Jesse Boyd
345b344000
Fix some region issues
2018-05-08 15:24:50 +10:00
Jesse Boyd
199eea5d9f
Fixes #860
2018-05-02 09:21:54 +10:00
Jesse Boyd
c71d872517
Ignore failed fallback listener registration
2018-05-02 09:06:21 +10:00
Jesse Boyd
6839d5531f
Prevent incompatibility with BetterShutdown
2018-05-02 09:03:00 +10:00
Joey
19a9db3abf
Added a "Keep entities in non-air blocks" setting
2018-04-29 17:40:48 +02:00
Jesse Boyd
6cec36af99
CFI masking
2018-04-25 09:34:12 +10:00
Jesse Boyd
cfe47d25d2
Fixes #910
2018-04-20 23:19:07 +10:00
Jesse Boyd
32cf8e47cc
Fixes #966
2018-04-20 23:16:02 +10:00
Jesse Boyd
3182441e66
Fix chunk listener detection
2018-04-18 18:00:21 +10:00
Jesse Boyd
5fdad79469
More schem show stuff
2018-04-17 06:39:40 +10:00
Jesse Boyd
a7aef5bfd2
Fixes #972
2018-04-17 06:08:10 +10:00
Jesse Boyd
6968e66ad8
Various major
...
Implement virtual worlds
New schematic commands:
//schem show <directory>
//schem delete * - Deletes the files associated with your currently
loaded schematic
//schem move <directory> - Moves your currently loaded schematics to
this directory
//download -> supports downloading multiple schematics at once
2018-04-13 18:40:42 +10:00
Jesse Boyd
79fe27ab3e
Fix nether packet updates
2018-04-12 18:57:02 +10:00
Jesse Boyd
48992d2a4a
Fixes #943
2018-03-26 20:35:56 +11:00
Jesse Boyd
18c71453ce
Fix item drop issue on older spigot versions
2018-03-19 16:06:34 +11:00
Jesse Boyd
1967dd0769
tweak build
2018-03-14 21:49:07 +11:00
Jesse Boyd
a19e9a45e9
add clean task to individual projects
2018-03-10 01:59:19 +11:00
Jesse Boyd
9cc588d5c9
loadbefore WorldGuard
2018-03-08 17:50:47 +11:00
Jesse Boyd
ddcc297ec5
Fix #910 (tile remove)
2018-03-08 17:36:43 +11:00
Jesse Boyd
9128a17533
Fixes #936
2018-03-07 15:12:37 +11:00
Jesse Boyd
77cf4ec34c
Support for non cuboid regions + add #liquid mask
2018-02-27 01:58:12 +11:00
Jesse Boyd
09addf9073
Fixes #927
2018-02-26 11:48:09 +11:00
Jesse Boyd
dd29dd518d
*
2018-02-16 00:16:17 +11:00
Jesse Boyd
ce394bceae
Update vault depend
2018-02-14 20:45:20 +11:00
Jesse Boyd
fb8f76f833
Debug bad persistent brush values
2018-02-09 15:58:48 +11:00
Jesse Boyd
ad60b90987
Various minor
...
Functioning nukkit gui for most commands
Fixes #876
2018-01-24 19:57:08 +11:00
Jesse Boyd
17d3e574fb
Fix AsyncSign empty lines
2018-01-17 12:41:08 +11:00
Jesse Boyd
1186a00b47
Fixes #885
2018-01-17 11:57:01 +11:00
Jesse Boyd
083d4e7d08
Fix //removelight
2018-01-16 12:35:13 +11:00
Jesse Boyd
ff42446f19
Fix lighting remove
2018-01-16 12:19:43 +11:00
Jesse Boyd
134daefa24
Various unfinished
...
Start work on command GUI
Code cleanup
Add new lighting mode (see config)
Rename sponge -> sponge112
Fix sponge compile issues
Fix fuzzy region min/max not being set on first use
Fix clipboard on disk not closing on java 9
Start work on CFI chunk simplifier (for loading existing worlds)
Minor tile fixes for bukkit 1.12
2018-01-16 11:30:55 +11:00
Jesse Boyd
d78d533acd
Check more frames
2018-01-16 10:38:17 +11:00
Jesse Boyd
446dc9c568
Use supplier instead of RunnableVal for sync
2018-01-15 15:39:55 +11:00
Jesse Boyd
0a246fc90f
Add ASkyBlock support
2018-01-12 16:13:54 +11:00
Jesse Boyd
0a127dfb40
Default tick-limiter to false if whitelisted
...
#847
2018-01-11 20:37:29 +11:00
Jesse Boyd
5be72dd5d7
Quicker tick-limiter detection and lower timings
2018-01-11 20:16:10 +11:00
Jesse Boyd
780a1ec16f
*
2018-01-11 19:55:54 +11:00
Jesse Boyd
4b7c1e987b
Fixes #870 Fixes #872
2018-01-11 18:08:15 +11:00
Jesse Boyd
9366acd6dc
Fixes #870
2018-01-11 14:26:33 +11:00
Jesse Boyd
bb7b1cb736
Fixes #863
2018-01-07 23:47:47 +11:00
Jesse Boyd
e1e31beff0
Fixes #847
2018-01-07 21:25:49 +11:00
Jesse Boyd
189e8189fb
Merge branch 'master' of https://github.com/boy0001/FastAsyncWorldedit
2018-01-07 17:14:46 +11:00
Jesse Boyd
9126c083ab
Fixes #862
2018-01-07 17:11:40 +11:00
Jesse Boyd
5583994fe9
Remove softdepend as it affects load order
2017-12-30 17:32:54 +11:00
Jesse Boyd
994856b8fd
Fix queue instantiation
2017-12-27 04:00:26 +11:00
Jesse Boyd
395b46c842
Various major
...
New building mode (using CFI):
- CFI world is generated around the player in realtime
- Use WorldEdit/VS brushes while editing
- This is still being optimized
- Use a 1K radius height brush with near instant results
- https://github.com/boy0001/FastAsyncWorldedit/wiki/CreateFromImage
Early example: https://www.youtube.com/watch?v=jp1SjanWN70
2017-12-26 22:15:24 +11:00
Jesse Boyd
0dbb6171ef
Fixes #821
2017-12-15 11:28:54 +11:00
Jesse Boyd
0bac7251c1
Remove debug + Sync sponge tile changes
2017-11-12 11:42:19 +11:00
Jesse Boyd
b020e3ebe6
Various minor
...
re-implement forge/sponge modules
Fix NBT copy error
Fix entity/tile error
Some work on multi-clipboards
2017-11-09 07:18:16 +11:00
Jesse Boyd
602312eb3c
*\
2017-10-16 14:57:36 +11:00