Added ms skins to their own chest, and added chest to page
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36303a0fe8
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@ -375,7 +375,7 @@ public class RewardManager
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addGadget(Type.NORMAL, getGadget(ParticlePartyTime.class), rarity, 12);
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addGadget(Type.NORMAL, getGadget(ParticlePartyTime.class), rarity, 12);
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//Game Modifiers MineStrike
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//Game Modifiers MineStrike
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.AWP_Asiimov, rarity, 200);
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/*addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.AWP_Asiimov, rarity, 200);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.P90_Asiimov, rarity, 200);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.P90_Asiimov, rarity, 200);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.SSG_08_Blood_in_the_Water, rarity, 50);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.SSG_08_Blood_in_the_Water, rarity, 50);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.Galil_AR_Eco, rarity, 20);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.Galil_AR_Eco, rarity, 20);
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@ -386,7 +386,15 @@ public class RewardManager
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.PP_Bizon_Streak, rarity, 40);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.PP_Bizon_Streak, rarity, 40);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.CZ75_Auto_Tigris, rarity, 100);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.CZ75_Auto_Tigris, rarity, 100);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.Steyr_AUG_Torque, rarity, 30);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.Steyr_AUG_Torque, rarity, 30);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.XM1014_Tranquility, rarity, 30);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.XM1014_Tranquility, rarity, 30);*/
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.SSG_08_Blood_in_the_Water, rarity, 150, 1000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Galil_AR_Eco, rarity, 150, 1000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Nova_Koi, rarity, 100, 1000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_M9_Bayonette_Fade, rarity, 30, 2500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.PP_Bizon_Streak, rarity, 150, 1000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.CZ75_Auto_Tigris, rarity, 100, 1000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.XM1014_Tranquility, rarity, 100, 1000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Desert_Eagle_Golden_Gun, rarity, 30, 2500);
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// VALENTINES
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// VALENTINES
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@ -551,7 +559,7 @@ public class RewardManager
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addGadget(Type.NORMAL, getGadget(WinEffectRiseOfTheElderGuardian.class), rarity, 4);
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addGadget(Type.NORMAL, getGadget(WinEffectRiseOfTheElderGuardian.class), rarity, 4);
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//GameModifier MineStrike
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//GameModifier MineStrike
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.AWP_Asiimov, rarity, 8);
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/*addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.AWP_Asiimov, rarity, 8);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.P90_Asiimov, rarity, 8);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.P90_Asiimov, rarity, 8);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.Desert_Eagle_Blaze, rarity, 10);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.Desert_Eagle_Blaze, rarity, 10);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.Glock_18_Fade, rarity, 20);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.Glock_18_Fade, rarity, 20);
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@ -560,7 +568,15 @@ public class RewardManager
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.P250_Muertos, rarity, 20);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.P250_Muertos, rarity, 20);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.FAMAS_Pulse, rarity, 33);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.FAMAS_Pulse, rarity, 33);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.SG553_Pulse, rarity, 33);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.SG553_Pulse, rarity, 33);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.AK_47_Vulcan, rarity, 5);
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.AK_47_Vulcan, rarity, 5);*/
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Desert_Eagle_Blaze, rarity, 100, 5000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Glock_18_Fade, rarity, 100, 5000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.P250_Muertos, rarity, 100, 5000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Vulcan, rarity, 100, 5000);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Counter_Terrorist_Sword, rarity, 50, 6500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Terrorist_Sword, rarity, 50, 6500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_M9_Bayonette_Glass, rarity, 50, 6500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Guardian, rarity, 10, 7500);
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//WINTER
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//WINTER
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@ -356,8 +356,7 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
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gingerbreadLore.add(ChatColor.RESET + "or Purchase at: " + C.cYellow + "www.mineplex.com/shop");
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gingerbreadLore.add(ChatColor.RESET + "or Purchase at: " + C.cYellow + "www.mineplex.com/shop");
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}
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}
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// Minestrike Chests not being released in this update!
