Jesse Boyd
1cd090ce01
use different method for history flushing/close
2017-02-16 01:57:03 +11:00
Jesse Boyd
0af82fd31f
Fixes #421
2017-02-15 14:26:40 +11:00
Jesse Boyd
47b7e858ff
Optimize BFS and ellipsoid iteration
2017-02-15 14:25:48 +11:00
Jesse Boyd
4caadb8ab9
Probably fixes #423
2017-02-14 09:06:44 +11:00
Jesse Boyd
686e932943
Timed expression evaluation
2017-02-14 09:01:32 +11:00
Jesse Boyd
760de4af24
Fix the flatmap scaling issues
2017-02-13 21:16:53 +11:00
Jesse Boyd
861ebad1ea
Forgot to flush undo/redo
2017-02-13 15:08:57 +11:00
Jesse Boyd
8168c08ab6
Fix heightmap scaling
2017-02-13 15:08:32 +11:00
Jesse Boyd
2c119c468c
Possibly fixes #422
2017-02-13 15:08:09 +11:00
Jesse Boyd
4d09354bd4
Flat brush shapes
2017-02-13 05:34:27 +11:00
Jesse Boyd
7069966f5f
Fix bad cast
2017-02-13 04:39:42 +11:00
Jesse Boyd
47999d323b
Fix some chunk loading issues
...
Affected 1.8/1.7
Also improves performance for various operations
2017-02-13 02:55:19 +11:00
Jesse Boyd
897d86b5cb
Only update if using java 8
2017-02-12 14:19:25 +11:00
Jesse Boyd
f95190bf51
Forgot to smooth/fix scaling
2017-02-08 16:26:37 +11:00
Jesse Boyd
49fc44bb4d
Add flatten brush (needs testing)
2017-02-08 15:44:21 +11:00
Jesse Boyd
85ac3dff41
preloading chunks is significantly faster
...
The RegionVisitor loads (default: 32) expected chunks just in time for
the operation.
TODO rewrite operations to use the new RegionVisitor
2017-02-08 14:43:34 +11:00
Jesse Boyd
d5d5b47cdb
tweak the syntax
2017-02-08 12:12:55 +11:00
Jesse Boyd
a3b8f4c917
Add heightmap from imgur
2017-02-08 12:01:44 +11:00
Jesse Boyd
295baa4217
Fixes #418
2017-02-07 19:23:26 +11:00
Jesse Boyd
8fd908232e
Add memory/CPU optimized BlockVectorSet
...
Which internally it uses a map of LocalBlockVectorSet
2017-02-06 13:13:18 +11:00
Jesse Boyd
0427771b7e
Re-add the forge/sponge modules
2017-02-06 13:09:44 +11:00
Jesse Boyd
1fdc0a59ec
*Use player limit rather than int max
2017-02-02 10:33:07 +11:00
Jesse Boyd
6439f28c0c
Add restrictions to region copy
2017-02-02 10:29:37 +11:00
Jesse Boyd
479d92b573
synchronize NMSRelighter map as switched to fastutil
2017-01-30 20:42:14 +11:00
Jesse Boyd
6408320843
synchronize on block map access
2017-01-30 06:26:47 +11:00
Jesse Boyd
116a1869b1
Fixes #400
2017-01-29 13:31:08 +11:00
Jesse Boyd
ebc7ba43e6
Various
...
Fix biome change not sending packet
Add optimized biome get and set (AsyncWorld, EditSession etc.)
Add undo for biome changes
Fix tile entities for slow (non NMS) bukkit queue
Translate some stuff
Fix some concurrency issues with autoqueue
cuboid region geChunks() now has fixed memory cost (applies to commands
e.g. //listchunks)
Fix some undo issues
2017-01-29 09:25:53 +11:00
Jesse Boyd
7f1390803f
Override BlockWorldVector
2017-01-16 01:44:34 +11:00
Jesse Boyd
8ac81b51e5
Check if web url is configured before download
2017-01-15 22:38:22 +11:00
Jesse Boyd
a7b29ab82f
Tweak some stuff
2017-01-15 22:15:22 +11:00
Jesse Boyd
55f95e5022
ignore EOF
2017-01-15 20:26:51 +11:00
Jesse Boyd
812c12fce4
Undo/Settings
...
Fix some disk and undo issues
FaweQueue uses Settings instance
2017-01-15 18:45:12 +11:00
Jesse Boyd
9d2e9212fa
Add option to send packets before relight
2017-01-15 15:50:12 +11:00
Jesse Boyd
5e2d3b2523
Fixes distr region bypass
2017-01-13 16:53:55 +11:00
Jesse Boyd
ef145dbbc4
Fixes #394
2017-01-13 16:45:20 +11:00
Jesse Boyd
90e381a132
Minor vector optimizations
...
