Mineplex2018-withcommit/Plugins/Mineplex.Minecraft.Game.ClassCombat/src/mineplex/minecraft/game/classcombat/Class/ClassManager.java

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2013-08-27 17:14:08 +02:00
package mineplex.minecraft.game.classcombat.Class;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.List;
import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
import mineplex.minecraft.game.classcombat.Class.repository.ClassRepository;
import mineplex.minecraft.game.classcombat.Class.repository.token.ClassToken;
import mineplex.minecraft.game.classcombat.Class.repository.token.ClientClassTokenWrapper;
import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
import mineplex.core.MiniClientPlugin;
import mineplex.core.account.CoreClientManager;
import mineplex.core.account.event.ClientWebResponseEvent;
import mineplex.core.donation.DonationManager;
import mineplex.core.donation.repository.GameSalesPackageToken;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.core.updater.UpdateType;
import org.bukkit.Material;
import org.bukkit.craftbukkit.libs.com.google.gson.Gson;
import org.bukkit.event.EventHandler;
import org.bukkit.plugin.java.JavaPlugin;
public class ClassManager extends MiniClientPlugin<ClientClass> implements IClassFactory
{
private CoreClientManager _clientManager;
private DonationManager _donationManager;
private SkillFactory _skillFactory;
private ClassRepository _repository;
private HashMap<String, IPvpClass> _classes;
private HashMap<Integer, IPvpClass> _classSalesPackageIdMap;
private ClassRestore _classRestore;
private Object _clientLock = new Object();
public ClassManager(JavaPlugin plugin, CoreClientManager clientManager, DonationManager donationManager, SkillFactory skillFactory, String webAddress)
{
super("Class Manager", plugin);
_plugin = plugin;
_clientManager = clientManager;
_donationManager = donationManager;
_skillFactory = skillFactory;
_repository = new ClassRepository(webAddress);
_classes = new HashMap<String, IPvpClass>();
_classSalesPackageIdMap = new HashMap<Integer, IPvpClass>();
PopulateClasses();
}
@EventHandler
public void OnClientWebResponse(ClientWebResponseEvent event)
{
ClientClassTokenWrapper token = new Gson().fromJson(event.GetResponse(), ClientClassTokenWrapper.class);
LoadClassBuilds(token);
}
private void LoadClassBuilds(ClientClassTokenWrapper token)
{
synchronized (_clientLock)
{
Set(token.Name, new ClientClass(this, _skillFactory, _clientManager.Get(token.Name), _donationManager.Get(token.Name), token.DonorToken));
}
}
public ClientClass Get(String name)
{
synchronized (_clientLock)
{
return super.Get(name);
}
}
private void PopulateClasses()
{
_classes.clear();
AddClass(new PvpClass(this, -1, ClassType.Knight,
new String[] { "Trained in the arts of melee combat.", "Able to stand his ground against foes."},
Material.IRON_HELMET, Material.IRON_CHESTPLATE, Material.IRON_LEGGINGS, Material.IRON_BOOTS,
null));
AddClass(new PvpClass(this, -1, ClassType.Ranger,
new String[] { "Mastery with a Bow and Arrow.", "Adept in Wilderness Survival" },
Material.CHAINMAIL_HELMET, Material.CHAINMAIL_CHESTPLATE, Material.CHAINMAIL_LEGGINGS, Material.CHAINMAIL_BOOTS,
null));
AddClass(new PvpClass(this, 3, ClassType.Brute,
new String[] { "Uses pure strength to dominate.", "Great at crowd control."},
Material.DIAMOND_HELMET, Material.DIAMOND_CHESTPLATE, Material.DIAMOND_LEGGINGS, Material.DIAMOND_BOOTS,
null));
AddClass(new PvpClass(this, 4, ClassType.Mage,
new String[] { "Trained in the ancient arts.", "Able to adapt to many roles in combat."},
Material.GOLD_HELMET, Material.GOLD_CHESTPLATE, Material.GOLD_LEGGINGS, Material.GOLD_BOOTS,
null));
AddClass(new PvpClass(this, 5, ClassType.Assassin,
new String[] { "Extremely nimble and smart.", "Excels at ambushing and takedowns.", "", "Permanent Speed II" },
Material.LEATHER_HELMET, Material.LEATHER_CHESTPLATE, Material.LEATHER_LEGGINGS, Material.LEATHER_BOOTS,
null));
/*
AddClass(new PvpClass(this, 6, ClassType.Shapeshifter,
new String[] { "Able to transform into various creatures." },
Material.LEATHER_HELMET, Material.LEATHER_CHESTPLATE, Material.LEATHER_LEGGINGS, Material.LEATHER_BOOTS,
Color.fromRGB(20, 100, 0)));
*/
List<ClassToken> classTokens = new ArrayList<ClassToken>();
for (IPvpClass pvpClass : _classes.values())
{
ClassToken classToken = new ClassToken();
classToken.Name = pvpClass.GetName();
classToken.SalesPackage = new GameSalesPackageToken();
classToken.SalesPackage.Gems = pvpClass.GetCost();
classTokens.add(classToken);
}
for (ClassToken classToken : _repository.GetClasses(classTokens))
{
if (_classes.containsKey(classToken.Name))
{
_classes.get(classToken.Name).Update(classToken);
_classSalesPackageIdMap.put(classToken.SalesPackage.GameSalesPackageId, _classes.get(classToken.Name));
}
}
}
public IPvpClass GetClass(String className)
{
return _classes.get(className);
}
public IPvpClass GetClass(int id)
{
return _classSalesPackageIdMap.get(id);
}
public Collection<IPvpClass> GetAllClasses()
{
return _classes.values();
}
public void AddClass(PvpClass newClass)
{
_classes.put(newClass.GetName(), newClass);
}
@Override
public Collection<IPvpClass> GetGameClasses()
{
return _classes.values();
}
@EventHandler
public void update(UpdateEvent event)
{
if (event.getType() != UpdateType.FAST)
return;
for (IPvpClass cur : _classes.values())
cur.checkEquip();
}
public SkillFactory GetSkillFactory()
{
return _skillFactory;
}
public ClassRestore GetRestore()
{
if (_classRestore == null)
_classRestore = new ClassRestore(_plugin, this, _skillFactory);
return _classRestore;
}
@Override
protected ClientClass AddPlayer(String player)
{
return new ClientClass(this, _skillFactory, _clientManager.Get(player), _donationManager.Get(player), null);
}
public ClassRepository GetRepository()
{
return _repository;
}
}