Commit Graph

  • b2ec959ec7 Upstream - Classloader changes and interact limiter changes Zach Brown 2014-07-16 14:11:44 -0500
  • a9283a2d0a Upstream - Fix issues with mountables Zach Brown 2014-07-14 19:14:11 -0500
  • 56df661368 Configurable delay for mob AI targetting Allows for interesting gameplay elements and other interesting tweaks Zach Brown 2014-07-14 01:24:09 -0500
  • 489e293d69 Upstream - Don't overwrite invalid config files Zach Brown 2014-07-12 19:38:57 -0500
  • 604d0e801d Upstream - Don't crash when a skele shoots an item frame Zach Brown 2014-07-11 08:17:54 -0500
  • 5c711db6f1 Restore our earlier and simpler TNT direction bias fix Zach Brown 2014-07-11 03:56:02 -0500
  • 1ffb628a78 Don't tick chests v3 - Now with more not-ticking As always, thanks Ice Iceee 2014-07-11 01:33:46 -0500
  • 2352f9cadd Use CraftBukkit's damage API fix instead of our own ... here's hoping theirs works Zach Brown 2014-07-10 21:47:05 -0500
  • 847d309a9b Upstream - Use Spigot's better nibble arrays Zach Brown 2014-07-10 19:19:13 -0500
  • 9e2cc27fb0 Actually fix the spawn chunks persistence patch Dmck2b 2014-07-10 13:46:25 -0500
  • f23a372321 Revert "Update spawn chunk persistence patch" Zach Brown 2014-07-09 23:46:54 -0500
  • 27494d6d9f Update spawn chunk persistence patch Dmck2b 2014-07-09 22:05:48 -0500
  • 44a7935503 Use the standard 1.7.10 Netty version, not newer Zach Brown 2014-07-09 18:17:21 -0500
  • 832f7ad2c3 Configurable nerf for TNT cannons Zach Brown 2014-07-09 17:40:03 -0500
  • 56c2ba6437 Replace TNT fix with less buggy solution ... although the last one was pretty funny Zach Brown 2014-07-09 17:07:26 -0500
  • b848676e2f Don't tick chests v2 Iceee 2014-07-08 22:51:47 -0500
  • 66dd81d53a Better EULA handling Zach Brown 2014-07-08 22:40:26 -0500
  • f125630ef1 PaperSpigot 1.7.10 Zach Brown 2014-07-08 22:05:35 -0500
  • c87d2ff86e Upstream - Fix slow 'loading libraries' Zach Brown 2014-07-08 19:33:20 -0500
  • 0e9f7b049f Revert Bukkit damage API changes Aikar 2014-07-08 19:31:32 -0500
  • cfd51ccfb9 Revert updates to TNT bias patch Zach Brown 2014-07-08 19:28:16 -0500
  • 3a120c167c Fix null tile entity worlds crashing the server Evan A. Haskell 2014-07-08 18:26:23 -0500
  • daea0dc780 Merge pull request #2 from Dmck2b/paperChunks Zach B 2014-07-08 18:05:13 -0500
  • 74692cfcd3 Allow toggling of chunk persistance Dmck2b 2014-07-09 00:00:00 +0100
  • 8d8bbf09ec Update TNT directional bias patch Includes work by SportBukkit - Thanks guys Zach Brown 2014-07-08 16:31:38 -0500
  • e75a3020e5 Upstream merge Zach Brown 2014-07-08 16:10:12 -0500
  • 2cac033679 Fix damage bug - Fixes BUKKIT-5678 Aikar 2014-07-07 23:14:51 -0500
  • bba86b10b2 Experimental: Don't tick chests This isn't used anywhere and only adds to the load. This change should be considered experiemental however as it needs testing Zach Brown 2014-07-07 16:29:19 -0500
  • 42744f8853 Add configurable despawn ranges for living entities Dmck2b 2014-07-07 04:13:42 +0100
  • 64863c09c3 Player Exhaustion Multipliers gsand 2014-07-06 19:18:38 -0500
  • a1c77b4f20 Upstream merge - Revert player ticking in main loop Zach Brown 2014-07-06 19:16:34 -0500