For the MutableBlockVector, use int instead of double
- Should reduce how quickly memory is used/collected
2017-01-13 06:05:32 +11:00
Jesse Boyd
4dc6cadc5d
Fixes #387
2017-01-11 18:08:12 +11:00
Jesse Boyd
de7c0bb013
*
2017-01-11 07:54:07 +11:00
Jesse Boyd
bc677f823e
Various
...
Fix for Vector/BlockVector
Use optimized LocalBlockVectorSet for various operations
- Ideally I'd like the operations to use O(1) memory, but for now it'll
use substantially reduced O(n)
Some message tweaks
Some minor entity placement optimizations
Refactor set optimization to be in the EditSession class
Fix and minor optimizations for for countBlocks()
Minor optimizations for affine transforms (//rotate etc.)
Optimizations for fuzzy block mask
2017-01-11 07:47:59 +11:00
Jesse Boyd
674d40f19c
Add optimized Set<Vector>
...
The LocalBlockVectorSet implements Set<Vector>
- Faster than a HashSet and uses 100-800x less memory
- Limited to vectors all within a 2048x256x2048 area
2017-01-11 07:29:34 +11:00
Jesse Boyd
21c77a2fc8
Fixes #391
2017-01-09 14:39:55 +11:00
Jesse Boyd
f6db2cf7d3
I should probably have a perm for that
2017-01-09 04:47:55 +11:00
Jesse Boyd
ea637dbbfd
Allow specifying nbt in block pattern
2017-01-09 04:34:31 +11:00
Jesse Boyd
22c89ce33a
*This should probably also have nbt
2017-01-09 03:41:00 +11:00
Jesse Boyd
ffd3275904
Fixes #320
2017-01-09 03:34:43 +11:00
Jesse Boyd
c0cbe8b4cd
Clean up the brush class
2017-01-08 23:53:46 +11:00
Jesse Boyd
1f83319c8f
Fix FakePlayer error (API usage)
2017-01-08 23:52:44 +11:00
Jesse Boyd
c2dec27fae
LocalSession transform should be transient
2017-01-08 23:51:59 +11:00
Jesse Boyd
b340ebff0f
Fixes #389
2017-01-08 23:50:16 +11:00
Jesse Boyd
0103706ce7
Better block parsing + Fixes #386
2017-01-08 23:49:29 +11:00
Jesse Boyd
08586dc022
Fix compass passthrough
2017-01-03 07:50:43 +11:00
Jesse Boyd
1c30bc6c58
Fixes #381
2017-01-03 07:42:28 +11:00
Jesse Boyd
95715da039
Toggle worldedit /tips
2017-01-03 07:29:14 +11:00
Jesse Boyd
75b0d5512c
Fixes #377
2017-01-01 23:29:52 +11:00
Jesse Boyd
e46613ce02
Fixes #382
2017-01-01 23:23:18 +11:00
Jesse Boyd
6230188646
Minor rollback command changes
2017-01-01 23:23:02 +11:00
Jesse Boyd
3f70fb6585
Add rollback by id
2016-12-31 18:46:55 +11:00
Jesse Boyd
142fad42cd
Rebuild - no changes
2016-12-31 17:46:31 +11:00
Jesse Boyd
ca8b161e4c
Fix fake player inter world teleport
2016-12-31 17:23:01 +11:00
Jesse Boyd
8229fddb5e
Fix debugpaste
2016-12-31 17:22:32 +11:00
Jesse Boyd
270b7986ac
Fix air count calculation error
2016-12-31 17:22:20 +11:00
Jesse Boyd
96cdf1230e
rebuild - no changes
2016-12-30 17:07:16 +11:00
Jesse Boyd
0c14dfdf9a
rebuild - no changes
2016-12-30 02:58:13 +11:00
Jesse Boyd
8a40320a64
Fix changeset NPE
2016-12-29 19:43:27 +11:00
Jesse Boyd
850bb533cb
Fix packet sending for null chunk sections
2016-12-29 11:53:07 +11:00
Jesse Boyd
362067f90d
Use correct time for progress task
2016-12-29 11:52:20 +11:00
Jesse Boyd
04bdec3e76
Optimize set when not region restricted
2016-12-29 10:20:37 +11:00
Jesse Boyd
0c33e84e6b
Tweak some messages
2016-12-29 10:20:11 +11:00
Jesse Boyd
5ffacaaf12
Fix progres tracking spam
2016-12-29 10:18:48 +11:00
Jesse Boyd
77ea4fa37c
Update web installer urls
2016-12-29 10:18:12 +11:00
Jesse Boyd
d43dbab7c5
DL WorldEdit bukkit if they forget
2016-12-27 23:28:43 +11:00
Jesse Boyd
2d295effee
forge installer
2016-12-27 21:56:37 +11:00
Jesse Boyd
32ae0f1d48
Update sponge jar
2016-12-26 18:42:33 +11:00
Jesse Boyd
4ea09c11de
Optimize distr
2016-12-24 17:38:46 +11:00
Jesse Boyd
1987f7c34a
Add direction for logs/stuff + tweak messages
2016-12-24 07:46:52 +11:00
Jesse Boyd
65c0a0e06d
*forgot to set the perm
2016-12-23 16:28:02 +11:00
Jesse Boyd
50ac6c86a0
Add lazycut
2016-12-23 16:25:42 +11:00
Jesse Boyd
4210ec0479
Print failed permissions for commands
2016-12-23 03:10:15 +11:00
Jesse Boyd
025ffcc8e7
Only create an edit session for specific commands
...
