194 lines
5.9 KiB
Java
194 lines
5.9 KiB
Java
package mineplex.minecraft.game.classcombat.Class;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.List;
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import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
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import mineplex.minecraft.game.classcombat.Class.repository.ClassRepository;
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import mineplex.minecraft.game.classcombat.Class.repository.token.ClassToken;
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import mineplex.minecraft.game.classcombat.Class.repository.token.ClientClassTokenWrapper;
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import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
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import mineplex.core.MiniClientPlugin;
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import mineplex.core.account.CoreClientManager;
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import mineplex.core.account.event.ClientWebResponseEvent;
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import mineplex.core.donation.DonationManager;
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import mineplex.core.donation.repository.GameSalesPackageToken;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.core.updater.UpdateType;
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import org.bukkit.Material;
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import org.bukkit.craftbukkit.libs.com.google.gson.Gson;
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import org.bukkit.event.EventHandler;
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import org.bukkit.plugin.java.JavaPlugin;
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public class ClassManager extends MiniClientPlugin<ClientClass> implements IClassFactory
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{
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private CoreClientManager _clientManager;
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private DonationManager _donationManager;
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private SkillFactory _skillFactory;
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private ClassRepository _repository;
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private HashMap<String, IPvpClass> _classes;
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private HashMap<Integer, IPvpClass> _classSalesPackageIdMap;
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private ClassRestore _classRestore;
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private Object _clientLock = new Object();
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public ClassManager(JavaPlugin plugin, CoreClientManager clientManager, DonationManager donationManager, SkillFactory skillFactory, String webAddress)
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{
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super("Class Manager", plugin);
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_plugin = plugin;
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_clientManager = clientManager;
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_donationManager = donationManager;
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_skillFactory = skillFactory;
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_repository = new ClassRepository(webAddress);
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_classes = new HashMap<String, IPvpClass>();
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_classSalesPackageIdMap = new HashMap<Integer, IPvpClass>();
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PopulateClasses();
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}
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@EventHandler
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public void OnClientWebResponse(ClientWebResponseEvent event)
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{
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ClientClassTokenWrapper token = new Gson().fromJson(event.GetResponse(), ClientClassTokenWrapper.class);
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LoadClassBuilds(token);
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}
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private void LoadClassBuilds(ClientClassTokenWrapper token)
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{
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synchronized (_clientLock)
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{
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Set(token.Name, new ClientClass(this, _skillFactory, _clientManager.Get(token.Name), _donationManager.Get(token.Name), token.DonorToken));
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}
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}
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public ClientClass Get(String name)
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{
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synchronized (_clientLock)
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{
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return super.Get(name);
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}
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}
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private void PopulateClasses()
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{
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_classes.clear();
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AddClass(new PvpClass(this, -1, ClassType.Knight,
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new String[] { "Trained in the arts of melee combat.", "Able to stand his ground against foes."},
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Material.IRON_HELMET, Material.IRON_CHESTPLATE, Material.IRON_LEGGINGS, Material.IRON_BOOTS,
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null));
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AddClass(new PvpClass(this, -1, ClassType.Ranger,
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new String[] { "Mastery with a Bow and Arrow.", "Adept in Wilderness Survival" },
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Material.CHAINMAIL_HELMET, Material.CHAINMAIL_CHESTPLATE, Material.CHAINMAIL_LEGGINGS, Material.CHAINMAIL_BOOTS,
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null));
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AddClass(new PvpClass(this, 3, ClassType.Brute,
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new String[] { "Uses pure strength to dominate.", "Great at crowd control."},
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Material.DIAMOND_HELMET, Material.DIAMOND_CHESTPLATE, Material.DIAMOND_LEGGINGS, Material.DIAMOND_BOOTS,
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null));
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AddClass(new PvpClass(this, 4, ClassType.Mage,
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new String[] { "Trained in the ancient arts.", "Able to adapt to many roles in combat."},
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Material.GOLD_HELMET, Material.GOLD_CHESTPLATE, Material.GOLD_LEGGINGS, Material.GOLD_BOOTS,
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null));
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AddClass(new PvpClass(this, 5, ClassType.Assassin,
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new String[] { "Extremely nimble and smart.", "Excels at ambushing and takedowns.", "", "Permanent Speed II" },
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Material.LEATHER_HELMET, Material.LEATHER_CHESTPLATE, Material.LEATHER_LEGGINGS, Material.LEATHER_BOOTS,
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null));
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/*
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AddClass(new PvpClass(this, 6, ClassType.Shapeshifter,
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new String[] { "Able to transform into various creatures." },
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Material.LEATHER_HELMET, Material.LEATHER_CHESTPLATE, Material.LEATHER_LEGGINGS, Material.LEATHER_BOOTS,
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Color.fromRGB(20, 100, 0)));
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*/
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List<ClassToken> classTokens = new ArrayList<ClassToken>();
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for (IPvpClass pvpClass : _classes.values())
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{
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ClassToken classToken = new ClassToken();
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classToken.Name = pvpClass.GetName();
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classToken.SalesPackage = new GameSalesPackageToken();
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classToken.SalesPackage.Gems = pvpClass.GetCost();
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classTokens.add(classToken);
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}
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for (ClassToken classToken : _repository.GetClasses(classTokens))
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{
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if (_classes.containsKey(classToken.Name))
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{
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_classes.get(classToken.Name).Update(classToken);
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_classSalesPackageIdMap.put(classToken.SalesPackage.GameSalesPackageId, _classes.get(classToken.Name));
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}
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}
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}
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public IPvpClass GetClass(String className)
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{
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return _classes.get(className);
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}
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public IPvpClass GetClass(int id)
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{
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return _classSalesPackageIdMap.get(id);
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}
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public Collection<IPvpClass> GetAllClasses()
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{
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return _classes.values();
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}
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public void AddClass(PvpClass newClass)
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{
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_classes.put(newClass.GetName(), newClass);
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}
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@Override
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public Collection<IPvpClass> GetGameClasses()
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{
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return _classes.values();
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}
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@EventHandler
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public void update(UpdateEvent event)
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{
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if (event.getType() != UpdateType.FAST)
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return;
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for (IPvpClass cur : _classes.values())
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cur.checkEquip();
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}
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public SkillFactory GetSkillFactory()
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{
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return _skillFactory;
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}
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public ClassRestore GetRestore()
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{
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if (_classRestore == null)
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_classRestore = new ClassRestore(_plugin, this, _skillFactory);
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return _classRestore;
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}
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@Override
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protected ClientClass AddPlayer(String player)
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{
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return new ClientClass(this, _skillFactory, _clientManager.Get(player), _donationManager.Get(player), null);
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}
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public ClassRepository GetRepository()
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{
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return _repository;
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}
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}
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