Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/ArcadeManager.java

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package nautilus.game.arcade;
import java.io.File;
import java.util.ArrayList;
import nautilus.game.arcade.addons.*;
import nautilus.game.arcade.command.*;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.Game.GameState;
import nautilus.game.arcade.game.GameServerConfig;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.managers.*;
import nautilus.game.arcade.shop.ArcadeShop;
import nautilus.game.arcade.world.FireworkHandler;
import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
import org.bukkit.GameMode;
import org.bukkit.Material;
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import org.bukkit.craftbukkit.v1_6_R3.entity.CraftEntity;
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import org.bukkit.craftbukkit.v1_6_R3.entity.CraftPlayer;
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import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
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import org.bukkit.event.block.BlockBurnEvent;
import org.bukkit.event.block.BlockFadeEvent;
import org.bukkit.event.block.BlockSpreadEvent;
import org.bukkit.event.block.LeavesDecayEvent;
import org.bukkit.event.entity.CreatureSpawnEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerLoginEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.server.ServerListPingEvent;
import mineplex.minecraft.game.classcombat.Class.ClassManager;
import mineplex.minecraft.game.classcombat.Class.IPvpClass;
import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
import mineplex.minecraft.game.classcombat.itempack.ItemPackFactory;
import mineplex.minecraft.game.classcombat.shop.ClassCombatCustomBuildShop;
import mineplex.minecraft.game.classcombat.shop.ClassShopManager;
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import mineplex.minecraft.game.core.IRelation;
import mineplex.minecraft.game.core.combat.CombatManager;
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import mineplex.minecraft.game.core.condition.ConditionManager;
import mineplex.minecraft.game.core.condition.Condition.ConditionType;
import mineplex.minecraft.game.core.damage.DamageManager;
import mineplex.minecraft.game.core.fire.Fire;
import mineplex.core.MiniPlugin;
import mineplex.core.itemstack.ItemStackFactory;
import mineplex.core.account.CoreClientManager;
import mineplex.core.antistack.AntiStack;
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import mineplex.core.blockrestore.BlockRestore;
import mineplex.core.blood.Blood;
import mineplex.core.chat.Chat;
import mineplex.core.common.Rank;
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import mineplex.core.common.util.*;
import mineplex.core.creature.Creature;
import mineplex.core.disguise.DisguiseManager;
import mineplex.core.donation.DonationManager;
import mineplex.core.movement.Movement;
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import mineplex.core.packethandler.PacketHandler;
import mineplex.core.energy.Energy;
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import mineplex.core.explosion.Explosion;
import mineplex.core.portal.Portal;
import mineplex.core.projectile.ProjectileManager;
import mineplex.core.stats.StatsManager;
import mineplex.core.teleport.Teleport;
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public class ArcadeManager extends MiniPlugin implements IRelation
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{
//Modules
private AntiStack _antistack;
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private BlockRestore _blockRestore;
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private Blood _blood;
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private Chat _chat;
private CoreClientManager _clientManager;
private DisguiseManager _disguiseManager;
private DonationManager _donationManager;
private ConditionManager _conditionManager;
private Creature _creature;
private DamageManager _damageManager;
private Explosion _explosionManager;
private Fire _fire;
private FireworkHandler _firework;
private ProjectileManager _projectileManager;
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private Portal _portal;
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private ArcadeShop _arcadeShop;
//Managers
private GameFactory _gameFactory;
private GameCreationManager _gameCreationManager;
private GameGemManager _gameGemManager;
private GameManager _gameManager;
private GameLobbyManager _gameLobbyManager;
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private GameStatsManager _gameStatsManager;
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private GameWorldManager _gameWorldManager;
private StatsManager _statsManager;
private ClassManager _classManager;
private SkillFactory _skillFactory;
private ClassShopManager _classShopManager;
private ClassCombatCustomBuildShop _classCustomBuildShop;
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//Server Games
private GameServerConfig _serverConfig;
//Games
private Game _game;
public ArcadeManager(Arcade plugin, GameServerConfig serverConfig, CoreClientManager clientManager, DonationManager donationManager, ConditionManager conditionManager, DamageManager damageManager, DisguiseManager disguiseManager, Creature creature, Teleport teleport, Blood blood, AntiStack antistack, Portal portal, PacketHandler packetHandler, String webAddress)
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{
super("Game Manager", plugin);
_serverConfig = serverConfig;
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//Modules
_antistack = antistack;
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_blockRestore = new BlockRestore(plugin);
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_blood = blood;
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_explosionManager = new Explosion(plugin, _blockRestore);
_explosionManager.SetDebris(false);
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_conditionManager = conditionManager;
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_clientManager = clientManager;
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_chat = new Chat(plugin, _clientManager);
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_creature = creature;