There's no reason why non operations need to create an edit session
2016-12-23 03:08:02 +11:00
Jesse Boyd
94831c6fa2
Vector2D & BlockVector2D are incompatible
...
BlockVector2D extends Vector2D, yet implements an incompatible hashcode,
making the class unsafe/incompatible.
2016-12-23 02:38:07 +11:00
Jesse Boyd
4434f3d128
Worldedit shouldn't be checking every permission
...
For some reason worldedit devs thought it was a good idea to
unnecessarily check every permission in a class when executing a
command.
2016-12-23 02:32:39 +11:00
Jesse Boyd
76e037492b
Add speicifying biome/seed for regen command
...
//regen
//regen forest
//regen desert 5336
2016-12-23 02:31:00 +11:00
Jesse Boyd
dcc0c15c03
BREAKS OLD UNDO FILES + better compression
...
Reduce block position entropy by encoding coordinates relative to last
position
2016-12-21 06:22:03 +11:00
Jesse Boyd
0e26ce6e1e
Add message prefix to the worldedit commands
2016-12-21 05:56:41 +11:00
Jesse Boyd
f5f326bf89
Better mask parsing + optimize mask union/intersect
2016-12-21 05:44:01 +11:00
Jesse Boyd
ba62563b72
Tweak some default settings
2016-12-21 05:41:34 +11:00
Jesse Boyd
812816e4e4
*
2016-12-15 18:48:35 +11:00
Jesse Boyd
30700559db
Masking changes
...
Add light related masks
- #opacity
- #brightness
- #blocklight
- #skylight
- #light
- #nolight
- #haslight
Add mask tab completion
Add source masks
- `/gsmask` and `/smask`
- Masking the source instead of the destination (e.g. with //paste)
- if there is no source, the current block/extent will be used
2016-12-15 18:36:04 +11:00
Jesse Boyd
64d7052d5f
Some tweaks to fuzzy region select
2016-12-13 15:02:05 +11:00
Jesse Boyd
f16ebf4f77
fix fastmode set (after refactor)
2016-12-13 15:02:05 +11:00
Jesse Boyd
abb6588c24
use unmasked player location for scripting
2016-12-13 15:02:05 +11:00
Jesse Boyd
23cb3642f1
translate selection commands
2016-12-13 15:02:05 +11:00
Jesse Boyd
84d7da3274
properly reset editsession limit
2016-12-13 15:02:04 +11:00
Jesse Boyd
4044e8772d
Flush regardless of changeset
2016-12-13 15:02:04 +11:00
Jesse Boyd
52c460a32c
Separate lz4/zstd bindings
2016-12-13 15:02:04 +11:00
Jesse Boyd
77be0a3794
Have cancel clear queued actions
2016-12-13 15:02:04 +11:00
Jesse Boyd
67b918b048
Fix relative path
2016-12-13 15:02:04 +11:00
Jesse Boyd
0a3a1c813d
Should probably limit the size, also...
...
If you want to select some cavity, just use `//sel fuzzy` and `//pos1`
while standing there
2016-12-13 15:02:03 +11:00
hexosse
0faddbc49b
Added getWorldSelection.
...
This is an alias for getSelection.
It enables CraftScripts to get a world selection as it is not possible to use getSelection which have two default implementations.
2016-12-12 15:00:39 +01:00
Jesse Boyd
e7d97d030f
Add fuzzy region selection (with mask support)
...
`//sel fuzzy` or `//sel fuzzy=<mask>`
- All connected blocks matching the mask (default is same id/data) will
be added.
- Left click to select the region
- Right click to add to the existing region
2016-12-12 20:48:09 +11:00