Added shotgun skin

This commit is contained in:
LCastr0 2016-12-29 19:18:09 -02:00
parent fcec0399cd
commit 16e40c2896
2 changed files with 10 additions and 8 deletions

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@ -11,6 +11,7 @@ public enum MineStrikeSkin
Desert_Eagle_Golden_Gun( "Desert Eagle", "Golden Gun", Material.GLOWSTONE_DUST, (byte) 0), Desert_Eagle_Golden_Gun( "Desert Eagle", "Golden Gun", Material.GLOWSTONE_DUST, (byte) 0),
Nova_Koi( "Nova", "Nova Koi", Material.INK_SACK, (byte) 14), Nova_Koi( "Nova", "Nova Koi", Material.INK_SACK, (byte) 14),
XM1014_Tranquility( "XM1014", "XM1014 Tranquility", Material.DIAMOND, (byte) 0), XM1014_Tranquility( "XM1014", "XM1014 Tranquility", Material.DIAMOND, (byte) 0),
XM1014_Pig_Gun( "XM1014", "XM1014 Pig Gun", Material.LEATHER, (byte) 0),
PP_Bizon_Streak( "PP Bizon", "PP-Bizon Streak", Material.INK_SACK, (byte) 4), PP_Bizon_Streak( "PP Bizon", "PP-Bizon Streak", Material.INK_SACK, (byte) 4),
P90_Asiimov( "P90", "P90 Asiimov", Material.INK_SACK, (byte) 0), P90_Asiimov( "P90", "P90 Asiimov", Material.INK_SACK, (byte) 0),
SSG_08_Blood_in_the_Water( "SSG 08", "SSG 08 Blood in the Water", Material.INK_SACK, (byte) 12), SSG_08_Blood_in_the_Water( "SSG 08", "SSG 08 Blood in the Water", Material.INK_SACK, (byte) 12),

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@ -576,16 +576,17 @@ public class RewardManager
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.FAMAS_Pulse, rarity, 33); addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.FAMAS_Pulse, rarity, 33);
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.SG553_Pulse, rarity, 33); addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.SG553_Pulse, rarity, 33);
addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.AK_47_Vulcan, rarity, 5);*/ addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.AK_47_Vulcan, rarity, 5);*/
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Desert_Eagle_Blaze, rarity, 100, 5000); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Desert_Eagle_Blaze, rarity, 100, 5000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Glock_18_Fade, rarity, 100, 5000); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Glock_18_Fade, rarity, 100, 5000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.P250_Muertos, rarity, 100, 5000); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.P250_Muertos, rarity, 100, 5000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Vulcan, rarity, 100, 5000); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Vulcan, rarity, 100, 5000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Counter_Terrorist_Sword, rarity, 50, 6500); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Counter_Terrorist_Sword, rarity, 50, 6500);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Terrorist_Sword, rarity, 50, 6500); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_Terrorist_Sword, rarity, 50, 6500);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_M9_Bayonette_Glass, rarity, 50, 6500); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Knife_M9_Bayonette_Glass, rarity, 50, 6500);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Guardian, rarity, 10, 7500); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AK_47_Guardian, rarity, 10, 7500);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AWP_Asiimov, rarity, 100, 5000); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.AWP_Asiimov, rarity, 100, 5000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.FAMAS_Pulse, rarity, 100, 5000); addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.FAMAS_Pulse, rarity, 100, 5000);
addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.XM1014_Pig_Gun, rarity, 10, 7500);
//WINTER //WINTER