2014-04-02 12:22:21 +02:00
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package mineplex.minecraft.game.classcombat.Skill;
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import mineplex.core.common.util.NautHashMap;
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import mineplex.core.common.util.UtilBlock;
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import mineplex.core.common.util.UtilEnt;
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import mineplex.core.common.util.UtilEvent;
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import mineplex.core.common.util.UtilGear;
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import mineplex.core.common.util.UtilEvent.ActionType;
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2014-04-11 02:33:56 +02:00
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import mineplex.core.common.util.UtilPlayer;
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2014-04-02 12:22:21 +02:00
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import mineplex.core.recharge.Recharge;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
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import org.bukkit.Material;
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2014-08-14 01:57:37 +02:00
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import org.bukkit.craftbukkit.v1_7_R4.entity.CraftEntity;
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2014-04-02 12:22:21 +02:00
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityShootBowEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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public abstract class SkillChargeBow extends SkillCharge implements Listener
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{
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protected boolean _canChargeInWater;
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protected boolean _canChargeInAir;
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public SkillChargeBow(SkillFactory skills, String name, ClassType classType,
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SkillType skillType, int cost, int maxLevel,
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float base, float boost, boolean inWater, boolean inAir)
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{
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super(skills, name, classType, skillType, cost, maxLevel, base, boost);
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_canChargeInWater = inWater;
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_canChargeInAir = inAir;
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}
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@EventHandler
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public void ChargeBowInit(PlayerInteractEvent event)
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{
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Player player = event.getPlayer();
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if (!UtilGear.isMat(event.getItem(), Material.BOW))
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return;
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if (!UtilEvent.isAction(event, ActionType.R))
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return;
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if (!player.getInventory().contains(Material.ARROW))
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return;
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//Flags
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if (!_canChargeInAir && !UtilEnt.isGrounded(player))
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return;
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if (!_canChargeInWater && player.getLocation().getBlock().isLiquid())
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return;
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if (UtilBlock.usable(event.getClickedBlock()))
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return;
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//Level
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int level = getLevel(player);
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if (level == 0) return;
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//Start Charge
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_charge.put(player, 0f);
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}
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@EventHandler
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public void ChargeBow(UpdateEvent event)
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{
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if (event.getType() != UpdateType.TICK)
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return;
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for (Player cur : GetUsers())
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{
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//Not Charging
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if (!_charge.containsKey(cur))
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continue;
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//Level
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int level = getLevel(cur);
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if (level == 0)
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{
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_charge.remove(cur);
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continue;
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}
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//No Longer Holding Bow
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if (!UtilGear.isMat(cur.getItemInHand(), Material.BOW))
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{
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_charge.remove(cur);
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continue;
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}
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2014-04-09 11:50:37 +02:00
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// Client sends a packet when you stop charging a bow and sets this datawatcher value.
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2014-04-11 02:33:56 +02:00
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if (!UtilPlayer.isChargingBow(cur))
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{
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_charge.remove(cur);
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2014-04-09 11:50:37 +02:00
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continue;
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2014-04-11 02:33:56 +02:00
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}
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2014-04-09 11:50:37 +02:00
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2014-04-02 12:22:21 +02:00
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//Flags
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if (!_canChargeInAir && !UtilEnt.isGrounded(cur))
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continue;
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if (!_canChargeInWater && cur.getLocation().getBlock().isLiquid())
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continue;
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float charge = _charge.get(cur);
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//Increase Charge
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charge = Math.min(1f, charge + _rateBase + (_rateBoost * level));
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_charge.put(cur, charge);
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//Display
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DisplayProgress(cur, GetName(), charge);
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}
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}
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@EventHandler
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public void TriggerBow(EntityShootBowEvent event)
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{
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if (!(event.getEntity() instanceof Player))
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return;
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if (!(event.getProjectile() instanceof Arrow))
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return;
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Player player = (Player)event.getEntity();
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if (!_charge.containsKey(player))
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return;
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DoSkill(player, _charge.remove(player), (Arrow)event.getProjectile());
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}
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public void DoSkill(Player player, float charge, Arrow arrow)
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{
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player.setExp(0f);
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DoSkillCustom(player, charge, arrow);
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}
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public abstract void DoSkillCustom(Player player, float charge, Arrow arrow);
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@Override
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public void Reset(Player player)
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{
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_charge.remove(player);
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}
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}
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