Crash Report ----
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// I blame Dinnerbone.
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Time: 7/11/19 9:28 AM
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Description: Initializing game
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java.lang.Error: Unresolved compilation problems:
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The import us.blockgame.client.component cannot be resolved
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IComponent cannot be resolved to a type
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IComponent cannot be resolved to a type
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IComponent cannot be resolved to a type
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IComponent cannot be resolved to a type
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IComponent cannot be resolved to a type
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IComponent cannot be resolved to a type
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Cannot instantiate the type MenuComponent
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IComponent cannot be resolved to a type
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IComponent cannot be resolved to a type
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IComponent cannot be resolved to a type
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IComponent cannot be resolved to a type
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IComponent cannot be resolved to a type
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IComponent cannot be resolved to a type
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IComponent cannot be resolved to a type
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IComponent cannot be resolved to a type
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IComponent cannot be resolved to a type
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IComponent cannot be resolved
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IComponent cannot be resolved to a type
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IComponent cannot be resolved to a type
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IComponent cannot be resolved to a type
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IComponent cannot be resolved
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IComponent cannot be resolved to a type
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IComponent cannot be resolved to a type
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at us.blockgame.client.gui.impl.ModMenuGui.<init>(ModMenuGui.java:13)
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at us.blockgame.client.manager.impl.GuiManager.createGuis(GuiManager.java:30)
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at us.blockgame.client.manager.impl.GuiManager.<init>(GuiManager.java:21)
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at us.blockgame.client.manager.ManagerHandler.registerManagers(ManagerHandler.java:25)
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at us.blockgame.client.manager.ManagerHandler.<init>(ManagerHandler.java:18)
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at us.blockgame.client.BlockClient.setupManagers(BlockClient.java:21)
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at us.blockgame.client.BlockClient.<init>(BlockClient.java:17)
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at net.minecraft.client.Minecraft.run(Minecraft.java:995)
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at net.minecraft.client.main.Main.main(Main.java:161)
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at Start.main(Start.java:11)
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A detailed walkthrough of the error, its code path and all known details is as follows:
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---------------------------------------------------------------------------------------
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-- Head --
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Stacktrace:
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at us.blockgame.client.gui.impl.ModMenuGui.<init>(ModMenuGui.java:13)
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at us.blockgame.client.manager.impl.GuiManager.createGuis(GuiManager.java:30)
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at us.blockgame.client.manager.impl.GuiManager.<init>(GuiManager.java:21)
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at us.blockgame.client.manager.ManagerHandler.registerManagers(ManagerHandler.java:25)
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at us.blockgame.client.manager.ManagerHandler.<init>(ManagerHandler.java:18)
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at us.blockgame.client.BlockClient.setupManagers(BlockClient.java:21)
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at us.blockgame.client.BlockClient.<init>(BlockClient.java:17)
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-- Initialization --
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Details:
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Stacktrace:
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at net.minecraft.client.Minecraft.run(Minecraft.java:995)
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at net.minecraft.client.main.Main.main(Main.java:161)
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at Start.main(Start.java:11)
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-- System Details --
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Details:
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Minecraft Version: 1.7.10
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Operating System: Mac OS X (x86_64) version 10.9.5
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Java Version: 1.8.0_181, Oracle Corporation
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Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
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Memory: 743504984 bytes (709 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB)
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JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
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AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
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IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
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Launched Version: mcp
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LWJGL: 2.9.1
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OpenGL: Intel HD Graphics 5000 OpenGL Engine GL version 2.1 INTEL-8.28.37, Intel Inc.
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GL Caps: Using GL 1.3 multitexturing.
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Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
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Anisotropic filtering is supported and maximum anisotropy is 16.
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Shaders are available because OpenGL 2.1 is supported.
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Is Modded: ~~ERROR~~ NullPointerException: null
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Type: Client (map_client.txt)
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Resource Packs: []
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Current Language: English (US)
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Profiler Position: N/A (disabled)
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Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
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Anisotropic Filtering: Off (1)
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OptiFine Version: OptiFine_1.7.10_HD_U_D4
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Render Distance Chunks: 12
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Mipmaps: 4
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Anisotropic Filtering: 1
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Antialiasing: 0
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Multitexture: false
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OpenGlVersion: 2.1 INTEL-8.28.37
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OpenGlRenderer: Intel HD Graphics 5000 OpenGL Engine
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OpenGlVendor: Intel Inc.
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CpuCount: 4 |