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List<String> minestrikeLore = Lists.newArrayList();
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/*List<String> minestrikeLore = Lists.newArrayList();
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minestrikeLore.add(" ");
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minestrikeLore.add(" ");
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minestrikeLore.add(F.value("Minestrike Chests Owned", "" + minestrikeCount));
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minestrikeLore.add(F.value("Minestrike Chests Owned", "" + minestrikeCount));
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minestrikeLore.add(" ");
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minestrikeLore.add(" ");
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@ -372,7 +371,7 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
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minestrikeLore.add(ChatColor.RESET + "Click to craft for " + C.cAqua + "20000 Treasure Shards");
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minestrikeLore.add(ChatColor.RESET + "Click to craft for " + C.cAqua + "20000 Treasure Shards");
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minestrikeLore.add(" ");
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minestrikeLore.add(" ");
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minestrikeLore.add(ChatColor.RESET + "or Purchase at: " + C.cYellow + "www.mineplex.com/shop");
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minestrikeLore.add(ChatColor.RESET + "or Purchase at: " + C.cYellow + "www.mineplex.com/shop");
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}*/
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}
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ShopItem shards = new ShopItem(Material.PRISMARINE_SHARD, C.cAqua + C.Bold + treasureShards + " Treasure Shards", shardLore.toArray(new String[0]), 0, false);
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ShopItem shards = new ShopItem(Material.PRISMARINE_SHARD, C.cAqua + C.Bold + treasureShards + " Treasure Shards", shardLore.toArray(new String[0]), 0, false);
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@ -382,7 +381,7 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
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ShopItem legendary = new ShopItem(Material.ENDER_CHEST, C.cRed + C.Bold + "Mythical Treasure", legendaryLore.toArray(new String[0]), 0, false, false);
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ShopItem legendary = new ShopItem(Material.ENDER_CHEST, C.cRed + C.Bold + "Mythical Treasure", legendaryLore.toArray(new String[0]), 0, false, false);
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ItemStack illuminated = new ShopItem(Material.SEA_LANTERN, C.cDAqua + C.Bold + "Illuminated Treasure", illuminatedLore.toArray(new String[0]), 0, false, false);
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ItemStack illuminated = new ShopItem(Material.SEA_LANTERN, C.cDAqua + C.Bold + "Illuminated Treasure", illuminatedLore.toArray(new String[0]), 0, false, false);
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ItemStack omega = SkinData.OMEGA_CHEST.getSkull(C.cAquaB + "Omega Treasure", omegaLore);
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ItemStack omega = SkinData.OMEGA_CHEST.getSkull(C.cAquaB + "Omega Treasure", omegaLore);
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//ItemStack minestrike = new ShopItem(Material.GLASS, C.cGoldB + "Minestrike Treasure", minestrikeLore.toArray(new String[0]), 0, false, false);
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ItemStack minestrike = new ShopItem(Material.GLASS, C.cGoldB + "Minestrike Treasure", minestrikeLore.toArray(new String[0]), 0, false, false);
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// Seasonal chests
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// Seasonal chests
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ItemStack christmas = SkinData.PRESENT.getSkull(C.cDGreen + C.Bold + "Winter Holiday Treasure", christmasLore);
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ItemStack christmas = SkinData.PRESENT.getSkull(C.cDGreen + C.Bold + "Winter Holiday Treasure", christmasLore);
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@ -403,7 +402,7 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
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TreasurePageItem mythicalTreasureItem = new TreasurePageItem(legendary, legendaryCount, TreasureType.MYTHICAL);
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TreasurePageItem mythicalTreasureItem = new TreasurePageItem(legendary, legendaryCount, TreasureType.MYTHICAL);
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TreasurePageItem illuminatedTreasureItem = new TreasurePageItem(illuminated, illuminatedCount, TreasureType.ILLUMINATED);
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TreasurePageItem illuminatedTreasureItem = new TreasurePageItem(illuminated, illuminatedCount, TreasureType.ILLUMINATED);
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TreasurePageItem omegaTreasureItem = new TreasurePageItem(omega, omegaCount, TreasureType.OMEGA);
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TreasurePageItem omegaTreasureItem = new TreasurePageItem(omega, omegaCount, TreasureType.OMEGA);
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//TreasurePageItem minestrikeTreasureItem = new TreasurePageItem(minestrike, minestrikeCount, TreasureType.MINESTRIKE);
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TreasurePageItem minestrikeTreasureItem = new TreasurePageItem(minestrike, minestrikeCount, TreasureType.MINESTRIKE);
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// Seasonal chests
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// Seasonal chests
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TreasurePageItem winterTreasureItem = new TreasurePageItem(christmas, christmasCount, TreasureType.CHRISTMAS);
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TreasurePageItem winterTreasureItem = new TreasurePageItem(christmas, christmasCount, TreasureType.CHRISTMAS);
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@ -418,7 +417,7 @@ public class TreasurePage extends ShopPageBase<TreasureManager, TreasureShop>
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_normalTreasures.add(mythicalTreasureItem);
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_normalTreasures.add(mythicalTreasureItem);
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_normalTreasures.add(illuminatedTreasureItem);
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_normalTreasures.add(illuminatedTreasureItem);
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_normalTreasures.add(omegaTreasureItem);
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_normalTreasures.add(omegaTreasureItem);
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//_normalTreasures.add(minestrikeTreasureItem);
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_normalTreasures.add(minestrikeTreasureItem);
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_seasonalTreasures.add(winterTreasureItem);
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_seasonalTreasures.add(winterTreasureItem);
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_seasonalTreasures.add(freedomTreasureItem);
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_seasonalTreasures.add(freedomTreasureItem);
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