Added ms skins to their own chest, and added chest to page

This commit is contained in:
LCastr0 2016-12-29 17:58:48 -02:00
parent 36303a0fe8
commit 025a43b519
2 changed files with 25 additions and 10 deletions

View File

@ -375,7 +375,7 @@ public class RewardManager
addGadget(Type.NORMAL, getGadget(ParticlePartyTime.class), rarity, 12); addGadget(Type.NORMAL, getGadget(ParticlePartyTime.class), rarity, 12);
//Game Modifiers MineStrike //Game Modifiers MineStrike
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.AWP_Asiimov, rarity, 200); /*addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.AWP_Asiimov, rarity, 200);
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.P90_Asiimov, rarity, 200); addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.P90_Asiimov, rarity, 200);
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.SSG_08_Blood_in_the_Water, rarity, 50); addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.SSG_08_Blood_in_the_Water, rarity, 50);
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.Galil_AR_Eco, rarity, 20); addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.Galil_AR_Eco, rarity, 20);
@ -386,7 +386,15 @@ public class RewardManager
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.PP_Bizon_Streak, rarity, 40); addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.PP_Bizon_Streak, rarity, 40);
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.CZ75_Auto_Tigris, rarity, 100); addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.CZ75_Auto_Tigris, rarity, 100);
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.Steyr_AUG_Torque, rarity, 30); addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.Steyr_AUG_Torque, rarity, 30);
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.XM1014_Tranquility, rarity, 30); addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.XM1014_Tranquility, rarity, 30);*/
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.SSG_08_Blood_in_the_Water, rarity, 150, 1000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Galil_AR_Eco, rarity, 150, 1000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Nova_Koi, rarity, 100, 1000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_M9_Bayonette_Fade, rarity, 30, 2500);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.PP_Bizon_Streak, rarity, 150, 1000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.CZ75_Auto_Tigris, rarity, 100, 1000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.XM1014_Tranquility, rarity, 100, 1000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Desert_Eagle_Golden_Gun, rarity, 30, 2500);
// VALENTINES // VALENTINES
@ -551,7 +559,7 @@ public class RewardManager
addGadget(Type.NORMAL, getGadget(WinEffectRiseOfTheElderGuardian.class), rarity, 4); addGadget(Type.NORMAL, getGadget(WinEffectRiseOfTheElderGuardian.class), rarity, 4);
//GameModifier MineStrike //GameModifier MineStrike
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.AWP_Asiimov, rarity, 8); /*addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.AWP_Asiimov, rarity, 8);
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.P90_Asiimov, rarity, 8); addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.P90_Asiimov, rarity, 8);
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.Desert_Eagle_Blaze, rarity, 10); addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.Desert_Eagle_Blaze, rarity, 10);
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.Glock_18_Fade, rarity, 20); addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.Glock_18_Fade, rarity, 20);
@ -560,7 +568,15 @@ public class RewardManager
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.P250_Muertos, rarity, 20); addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.P250_Muertos, rarity, 20);
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.FAMAS_Pulse, rarity, 33); addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.FAMAS_Pulse, rarity, 33);
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.SG553_Pulse, rarity, 33); addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.SG553_Pulse, rarity, 33);
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.AK_47_Vulcan, rarity, 5); addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.AK_47_Vulcan, rarity, 5);*/
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Desert_Eagle_Blaze, rarity, 100, 5000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Glock_18_Fade, rarity, 100, 5000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.P250_Muertos, rarity, 100, 5000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Vulcan, rarity, 100, 5000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Counter_Terrorist_Sword, rarity, 50, 6500);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Terrorist_Sword, rarity, 50, 6500);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_M9_Bayonette_Glass, rarity, 50, 6500);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Guardian, rarity, 10, 7500);
//WINTER //WINTER