  • d9bc079038 Restore gsand's name to this patch :) Zach Brown 2014-07-06 02:50:09 -0500
  • 04b7baf758 Remove patch 0012 hunger mulitplier for sprint jump Newer and better patch coming soon cc @gsand Zach Brown 2014-07-06 02:47:46 -0500
  • 41a98e8541 Let's not check the config value every time Once is enough Zach Brown 2014-07-06 01:50:02 -0500
  • 0976e9a02a Make players tick in main loop "feature" configurable Defaults to false, servers thant additional security and peace of mind can turn it back on but doing so may cause gameplay abnormalities Zach Brown 2014-07-05 22:55:30 -0500
  • 7711f9fc8a Make JSON errors more user friendly and less crash prone Dmck2b 2014-06-13 14:48:36 +0100
  • 1c632afdd1 Add more information and instructiions to some world crashes/issues Dmck2b 2014-07-05 17:16:55 +0100
  • 74f49aecf4 Upstream merge Zach Brown 2014-07-05 14:40:16 -0500
  • a29e006676 Update readme with travis and info Zach Brown 2014-07-04 15:34:50 -0500
  • 3ae2c63ee4 Upstream merge - Move player tick into main loop Zach Brown 2014-07-04 14:52:05 -0500
  • 3709c87cb8 Upstream merge - remove movement limit Zach Brown 2014-07-03 23:21:36 -0500
  • 31a917241b Configurable movement limit restriction Zach Brown 2014-07-03 19:29:30 -0500
  • 96c935c9da Update from upstream Zach Brown 2014-07-03 18:34:59 -0500
  • b82fe3a901 Configurable interaction limit restriction Zach Brown 2014-07-03 00:57:36 -0500
  • b4af9c904c Update from upstream Zach Brown 2014-07-02 22:58:32 -0500
  • 503d0a4dbb Move our config options out of spigot.yml and into paper.yml Zach Brown 2014-07-02 20:47:25 -0500
  • 401d3c53f7 Upstream merge 2: Upstream merge harder Zach Brown 2014-07-01 21:22:52 -0500
  • 4a16325379 More upstream Zach Brown 2014-06-30 10:24:34 -0500
  • 65a83d19d0 Upstream merge Zach Brown 2014-06-30 02:56:38 -0500
  • 3471a29b6e Allow nerfed mobs to jump Unbreaks quite a few spawner grinders Zach Brown 2014-06-29 13:34:16 -0500
  • 53192b8cac Configurable fishing time ranges Zach Brown 2014-06-29 13:33:49 -0500
  • 759a82b8f5 Upstream merge Zach Brown 2014-06-29 13:16:47 -0500
  • 26539d2f17 Revert "Remove 0017 - potentially causing issues on respawn with plugins" Zach Brown 2014-06-28 17:38:47 -0500
  • f78b1cd8d4 Remove 0017 - potentially causing issues on respawn with plugins Zach Brown 2014-06-28 16:57:35 -0500
  • 980aa63c74 More upstream merge Zach Brown 2014-06-27 12:29:32 -0500
  • 0c622646fe Upstream merge Zach Brown 2014-06-26 15:07:23 -0500
  • 075650527a Upstream merge Zach Brown 2014-06-25 15:49:03 -0500
  • 46bae13502 Fix zombie sieges and their spawn mechanics Zach Brown 2014-06-24 22:56:20 -0500
  • 3fce01ba19 Fix fireball event ;D Zach Brown 2014-06-24 17:05:47 -0500
  • 3ad9356c4b Update with ItemFrame fix ;D Zach Brown 2014-06-24 10:13:29 -0500
  • 1207bc585d Apply our patches over Spigot-Server and Spigot-API directly Zach Brown 2014-06-24 07:21:58 -0500
  • 84046eaf04 Actually fix TNT movement Iceee 2014-06-24 00:05:36 -0500
  • 0594b19b80 Do not remove player in world change Fixes BUKKIT-4561 and BUKKIT-4082 and BUKKIT-2094 T00thpick1 2014-06-23 21:39:00 -0500
  • fad5e2de6e Update patch numbers Zach Brown 2014-06-22 15:55:54 -0500
