6.2 KiB
💬 Description
ModernDisguise is a free lightweight open-source high quality library to help you add a disguise system to your minecraft plugin
Here's the SpigotMC Forum
😎 Features
You can change the player's:
- Name (Server side)
- Skin (Server side)
- EntityType (up to 60 entities) (Client side & other players only can see it)
✅ Supported versions
- 1.8.8 (1_8_R3)
- 1.9.4 (1_9_R2)
- 1.10.x (1_10_R1)
- 1.11.x (1_11_R1)
- 1.12.x (1_12_R1)
- 1.13.x (1_13_R1, 1_13_R2)
- 1.14.x (1_14_R1)
- 1.15.x (1_15_R1)
- 1.16.x (1_16_R1, 1_16_R2, 1_16_R3)
- 1.17.x (1_17_R1)
- 1.18.x (1_18_R1, 1_18_R2)
- 1.19.x (1_19_R1, 1_19_R2, 1_19_R3)
⚠️ WARNING
On versions that support Mojang Chat-Reports this plugin will add a ChatColor#RESET to the end of every message to disable Mojang's Chat-Report feature.
➕ Add to your project
Maven
Add this repo to your repositories:
<repository>
<id>gravemc-repo</id>
<url>https://repo.gravemc.net/releases/</url>
</repository>
and then add this dependancy:
<dependency>
<groupId>dev.iiahmed</groupId>
<artifactId>ModernDisguise</artifactId>
<version>1.8</version>
<scope>compile</scope>
</dependency>
and you can relocate them as well, here's an example maven-shade-plugin config:
<configuration>
<filters>
<filter>
<artifact>*:*</artifact>
<excludes>
<exclude>META-INF/</exclude>
</excludes>
</filter>
</filters>
<relocations>
<relocation>
<pattern>dev.iiahmed.disguise</pattern>
<shadedPattern>your.own.package.disguise</shadedPattern>
</relocation>
</relocations>
</configuration>
Gradle
Add this repo to your repositories block:
repositories {
maven {
name = "gravemc-repo"
url = "https://repo.gravemc.net/releases/"
}
}
and now add dependency:
dependencies {
implementation 'dev.iiahmed:ModernDisguise:1.8'
}
🧑💻 Usage
Here's an example usage of the API (easiest):
import dev.iiahmed.disguise.*;
public class ExampleClass implements Listener {
private final DisguiseProvider provider = DisguiseManager.getProvider();
public ExampleClass() {
DisguiseManager.setPlugin(ExamplePlugin.getInstance());
// this is optional (it registers a PlaceholderAPI expansion for you)
// placeholders are: %nick_name%, %nick_realname%, %nick_is_nicked% (%nick_is_disguised%)
DisguiseManager.registerExpantion();
}
@EventHandler
public void onJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
Disguise disguise = Disguise.builder()
// the boolean is whether this is a fake nickname or not
.setName("BillBobbyBob", false)
// you could as well use Disguise.Builder#setSkin(textures, signature)
// which is more recommended
// it's recommended to run this async since #setSkin from an online API will block the mainthread
.setSkin(SkinAPI.MOJANG_UUID, "example-uuid")
// this will change the player into a zombie for others only
.setEntityType(EntityType.ZOMBIE)
.build();
provider.disguise(player, disguise);
}
}
Here's an advanced way of using it:
import dev.iiahmed.disguise.*;
public class ExampleClass implements Listener {
private final DisguiseProvider provider = DisguiseManager.getProvider();
public ExampleClass() {
DisguiseManager.setPlugin(ExamplePlugin.getInstance());
// this is optional (it registers a PlaceholderAPI expansion for you)
// placeholders are: %nick_name%, %nick_realname%, %nick_is_nicked% (%nick_is_disguised%)
DisguiseManager.registerExpantion();
}
@EventHandler
public void onJoin(PlayerJoinEvent event) {
Player player = event.getPlayer();
Disguise disguise = Disguise.builder()
// the boolean is whether this is a fake nickname or not
.setName("BillBobbyBob", false)
// you could as well use Disguise.Builder#setSkin(textures, signature)
// which is more recommended
// it's recommended to run this async since #setSkin from API could block the mainthread
.setSkin(SkinAPI.MOJANG_UUID, "example-uuid")
// this will change the player into a zombie for others only
.setEntityType(EntityType.ZOMBIE)
.build();
DisguiseResponse response = provider.disguise(player, disguise);
// there are 8 responses other than DisguiseResponse#SUCCESS
switch (response) {
case SUCCESS -> player.sendMessage("Disguise is successful.");
case FAIL_NAME_ALREADY_ONLINE -> player.sendMessage("There's already an online player with that name.");
default -> player.sendMessage("Disguise is unsuccessful with the reason " + response.toString());
}
}
}
There's way more to it but I'd rather you figure it out on your own by checking the DisguiseProvider class :)
🏗️ Building
1- Building Spigot Versions
All these versions have to be built using Spigot's BuildTools
- 1.8.8
- 1.9.4
- 1.10.2
- 1.11.2
- 1.12.2
- 1.13, 1.13.2
- 1.14.4
- 1.15.2
- 1.16.1, 1.16.3, 1.16.5
Versions from now-on should be built with the --remapped
flag
- 1.17.1
- 1.18.1, 1.18.2
- 1.19.2, 1.19.3, 1.19.4
2- Cloning
You can either clone the repository using the famous git clone
command or use your IDE's clone feature
Congratulations! Now you can build ModernDisguise with the command mvn clean install
🪪 License
This project is licensed under the GPL-3.0 License
☀️ Credits
Shoutout to those people for helping me test this project and helping me find every single bug
And Thanks JetBrains for providing me an Open-Source development tools License ❤️