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_damageManager = damageManager;
_damageManager.UseSimpleWeaponDamage = true;
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_disguiseManager = disguiseManager;
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_donationManager = donationManager;
_firework = new FireworkHandler();
_fire = new Fire(plugin, conditionManager, damageManager);
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_projectileManager = new ProjectileManager(plugin);
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if (serverConfig.GameList.contains(GameType.Dominate))
{
_skillFactory = new SkillFactory(plugin, damageManager, this, new CombatManager(plugin), conditionManager, _projectileManager, _blockRestore, _fire, new Movement(plugin), teleport, new Energy(plugin), webAddress);
_classManager = new ClassManager(plugin, clientManager, donationManager, _skillFactory, webAddress);
_classShopManager = new ClassShopManager(_plugin, _classManager, _skillFactory, new ItemPackFactory(_plugin));
_classCustomBuildShop = new ClassCombatCustomBuildShop(_classShopManager, clientManager, donationManager, webAddress);
}
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//_statsManager = new StatsManager(plugin);
_portal = portal;
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//Shop
_arcadeShop = new ArcadeShop(this, clientManager, donationManager);
//Game Factory
_gameFactory = new GameFactory(this);
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//Managers
new GameChatManager(this);
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_gameCreationManager = new GameCreationManager(this);
_gameGemManager = new GameGemManager(this);
_gameManager = new GameManager(this);
_gameLobbyManager = new GameLobbyManager(this, packetHandler);
new GameFlagManager(this);
new GamePlayerManager(this);
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_gameStatsManager = new GameStatsManager(this);
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_gameWorldManager = new GameWorldManager(this);
new MiscManager(this);
new IdleManager(this);
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//Game Addons
new CompassAddon(plugin, this);
new SoupAddon(plugin, this);
}
@Override
public void AddCommands()
{
AddCommand(new GameCommand(this));
AddCommand(new ParseCommand(this));
AddCommand(new WriteCommand(this));
}
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public GameServerConfig GetServerConfig()
{
return _serverConfig;
}
public ArrayList<GameType> GetGameList()
{
return GetServerConfig().GameList;
}
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public AntiStack GetAntiStack()
{
return _antistack;
}
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public Blood GetBlood()
{
return _blood;
}
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public Chat GetChat()
{
return _chat;
}
public BlockRestore GetBlockRestore()
{
return _blockRestore;
}
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public CoreClientManager GetClients()
{
return _clientManager;
}
public ConditionManager GetCondition()
{
return _conditionManager;
}
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public Creature GetCreature()
{
return _creature;
}
public DisguiseManager GetDisguise()
{
return _disguiseManager;
}
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public DamageManager GetDamage()
{
return _damageManager;
}
public DonationManager GetDonation()
{
return _donationManager;
}
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public Explosion GetExplosion()
{
return _explosionManager;
}
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public Fire GetFire()
{
return _fire;
}
public FireworkHandler GetFirework()
{
return _firework;
}
public ProjectileManager GetProjectile()
{
return _projectileManager;
}
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public Portal GetPortal()
{
return _portal;
}
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public GameLobbyManager GetLobby()
{
return _gameLobbyManager;
}
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public ArcadeShop GetShop()
{
return _arcadeShop;
}
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public GameStatsManager GetStats()
{
return _gameStatsManager;
}
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public GameCreationManager GetGameCreationManager()
{
return _gameCreationManager;
}
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public GameFactory GetGameFactory()
{
return _gameFactory;
}
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public GameManager GetGameManager()
{
return _gameManager;
}
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public GameGemManager GetGameGemManager()
{
return _gameGemManager;
}
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public GameWorldManager GetGameWorldManager()
{
return _gameWorldManager;
}
public StatsManager GetStatsManager()
{
return _statsManager;
}
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public ChatColor GetColor(Player player)
{
if (_game == null)
return ChatColor.GRAY;
GameTeam team = _game.GetTeam(player);
if (team == null)
return ChatColor.GRAY;
return team.GetColor();
}
@Override
public boolean CanHurt(String a, String b)
{
return CanHurt(UtilPlayer.searchExact(a), UtilPlayer.searchExact(b));
}
public boolean CanHurt(Player pA, Player pB)
{
if (pA == null || pB == null)
return false;
if (!_game.Damage)
return false;
if (!_game.DamagePvP)
return false;
//Self Damage
if (pA.equals(pB))
return _game.DamageSelf;
GameTeam tA = _game.GetTeam(pA);
if (tA == null)
return false;
GameTeam tB = _game.GetTeam(pB);
if (tB == null)
return false;
if (tA.equals(tB) && !_game.DamageTeamSelf)
return false;
if (!tA.equals(tB) && !_game.DamageTeamOther)
return false;
return true;
}
@Override
public boolean IsSafe(Player player)
{
if (_game == null)
return true;
if (_game.IsPlaying(player))
return false;
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return true;
}
@EventHandler
public void MessageMOTD(ServerListPingEvent event)
{
String extrainformation = "|" + _serverConfig.ServerType + "|" + (_game == null ? "Unknown" : _game.GetName()) + "|" + ((_game == null || _game.WorldData == null) ? "Unknown" : _game.WorldData.MapName);
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if (_game == null || _game.GetState() == GameState.Recruit)