View File

@ -356,8 +356,7 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
gingerbreadLore.add(ChatColor.RESET + "or Purchase at: " + C.cYellow + "www.mineplex.com/shop"); gingerbreadLore.add(ChatColor.RESET + "or Purchase at: " + C.cYellow + "www.mineplex.com/shop");
} }
// Minestrike Chests not being released in this update! List<String> minestrikeLore = Lists.newArrayList();
/*List<String> minestrikeLore = Lists.newArrayList();
minestrikeLore.add(" "); minestrikeLore.add(" ");
minestrikeLore.add(F.value("Minestrike Chests Owned", "" + minestrikeCount)); minestrikeLore.add(F.value("Minestrike Chests Owned", "" + minestrikeCount));
minestrikeLore.add(" "); minestrikeLore.add(" ");
@ -372,7 +371,7 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
minestrikeLore.add(ChatColor.RESET + "Click to craft for " + C.cAqua + "20000 Treasure Shards"); minestrikeLore.add(ChatColor.RESET + "Click to craft for " + C.cAqua + "20000 Treasure Shards");
minestrikeLore.add(" "); minestrikeLore.add(" ");
minestrikeLore.add(ChatColor.RESET + "or Purchase at: " + C.cYellow + "www.mineplex.com/shop"); minestrikeLore.add(ChatColor.RESET + "or Purchase at: " + C.cYellow + "www.mineplex.com/shop");
}*/ }
ShopItem shards = new ShopItem(Material.PRISMARINE_SHARD, C.cAqua + C.Bold + treasureShards + " Treasure Shards", shardLore.toArray(new String[0]), 0, false); ShopItem shards = new ShopItem(Material.PRISMARINE_SHARD, C.cAqua + C.Bold + treasureShards + " Treasure Shards", shardLore.toArray(new String[0]), 0, false);
@ -382,7 +381,7 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
ShopItem legendary = new ShopItem(Material.ENDER_CHEST, C.cRed + C.Bold + "Mythical Treasure", legendaryLore.toArray(new String[0]), 0, false, false); ShopItem legendary = new ShopItem(Material.ENDER_CHEST, C.cRed + C.Bold + "Mythical Treasure", legendaryLore.toArray(new String[0]), 0, false, false);
ItemStack illuminated = new ShopItem(Material.SEA_LANTERN, C.cDAqua + C.Bold + "Illuminated Treasure", illuminatedLore.toArray(new String[0]), 0, false, false); ItemStack illuminated = new ShopItem(Material.SEA_LANTERN, C.cDAqua + C.Bold + "Illuminated Treasure", illuminatedLore.toArray(new String[0]), 0, false, false);
ItemStack omega = SkinData.OMEGA_CHEST.getSkull(C.cAquaB + "Omega Treasure", omegaLore); ItemStack omega = SkinData.OMEGA_CHEST.getSkull(C.cAquaB + "Omega Treasure", omegaLore);
//ItemStack minestrike = new ShopItem(Material.GLASS, C.cGoldB + "Minestrike Treasure", minestrikeLore.toArray(new String[0]), 0, false, false); ItemStack minestrike = new ShopItem(Material.GLASS, C.cGoldB + "Minestrike Treasure", minestrikeLore.toArray(new String[0]), 0, false, false);
// Seasonal chests // Seasonal chests
ItemStack christmas = SkinData.PRESENT.getSkull(C.cDGreen + C.Bold + "Winter Holiday Treasure", christmasLore); ItemStack christmas = SkinData.PRESENT.getSkull(C.cDGreen + C.Bold + "Winter Holiday Treasure", christmasLore);
@ -403,7 +402,7 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
TreasurePageItem mythicalTreasureItem = new TreasurePageItem(legendary, legendaryCount, TreasureType.MYTHICAL); TreasurePageItem mythicalTreasureItem = new TreasurePageItem(legendary, legendaryCount, TreasureType.MYTHICAL);
TreasurePageItem illuminatedTreasureItem = new TreasurePageItem(illuminated, illuminatedCount, TreasureType.ILLUMINATED); TreasurePageItem illuminatedTreasureItem = new TreasurePageItem(illuminated, illuminatedCount, TreasureType.ILLUMINATED);
TreasurePageItem omegaTreasureItem = new TreasurePageItem(omega, omegaCount, TreasureType.OMEGA); TreasurePageItem omegaTreasureItem = new TreasurePageItem(omega, omegaCount, TreasureType.OMEGA);
//TreasurePageItem minestrikeTreasureItem = new TreasurePageItem(minestrike, minestrikeCount, TreasureType.MINESTRIKE); TreasurePageItem minestrikeTreasureItem = new TreasurePageItem(minestrike, minestrikeCount, TreasureType.MINESTRIKE);
// Seasonal chests // Seasonal chests
TreasurePageItem winterTreasureItem = new TreasurePageItem(christmas, christmasCount, TreasureType.CHRISTMAS); TreasurePageItem winterTreasureItem = new TreasurePageItem(christmas, christmasCount, TreasureType.CHRISTMAS);
@ -418,7 +417,7 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
_normalTreasures.add(mythicalTreasureItem); _normalTreasures.add(mythicalTreasureItem);
_normalTreasures.add(illuminatedTreasureItem); _normalTreasures.add(illuminatedTreasureItem);
_normalTreasures.add(omegaTreasureItem); _normalTreasures.add(omegaTreasureItem);
//_normalTreasures.add(minestrikeTreasureItem); _normalTreasures.add(minestrikeTreasureItem);
_seasonalTreasures.add(winterTreasureItem); _seasonalTreasures.add(winterTreasureItem);
_seasonalTreasures.add(freedomTreasureItem); _seasonalTreasures.add(freedomTreasureItem);