increased food and weapons
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376824edfc
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@ -1732,23 +1732,26 @@ public class SurvivalGames extends SoloGame
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private void setupLoot()
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{
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// Food
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_baseLoot.registerLoot(new RandomItem(Material.RAW_FISH, 30, 1, 2));
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_baseLoot.registerLoot(new RandomItem(Material.RAW_BEEF, 30, 1, 2));
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_baseLoot.registerLoot(new RandomItem(Material.RAW_CHICKEN, 30, 1, 2));
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_baseLoot.registerLoot(new RandomItem(Material.POTATO_ITEM, 30, 1, 2));
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_baseLoot.registerLoot(new RandomItem(Material.CARROT_ITEM, 30, 1, 2));
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_baseLoot.registerLoot(new RandomItem(Material.RED_MUSHROOM, 15, 1, 2));
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_baseLoot.registerLoot(new RandomItem(Material.BROWN_MUSHROOM, 15, 1, 2));
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_baseLoot.registerLoot(new RandomItem(Material.WHEAT, 30, 1, 2));
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_baseLoot.registerLoot(new RandomItem(Material.APPLE, 30, 1, 2));
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_baseLoot.registerLoot(new RandomItem(Material.PORK, 30, 1, 2));
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_baseLoot.registerLoot(new RandomItem(new ItemStack(Material.INK_SACK, 1, (short) 3), 30, 1, 2)); // Cocoa beans
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_baseLoot.registerLoot(new RandomItem(Material.ROTTEN_FLESH, 40, 1, 2));
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_baseLoot.registerLoot(new RandomItem(Material.BAKED_POTATO, 30, 1, 3));
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_baseLoot.registerLoot(new RandomItem(Material.COOKED_BEEF, 30, 1, 2));
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_baseLoot.registerLoot(new RandomItem(Material.COOKED_CHICKEN, 30, 1, 2));
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_baseLoot.registerLoot(new RandomItem(Material.RAW_FISH, 30, 1, 5));
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_baseLoot.registerLoot(new RandomItem(Material.RAW_BEEF, 30, 1, 5));
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_baseLoot.registerLoot(new RandomItem(Material.RAW_CHICKEN, 30, 1, 5));
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_baseLoot.registerLoot(new RandomItem(Material.POTATO_ITEM, 30, 1, 5));
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_baseLoot.registerLoot(new RandomItem(Material.CARROT_ITEM, 30, 1, 5));
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_baseLoot.registerLoot(new RandomItem(Material.RED_MUSHROOM, 15, 1, 5));
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_baseLoot.registerLoot(new RandomItem(Material.BROWN_MUSHROOM, 15, 1, 5));
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_baseLoot.registerLoot(new RandomItem(Material.WHEAT, 30, 1, 6));
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_baseLoot.registerLoot(new RandomItem(Material.APPLE, 30, 1, 5));
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_baseLoot.registerLoot(new RandomItem(Material.PORK, 30, 1, 5));
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_baseLoot.registerLoot(new RandomItem(Material.ROTTEN_FLESH, 40, 1, 6));
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// Weapons
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_baseLoot.registerLoot(new RandomItem(Material.WOOD_AXE, 40));
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_baseLoot.registerLoot(new RandomItem(Material.WOOD_SWORD, 35));
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_baseLoot.registerLoot(new RandomItem(Material.STONE_AXE, 30));
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_baseLoot.registerLoot(new RandomItem(Material.WOOD_AXE, 80));
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_baseLoot.registerLoot(new RandomItem(Material.WOOD_SWORD, 70));
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_baseLoot.registerLoot(new RandomItem(Material.STONE_AXE, 60));
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_baseLoot.registerLoot(new RandomItem(Material.STONE_SWORD, 50));
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// Leather armor
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_baseLoot.registerLoot(new RandomItem(Material.LEATHER_BOOTS, 30));
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@ -1781,15 +1784,15 @@ public class SurvivalGames extends SoloGame
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_spawnLoot.cloneLoot(_baseLoot);
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// Food
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_spawnLoot.registerLoot(new RandomItem(Material.BAKED_POTATO, 30, 1, 2));
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_spawnLoot.registerLoot(new RandomItem(Material.BAKED_POTATO, 30, 1, 5));
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_spawnLoot.registerLoot(new RandomItem(Material.CAKE, 30));
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_spawnLoot.registerLoot(new RandomItem(Material.COOKED_BEEF, 30, 1, 2));
