increased food and weapons

This commit is contained in:
Cheese 2015-03-20 22:23:25 +11:00
parent 376824edfc
commit 0a766cd7bb

View File

@ -1732,23 +1732,26 @@ public class SurvivalGames extends SoloGame
private void setupLoot()
{
// Food
_baseLoot.registerLoot(new RandomItem(Material.RAW_FISH, 30, 1, 2));
_baseLoot.registerLoot(new RandomItem(Material.RAW_BEEF, 30, 1, 2));
_baseLoot.registerLoot(new RandomItem(Material.RAW_CHICKEN, 30, 1, 2));
_baseLoot.registerLoot(new RandomItem(Material.POTATO_ITEM, 30, 1, 2));
_baseLoot.registerLoot(new RandomItem(Material.CARROT_ITEM, 30, 1, 2));
_baseLoot.registerLoot(new RandomItem(Material.RED_MUSHROOM, 15, 1, 2));
_baseLoot.registerLoot(new RandomItem(Material.BROWN_MUSHROOM, 15, 1, 2));
_baseLoot.registerLoot(new RandomItem(Material.WHEAT, 30, 1, 2));
_baseLoot.registerLoot(new RandomItem(Material.APPLE, 30, 1, 2));
_baseLoot.registerLoot(new RandomItem(Material.PORK, 30, 1, 2));
_baseLoot.registerLoot(new RandomItem(new ItemStack(Material.INK_SACK, 1, (short) 3), 30, 1, 2)); // Cocoa beans
_baseLoot.registerLoot(new RandomItem(Material.ROTTEN_FLESH, 40, 1, 2));
_baseLoot.registerLoot(new RandomItem(Material.BAKED_POTATO, 30, 1, 3));
_baseLoot.registerLoot(new RandomItem(Material.COOKED_BEEF, 30, 1, 2));
_baseLoot.registerLoot(new RandomItem(Material.COOKED_CHICKEN, 30, 1, 2));
_baseLoot.registerLoot(new RandomItem(Material.RAW_FISH, 30, 1, 5));
_baseLoot.registerLoot(new RandomItem(Material.RAW_BEEF, 30, 1, 5));
_baseLoot.registerLoot(new RandomItem(Material.RAW_CHICKEN, 30, 1, 5));
_baseLoot.registerLoot(new RandomItem(Material.POTATO_ITEM, 30, 1, 5));
_baseLoot.registerLoot(new RandomItem(Material.CARROT_ITEM, 30, 1, 5));
_baseLoot.registerLoot(new RandomItem(Material.RED_MUSHROOM, 15, 1, 5));
_baseLoot.registerLoot(new RandomItem(Material.BROWN_MUSHROOM, 15, 1, 5));
_baseLoot.registerLoot(new RandomItem(Material.WHEAT, 30, 1, 6));
_baseLoot.registerLoot(new RandomItem(Material.APPLE, 30, 1, 5));
_baseLoot.registerLoot(new RandomItem(Material.PORK, 30, 1, 5));
_baseLoot.registerLoot(new RandomItem(Material.ROTTEN_FLESH, 40, 1, 6));
// Weapons
_baseLoot.registerLoot(new RandomItem(Material.WOOD_AXE, 40));
_baseLoot.registerLoot(new RandomItem(Material.WOOD_SWORD, 35));
_baseLoot.registerLoot(new RandomItem(Material.STONE_AXE, 30));
_baseLoot.registerLoot(new RandomItem(Material.WOOD_AXE, 80));
_baseLoot.registerLoot(new RandomItem(Material.WOOD_SWORD, 70));
_baseLoot.registerLoot(new RandomItem(Material.STONE_AXE, 60));
_baseLoot.registerLoot(new RandomItem(Material.STONE_SWORD, 50));
// Leather armor
_baseLoot.registerLoot(new RandomItem(Material.LEATHER_BOOTS, 30));
@ -1781,15 +1784,15 @@ public class SurvivalGames extends SoloGame
_spawnLoot.cloneLoot(_baseLoot);
// Food
_spawnLoot.registerLoot(new RandomItem(Material.BAKED_POTATO, 30, 1, 2));
_spawnLoot.registerLoot(new RandomItem(Material.BAKED_POTATO, 30, 1, 5));
_spawnLoot.registerLoot(new RandomItem(Material.CAKE, 30));