  • c86909f03b Ability to disable asynccatcher Zach Brown 2014-06-22 15:50:22 -0500
  • ffa3ec602f Fix redstone lag issues Iceee 2014-06-22 15:49:11 -0500
  • aedab4b551 Fix movement inconsistencies Iceee 2014-06-22 15:47:53 -0500
  • 95151481dc Add 1.8 recipes for stone variants Zach Brown 2014-06-22 15:45:06 -0500
  • a635610b71 Inverted Daylight Detector Toggle gsand 2014-06-22 15:44:13 -0500
  • 3969291a8c Configurable hunger multiplier for player sprint jumping gsand 2014-06-22 15:42:43 -0500
  • 40827edab9 Make destroyed boats drop the boat item Zach Brown 2014-06-22 15:41:56 -0500
  • c49327edc5 Configurable baby zombie movement speed Zach Brown 2014-06-22 15:41:01 -0500
  • 30928dda11 Configurable cactus and reed natural growth heights Zach Brown 2014-06-22 15:38:49 -0500
  • 0ea4034391 Configurable damage multiplier for PvP blocking Zach Brown 2014-06-22 15:38:17 -0500
  • 6ea3c4987f Add float methods to configs Zach Brown 2014-06-22 15:37:12 -0500
  • adf7f18a6b Configurable squid spawn ranges Zach Brown 2014-06-22 15:32:38 -0500
  • d06298ed68 Invisible players don't have rights Zach Brown 2014-06-22 15:30:53 -0500
  • 474b3dbe82 Teleport passenger/vehicle with player Aikar 2014-06-22 15:28:51 -0500
  • 4992d1dd9b Allow undead horse types to be leashed Zach Brown 2014-06-22 15:26:31 -0500
  • 62ae1a679c Prevent null hopper owners crashing the server Suddenly 2014-06-22 15:24:20 -0500
  • b9179a0a04 Rename to PaperSpigot gsand 2014-06-22 15:21:41 -0500
  • e46e6c46a1 Upstream merge, lots of conflicts md_5 2014-06-22 19:25:10 +1000
  • 463e6f351e Shave nearly 2mb off jar size by not embedding our copy of trove since Minecraft now includes it. md_5 2014-06-21 16:30:09 +1000
  • b4f8ae96a2 Prevent Unbounded IntCache Growth md_5 2014-06-20 19:40:55 +1000
  • 7f6d9d1fb7 Fix the restart command sometimes deadlocking the server Thinkofdeath 2014-06-14 16:01:05 +0100
  • f2c8426b20 Revert LongHash changes md_5 2014-06-11 21:07:04 +1000
  • 8d19f7fc9c Improve lsw too md_5 2014-06-09 19:04:53 +1000
  • a9bcec2567 Improve LongHash performance - take #2 Antony Riley 2014-06-09 17:52:31 +1000
  • 0dc2b96f20 Revert "Improve LongHash performance." md_5 2014-06-09 18:28:38 +1000
  • 1705259934 Improve LongHash performance. Antony Riley 2014-06-09 17:52:31 +1000
  • 27cb8a7e6d Upstream merge Thinkofdeath 2014-06-02 15:38:03 +0100
  • b572a59936 Fix some missed cases with data value blocking Thinkofdeath 2014-05-30 20:28:14 +0100
  • 5daa7e5418 Better comments on hopper tick patch Evan A. Haskell 2014-05-30 13:11:07 +1000
  • 57147d925c Improve the data value filter to cover item stacks as well Thinkofdeath 2014-05-28 13:51:53 +0100
  • ae34175e3d Upstream merge md_5 2014-05-27 17:40:02 +1000
  • 95e4d28a35 Replace typing yes into the console with a 10 second wait - most have updated or are aware of the changes by now md_5 2014-05-25 14:40:33 +1000
  • 551c6c2dd9 Add config option for when UserCache saves drXor 2014-05-22 09:01:33 -0400
  • 1b946aa470 Oops: Fix compile md_5 2014-05-24 17:17:32 +1000
  • 32f41dfe9a Add alternative hopper ticking Evan A. Haskell 2014-05-22 13:32:42 -0400
  • 1bbcf1c272 Add an API to restart with a specific script. md_5 2014-05-24 17:10:15 +1000