Mineplex2018-withcommit/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/managers/GameAchievementManager.java

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package nautilus.game.arcade.managers;
import java.util.HashMap;
import mineplex.core.achievement.Achievement;
import mineplex.core.achievement.AchievementData;
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import mineplex.core.achievement.AchievementLog;
import mineplex.core.common.util.C;
import mineplex.core.common.util.Callback;
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import mineplex.core.common.util.F;
import mineplex.core.common.util.NautHashMap;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilServer;
import nautilus.game.arcade.ArcadeFormat;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.Game;
import nautilus.game.arcade.game.Game.GameState;
import org.bukkit.ChatColor;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
public class GameAchievementManager implements Listener
{
ArcadeManager Manager;
public GameAchievementManager(ArcadeManager manager)
{
Manager = manager;
Manager.GetPluginManager().registerEvents(this, Manager.GetPlugin());
}
//Ensure that past achievement progress is ignored
@EventHandler
public void clearAchievementLog(PlayerJoinEvent event)
{
Manager.GetAchievement().clearLog(event.getPlayer());
}
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@EventHandler(priority = EventPriority.MONITOR)
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public void processAchievementLog(final GameStateChangeEvent event)
{
if (Manager.IsTournamentServer())
return;
if (event.GetState() != GameState.Dead)
return;
UtilServer.getServer().getScheduler().scheduleSyncDelayedTask(Manager.GetPlugin(), new Runnable()
{
public void run()
{
for (Player player : UtilServer.getPlayers())
{
displayAchievementLog(player, event.GetGame(), Manager.GetAchievement().getLog(player));
}
}
}, 120);
//Delay after Gems
}
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public void displayAchievementLog(final Player player, Game game, NautHashMap<Achievement, AchievementLog> log)
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{
if (log == null)
return;
player.playSound(player.getLocation(), Sound.LEVEL_UP, 2f, 1f);
UtilPlayer.message(player, "");
UtilPlayer.message(player, ArcadeFormat.Line);
UtilPlayer.message(player, "§f§lAchievement Progress");
int out = 0;
//Display
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for (final Achievement type : log.keySet())
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{
UtilPlayer.message(player, "");
AchievementData data = Manager.GetAchievement().get(player, type);
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String nameLevel = F.elem(C.cGold + C.Bold + type.getName());
if (type.getMaxLevel() > 1)
nameLevel = F.elem(C.cGold + C.Bold + type.getName() + " " + ChatColor.RESET + C.cYellow + data.getLevel() + C.cGold + "/" + C.cYellow + type.getMaxLevel());
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String progress = F.elem(C.cGreen + "+" + log.get(type).Amount);
//Completed Achievement
if (data.getLevel() == type.getMaxLevel())
{
//Finishing for the first time
if (!Manager.GetTaskManager().hasCompletedTask(player, type.getName()))
{
UtilPlayer.message(player, nameLevel + " " + F.elem(C.cAqua + C.Bold + "Completed!") +
" " + F.elem(C.cGreen + C.Bold + "+" + type.getGemReward() + " Gems"));
player.playSound(player.getLocation(), Sound.LEVEL_UP, 1f, 1f);
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Manager.GetDonation().RewardGems(new Callback<Boolean>()
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{
public void run(Boolean completed)
{
Manager.GetTaskManager().completedTask(player, type.getName());
}
}, type.getName(), player.getName(), type.getGemReward());
}
else
{
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//Display nothing because already complete bro :O
}
}
//Multi-Level Achievements
else if (log.get(type).LevelUp)
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{
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UtilPlayer.message(player, nameLevel + " " + progress +
" " + F.elem(C.cAqua + C.Bold + "LEVEL UP!"));
player.playSound(player.getLocation(), Sound.LEVEL_UP, 1f, 1f);
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}
else
{
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//Single Level
if (type.getMaxLevel() == 1)
{
UtilPlayer.message(player, nameLevel + " " + progress +
" " + F.elem(ChatColor.YELLOW + "" + (data.getExpNextLevel() - data.getExpRemainder()) + " to Complete"));
}
else
{
//Multi Level - Almost Finished
if (data.getLevel() == type.getMaxLevel() - 1)
{
UtilPlayer.message(player, nameLevel + " " + progress +
" " + F.elem(ChatColor.YELLOW + "" + (data.getExpNextLevel() - data.getExpRemainder()) + " to Complete"));
}
//Multi Level - Many levels to go
else
{
UtilPlayer.message(player, nameLevel + " " + progress +
" " + F.elem(ChatColor.YELLOW + "" + (data.getExpNextLevel() - data.getExpRemainder()) + " to Next Level"));
}
}
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}
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for (String desc : type.getDesc())
{
UtilPlayer.message(player, desc);
out++;
}
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out++;
}
while (out < 5)
{
//UtilPlayer.message(player, "");
out++;
}
UtilPlayer.message(player, "");
UtilPlayer.message(player, ArcadeFormat.Line);
}
}