_spawnLoot.registerLoot(new RandomItem(Material.COOKED_BEEF, 30, 1, 2));
_spawnLoot.registerLoot(new RandomItem(Material.COOKED_CHICKEN, 30, 1, 2));
_spawnLoot.registerLoot(new RandomItem(Material.COOKED_FISH, 30, 1, 2));
_spawnLoot.registerLoot(new RandomItem(Material.GRILLED_PORK, 30, 1, 2));
_spawnLoot.registerLoot(new RandomItem(Material.COOKED_BEEF, 30, 1, 3));
_spawnLoot.registerLoot(new RandomItem(Material.COOKED_CHICKEN, 30, 1, 3));
_spawnLoot.registerLoot(new RandomItem(Material.COOKED_FISH, 30, 1, 6));
_spawnLoot.registerLoot(new RandomItem(Material.GRILLED_PORK, 30, 1, 3));
_spawnLoot.registerLoot(new RandomItem(Material.COOKIE, 30));
_spawnLoot.registerLoot(new RandomItem(Material.PUMPKIN_PIE, 30, 1, 2));
_spawnLoot.registerLoot(new RandomItem(Material.APPLE, 30, 1, 2));
_spawnLoot.registerLoot(new RandomItem(Material.PUMPKIN_PIE, 30, 1, 3));
_spawnLoot.registerLoot(new RandomItem(Material.APPLE, 30, 2, 6));
// Loot for chests in spawn
// Random bowl
@ -1797,6 +1800,7 @@ public class SurvivalGames extends SoloGame
// Weaponry and ores
_spawnLoot.registerLoot(new RandomItem(Material.STONE_SWORD, 30));
_spawnLoot.registerLoot(new RandomItem(Material.IRON_AXE, 30));
_spawnLoot.registerLoot(new RandomItem(Material.IRON_INGOT, 30, 1, 2));
_spawnLoot.registerLoot(new RandomItem(Material.DIAMOND, 30));
@ -1808,10 +1812,10 @@ public class SurvivalGames extends SoloGame
// Supply crate loot
// Diamond gear
_crateLoot.registerLoot(new RandomItem(Material.DIAMOND_HELMET, 3));
_crateLoot.registerLoot(new RandomItem(Material.DIAMOND_CHESTPLATE, 1));
_crateLoot.registerLoot(new RandomItem(Material.DIAMOND_LEGGINGS, 2));
_crateLoot.registerLoot(new RandomItem(Material.DIAMOND_BOOTS, 3));
_crateLoot.registerLoot(new RandomItem(Material.DIAMOND_HELMET, 10));
_crateLoot.registerLoot(new RandomItem(Material.DIAMOND_CHESTPLATE, 6));
_crateLoot.registerLoot(new RandomItem(Material.DIAMOND_LEGGINGS, 8));
_crateLoot.registerLoot(new RandomItem(Material.DIAMOND_BOOTS, 10));
// Iron gear
_crateLoot.registerLoot(new RandomItem(Material.IRON_HELMET, 30));
@ -1834,11 +1838,11 @@ public class SurvivalGames extends SoloGame
_cookedFurnace.registerLoot(new RandomItem(Material.IRON_INGOT, 1, 1, 1));
// Raw furnace
_rawFurnace.registerLoot(new RandomItem(Material.RAW_BEEF, 1, 1, 2));
_rawFurnace.registerLoot(new RandomItem(Material.RAW_CHICKEN, 1, 1, 2));
_rawFurnace.registerLoot(new RandomItem(Material.RAW_FISH, 1, 1, 2));
_rawFurnace.registerLoot(new RandomItem(Material.PORK, 1, 1, 2));
_rawFurnace.registerLoot(new RandomItem(Material.POTATO_ITEM, 1, 1, 2));
_rawFurnace.registerLoot(new RandomItem(Material.RAW_BEEF, 1, 1, 3));
_rawFurnace.registerLoot(new RandomItem(Material.RAW_CHICKEN, 1, 1, 3));
_rawFurnace.registerLoot(new RandomItem(Material.RAW_FISH, 1, 1, 3));
_rawFurnace.registerLoot(new RandomItem(Material.PORK, 1, 1, 3));
_rawFurnace.registerLoot(new RandomItem(Material.POTATO_ITEM, 1, 1, 3));
// Deathmatch Loot
_deathMatchLoot.registerLoot(new RandomItem(Material.PUMPKIN_PIE, 4));