Jesse Boyd
1967dd0769
tweak build
2018-03-14 21:49:07 +11:00
Jesse Boyd
a19e9a45e9
add clean task to individual projects
2018-03-10 01:59:19 +11:00
Jesse Boyd
9cc588d5c9
loadbefore WorldGuard
2018-03-08 17:50:47 +11:00
Jesse Boyd
ddcc297ec5
Fix #910 (tile remove)
2018-03-08 17:36:43 +11:00
Jesse Boyd
9128a17533
Fixes #936
2018-03-07 15:12:37 +11:00
Jesse Boyd
77cf4ec34c
Support for non cuboid regions + add #liquid mask
2018-02-27 01:58:12 +11:00
Jesse Boyd
09addf9073
Fixes #927
2018-02-26 11:48:09 +11:00
Jesse Boyd
dd29dd518d
*
2018-02-16 00:16:17 +11:00
Jesse Boyd
ce394bceae
Update vault depend
2018-02-14 20:45:20 +11:00
Jesse Boyd
fb8f76f833
Debug bad persistent brush values
2018-02-09 15:58:48 +11:00
Jesse Boyd
ad60b90987
Various minor
...
Functioning nukkit gui for most commands
Fixes #876
2018-01-24 19:57:08 +11:00
Jesse Boyd
17d3e574fb
Fix AsyncSign empty lines
2018-01-17 12:41:08 +11:00
Jesse Boyd
1186a00b47
Fixes #885
2018-01-17 11:57:01 +11:00
Jesse Boyd
083d4e7d08
Fix //removelight
2018-01-16 12:35:13 +11:00
Jesse Boyd
ff42446f19
Fix lighting remove
2018-01-16 12:19:43 +11:00
Jesse Boyd
134daefa24
Various unfinished
...
Start work on command GUI
Code cleanup
Add new lighting mode (see config)
Rename sponge -> sponge112
Fix sponge compile issues
Fix fuzzy region min/max not being set on first use
Fix clipboard on disk not closing on java 9
Start work on CFI chunk simplifier (for loading existing worlds)
Minor tile fixes for bukkit 1.12
2018-01-16 11:30:55 +11:00
Jesse Boyd
d78d533acd
Check more frames
2018-01-16 10:38:17 +11:00
Jesse Boyd
446dc9c568
Use supplier instead of RunnableVal for sync
2018-01-15 15:39:55 +11:00
Jesse Boyd
0a246fc90f
Add ASkyBlock support
2018-01-12 16:13:54 +11:00
Jesse Boyd
0a127dfb40
Default tick-limiter to false if whitelisted
...
#847
2018-01-11 20:37:29 +11:00
Jesse Boyd
5be72dd5d7
Quicker tick-limiter detection and lower timings
2018-01-11 20:16:10 +11:00
Jesse Boyd
780a1ec16f
*
2018-01-11 19:55:54 +11:00
Jesse Boyd
4b7c1e987b
Fixes #870 Fixes #872
2018-01-11 18:08:15 +11:00
Jesse Boyd
9366acd6dc
Fixes #870
2018-01-11 14:26:33 +11:00
Jesse Boyd
bb7b1cb736
Fixes #863
2018-01-07 23:47:47 +11:00
Jesse Boyd
e1e31beff0
Fixes #847
2018-01-07 21:25:49 +11:00
Jesse Boyd
189e8189fb
Merge branch 'master' of https://github.com/boy0001/FastAsyncWorldedit
2018-01-07 17:14:46 +11:00
Jesse Boyd
9126c083ab
Fixes #862
2018-01-07 17:11:40 +11:00
Jesse Boyd
5583994fe9
Remove softdepend as it affects load order
2017-12-30 17:32:54 +11:00
Jesse Boyd
994856b8fd
Fix queue instantiation
2017-12-27 04:00:26 +11:00
Jesse Boyd
395b46c842
Various major
...
New building mode (using CFI):
- CFI world is generated around the player in realtime
- Use WorldEdit/VS brushes while editing
- This is still being optimized
- Use a 1K radius height brush with near instant results
- https://github.com/boy0001/FastAsyncWorldedit/wiki/CreateFromImage
Early example: https://www.youtube.com/watch?v=jp1SjanWN70
2017-12-26 22:15:24 +11:00
Jesse Boyd
0dbb6171ef
Fixes #821
2017-12-15 11:28:54 +11:00
Jesse Boyd
0bac7251c1
Remove debug + Sync sponge tile changes
2017-11-12 11:42:19 +11:00
Jesse Boyd
b020e3ebe6
Various minor
...
re-implement forge/sponge modules
Fix NBT copy error
Fix entity/tile error
Some work on multi-clipboards
2017-11-09 07:18:16 +11:00
Jesse Boyd
602312eb3c
*\
2017-10-16 14:57:36 +11:00
Jesse Boyd
9a45b364f6
Various minor
...
Fixes #742
Fixes #734
2017-09-22 12:44:49 +10:00
Jesse Boyd
cf4683b876
Fixes #747
2017-09-20 17:10:36 +10:00
Jesse Boyd
27d9baa7bc
Fixes #738
2017-09-18 14:45:44 +10:00
Jesse Boyd
984c5c2e9f
Fixes #741
2017-09-17 17:50:50 +10:00
Jesse Boyd
b2252a1cf6
Fix regen issues
2017-09-14 14:33:47 +10:00
Jesse Boyd
671dc29c94
*
2017-09-13 18:18:14 +10:00
Jesse Boyd
eddb4d8b2d
CUI using structure blocks (config option)
2017-09-13 17:25:44 +10:00
Jesse Boyd
7b49ef0820
*
2017-09-12 06:22:25 +10:00
Jesse Boyd
ba195c40a1
*
2017-09-12 04:06:27 +10:00
Jesse Boyd
8ac2bf6da3
Interactive CFI
2017-09-12 03:02:44 +10:00
Jesse Boyd
398943b9b0
Add slot#
pattern
2017-09-06 18:18:58 +10:00
Jesse Boyd
e27b1d5421
Fixes #724
2017-09-06 02:50:49 +10:00
Jesse Boyd
27152ef8ac
Use weak map for brush cache
2017-09-03 23:40:20 +10:00
Jesse Boyd
687d1ac890
Persistent brush lore
2017-09-03 23:24:49 +10:00
Jesse Boyd
b9d267a908
Fix persistent brush scroll action
2017-09-01 15:14:20 +10:00