2013-08-27 17:14:08 +02:00
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namespace LOC.Core.Model.Server.PvpServer
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{
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public class CustomBuild
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{
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public int CustomBuildId { get; set; }
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public Account.Account Account { get; set; }
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public string Name { get; set; }
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public bool Active { get; set; }
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public int CustomBuildNumber { get; set; }
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public int SkillTokensBalance { get; set; }
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public int ItemTokensBalance { get; set; }
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2014-03-28 03:17:31 +01:00
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public string PvpClass { get; set; }
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2013-08-27 17:14:08 +02:00
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2014-03-28 03:17:31 +01:00
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public string SwordSkill { get; set; }
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public int SwordSkillLevel { get; set; }
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2013-08-27 17:14:08 +02:00
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2014-03-28 03:17:31 +01:00
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public string AxeSkill { get; set; }
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public int AxeSkillLevel { get; set; }
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2013-08-27 17:14:08 +02:00
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2014-03-28 03:17:31 +01:00
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public string BowSkill { get; set; }
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public int BowSkillLevel { get; set; }
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2013-08-27 17:14:08 +02:00
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2014-03-28 03:17:31 +01:00
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public string ClassPassiveASkill { get; set; }
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public int ClassPassiveASkillLevel { get; set; }
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2013-08-27 17:14:08 +02:00
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2014-03-28 03:17:31 +01:00
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public string ClassPassiveBSkill { get; set; }
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public int ClassPassiveBSkillLevel { get; set; }
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public string GlobalPassiveSkill { get; set; }
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public int GlobalPassiveSkillLevel { get; set; }
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2013-08-27 17:14:08 +02:00
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public string Slot1Material { get; set; }
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public int Slot1Amount { get; set; }
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public string Slot2Material { get; set; }
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public int Slot2Amount { get; set; }
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public string Slot3Material { get; set; }
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public int Slot3Amount { get; set; }
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public string Slot4Material { get; set; }
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public int Slot4Amount { get; set; }
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public string Slot5Material { get; set; }
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public int Slot5Amount { get; set; }
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public string Slot6Material { get; set; }
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public int Slot6Amount { get; set; }
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public string Slot7Material { get; set; }
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public int Slot7Amount { get; set; }
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public string Slot8Material { get; set; }
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public int Slot8Amount { get; set; }
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public string Slot9Material { get; set; }
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public int Slot9Amount { get; set; }
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}
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}
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