Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/stats/FastKillsStatTracker.java

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package nautilus.game.arcade.stats;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import mineplex.core.common.util.UtilPlayer;
import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
import nautilus.game.arcade.game.Game;
public class FastKillsStatTracker extends StatTracker<Game>
{
private final Map<UUID, Integer> _killCount = new HashMap<>();
private final Map<UUID, Long> _lastKillTime = new HashMap<>();
private final int _requiredKillCount;
private final String _stat;
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private final int _timeBetweenKills;
public FastKillsStatTracker(Game game, int requiredKillCount, int timeBetweenKills, String stat)
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{
super(game);
_requiredKillCount = requiredKillCount;
_stat = stat;
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_timeBetweenKills = timeBetweenKills * 1000;
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onCombatDeath(CombatDeathEvent event)
{
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if (getGame().GetState() != Game.GameState.Live)
return;
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if (event.GetLog().GetKiller() == null)
return;
if (!event.GetLog().GetKiller().IsPlayer())
return;
Player killer = UtilPlayer.searchExact(event.GetLog().GetKiller().GetName());
if (killer == null)
return;
if (event.GetLog().GetPlayer() == null)
return;
if (!event.GetLog().GetPlayer().IsPlayer())
return;
Player player = UtilPlayer.searchExact(event.GetLog().GetPlayer().GetName());
if (player == null)
return;
Long lastTime = _lastKillTime.get(killer.getUniqueId());
long now = System.currentTimeMillis();
Integer killCount;
if (lastTime == null || now - lastTime > getTimeBetweenKills())
killCount = 0;
else
{
killCount = _killCount.get(killer.getUniqueId());
if (killCount == null)
killCount = 0;
}
killCount++;
_killCount.put(killer.getUniqueId(), killCount);
_lastKillTime.put(killer.getUniqueId(), now);
_killCount.remove(player.getUniqueId());
_lastKillTime.remove(player.getUniqueId());
if (killCount >= getRequiredKillCount())
getGame().AddStat(killer, getStat(), 1, true, false);
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}
public int getRequiredKillCount()
{
return _requiredKillCount;
}
public int getTimeBetweenKills()
{
return _timeBetweenKills;
}
public String getStat()
{
return _stat;
}
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}