{
if (_game != null && _game.GetType() == GameType.UHC)
{
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event.setMotd(ChatColor.RED + "UHC - Season 5");
return;
}
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if (_game != null && _game.GetCountdown() != -1)
{
event.setMotd(ChatColor.GREEN + "Starting in " + _game.GetCountdown() + " Seconds" + extrainformation);
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}
else
{
event.setMotd(ChatColor.GREEN + "Recruiting" + extrainformation);
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}
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}
else
{
event.setMotd(ChatColor.YELLOW + "In Progress" + extrainformation);
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}
}
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@EventHandler
public void MessageJoin(PlayerJoinEvent event)
{
if (_game == null || _game.AnnounceJoinQuit)
event.setJoinMessage(F.sys("Join", event.getPlayer().getName()));
else
event.setJoinMessage(null);
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}
@EventHandler
public void MessageQuit(PlayerQuitEvent event)
{
if (_game == null || _game.AnnounceJoinQuit)
event.setQuitMessage(F.sys("Quit", GetColor(event.getPlayer()) + event.getPlayer().getName()));
else
event.setQuitMessage(null);
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}
public Game GetGame()
{
return _game;
}
public void SetGame(Game game)
{
_game = game;
}
public int GetPlayerMin()
{
return GetServerConfig().MinPlayers;
}
public int GetPlayerFull()
{
return GetServerConfig().MaxPlayers;
}
public void HubClock(Player player)
{
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player.getInventory().setItem(8, ItemStackFactory.Instance.CreateStack(Material.WATCH, (byte)0, 1, (short)0, C.cGreen + "Return to Hub",
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new String[] {"", ChatColor.RESET + "Click while holding this", ChatColor.RESET + "to return to the Hub."}));
}
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@EventHandler
public void Login(PlayerLoginEvent event)
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{
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// Reserved Slot Check
if (Bukkit.getOnlinePlayers().length >= Bukkit.getServer().getMaxPlayers())
{
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if (_clientManager.Get(event.getPlayer().getName()).GetRank().Has(event.getPlayer(), Rank.ULTRA, false) || _donationManager.Get(event.getPlayer().getName()).OwnsUnknownPackage(_serverConfig.ServerType + " ULTRA"))
{
event.allow();
event.setResult(PlayerLoginEvent.Result.ALLOWED);
return;
}
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event.disallow(PlayerLoginEvent.Result.KICK_OTHER, "Server Full > Donate for Ultra");
}
}
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public boolean IsAlive(Player player)
{
if (_game == null)
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return false;
return _game.IsAlive(player);
}
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public void Clear(Player player)
{
player.setGameMode(GameMode.SURVIVAL);
player.setAllowFlight(false);
UtilInv.Clear(player);
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((CraftEntity)player).getHandle().getDataWatcher().watch(0, Byte.valueOf((byte) 0));
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player.setSprinting(false);
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player.setFoodLevel(20);
player.setSaturation(3f);
player.setExhaustion(0f);
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player.setHealth(20);
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player.setFireTicks(0);
player.setFallDistance(0);
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player.setLevel(0);
player.setExp(0f);
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((CraftPlayer)player).getHandle().spectating = false;
((CraftPlayer)player).getHandle().m = true;
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GetCondition().EndCondition(player, ConditionType.CLOAK, null);
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HubClock(player);
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GetDisguise().undisguise(player);
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}
public ArrayList<String> LoadFiles(String gameName)
{
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File folder = new File(".." + File.separatorChar + ".." + File.separatorChar + "update" + File.separatorChar + "maps" + File.separatorChar + gameName);
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if (!folder.exists()) folder.mkdirs();
ArrayList<String> maps = new ArrayList<String>();
System.out.println("Searching Maps in: " + folder);
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for (File file : folder.listFiles())
{
if (!file.isFile())
continue;
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String name = file.getName();
if (name.length() < 5)
continue;
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name = name.substring(name.length()-4, name.length());
if (file.getName().equals(".zip"))
continue;
maps.add(file.getName().substring(0, file.getName().length()-4));
}
for (String map : maps)
System.out.println("Found Map: " + map);
return maps;
}
public ClassManager getClassManager()
{
return _classManager;
}
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public ClassCombatCustomBuildShop getClassShop()
{
return _classCustomBuildShop;
}
public void openClassShop(Player player)
{
_classCustomBuildShop.attemptShopOpen(player);
}
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@EventHandler
public void BlockBurn(BlockBurnEvent event)
{
if (_game == null)
event.setCancelled(true);
}
@EventHandler
public void BlockSpread(BlockSpreadEvent event)
{
if (_game == null)
event.setCancelled(true);
}
@EventHandler
public void BlockFade(BlockFadeEvent event)
{
if (_game == null)
event.setCancelled(true);
}
@EventHandler
public void BlockDecay(LeavesDecayEvent event)
{
if (_game == null)
event.setCancelled(true);
}
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@EventHandler
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public void MobSpawn(CreatureSpawnEvent event)
{
if (_game == null)
event.setCancelled(true);
}
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}