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_spawnLoot.registerLoot(new RandomItem(Material.COOKED_CHICKEN, 30, 1, 2));
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_spawnLoot.registerLoot(new RandomItem(Material.COOKED_FISH, 30, 1, 2));
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_spawnLoot.registerLoot(new RandomItem(Material.GRILLED_PORK, 30, 1, 2));
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_spawnLoot.registerLoot(new RandomItem(Material.COOKED_BEEF, 30, 1, 3));
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_spawnLoot.registerLoot(new RandomItem(Material.COOKED_CHICKEN, 30, 1, 3));
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_spawnLoot.registerLoot(new RandomItem(Material.COOKED_FISH, 30, 1, 6));
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_spawnLoot.registerLoot(new RandomItem(Material.GRILLED_PORK, 30, 1, 3));
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_spawnLoot.registerLoot(new RandomItem(Material.COOKIE, 30));
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_spawnLoot.registerLoot(new RandomItem(Material.PUMPKIN_PIE, 30, 1, 2));
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_spawnLoot.registerLoot(new RandomItem(Material.APPLE, 30, 1, 2));
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_spawnLoot.registerLoot(new RandomItem(Material.PUMPKIN_PIE, 30, 1, 3));
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_spawnLoot.registerLoot(new RandomItem(Material.APPLE, 30, 2, 6));
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// Loot for chests in spawn
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// Random bowl
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@ -1797,6 +1800,7 @@ public class SurvivalGames extends SoloGame
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// Weaponry and ores
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_spawnLoot.registerLoot(new RandomItem(Material.STONE_SWORD, 30));
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_spawnLoot.registerLoot(new RandomItem(Material.IRON_AXE, 30));
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_spawnLoot.registerLoot(new RandomItem(Material.IRON_INGOT, 30, 1, 2));
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_spawnLoot.registerLoot(new RandomItem(Material.DIAMOND, 30));
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@ -1808,10 +1812,10 @@ public class SurvivalGames extends SoloGame
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// Supply crate loot
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// Diamond gear
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_crateLoot.registerLoot(new RandomItem(Material.DIAMOND_HELMET, 3));
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_crateLoot.registerLoot(new RandomItem(Material.DIAMOND_CHESTPLATE, 1));
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_crateLoot.registerLoot(new RandomItem(Material.DIAMOND_LEGGINGS, 2));
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_crateLoot.registerLoot(new RandomItem(Material.DIAMOND_BOOTS, 3));
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_crateLoot.registerLoot(new RandomItem(Material.DIAMOND_HELMET, 10));
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_crateLoot.registerLoot(new RandomItem(Material.DIAMOND_CHESTPLATE, 6));
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_crateLoot.registerLoot(new RandomItem(Material.DIAMOND_LEGGINGS, 8));
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_crateLoot.registerLoot(new RandomItem(Material.DIAMOND_BOOTS, 10));
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// Iron gear
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_crateLoot.registerLoot(new RandomItem(Material.IRON_HELMET, 30));
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@ -1834,11 +1838,11 @@ public class SurvivalGames extends SoloGame
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_cookedFurnace.registerLoot(new RandomItem(Material.IRON_INGOT, 1, 1, 1));
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// Raw furnace
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_rawFurnace.registerLoot(new RandomItem(Material.RAW_BEEF, 1, 1, 2));
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_rawFurnace.registerLoot(new RandomItem(Material.RAW_CHICKEN, 1, 1, 2));
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_rawFurnace.registerLoot(new RandomItem(Material.RAW_FISH, 1, 1, 2));
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_rawFurnace.registerLoot(new RandomItem(Material.PORK, 1, 1, 2));
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_rawFurnace.registerLoot(new RandomItem(Material.POTATO_ITEM, 1, 1, 2));
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_rawFurnace.registerLoot(new RandomItem(Material.RAW_BEEF, 1, 1, 3));
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_rawFurnace.registerLoot(new RandomItem(Material.RAW_CHICKEN, 1, 1, 3));
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_rawFurnace.registerLoot(new RandomItem(Material.RAW_FISH, 1, 1, 3));
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_rawFurnace.registerLoot(new RandomItem(Material.PORK, 1, 1, 3));
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_rawFurnace.registerLoot(new RandomItem(Material.POTATO_ITEM, 1, 1, 3));
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// Deathmatch Loot
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_deathMatchLoot.registerLoot(new RandomItem(Material.PUMPKIN_PIE, 4));
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