Added balloons to normal chests
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@ -318,6 +318,11 @@ public class RewardManager
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.M4A4_Howl, rarity, 100, 500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.M4A4_Howl, rarity, 100, 500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Steyr_AUG_Torque, rarity, 100, 500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Steyr_AUG_Torque, rarity, 100, 500);
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// Balloons
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addBalloon(Type.NORMAL, BalloonType.BABY_COW, rarity, 10, 100);
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addBalloon(Type.NORMAL, BalloonType.BABY_PIG, rarity, 10, 100);
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addBalloon(Type.NORMAL, BalloonType.BABY_SHEEP, rarity, 15, 100);
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// INFUSED CHESTS
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// INFUSED CHESTS
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addHat(Type.INFUSED_CHESTS, HatType.PRESENT, rarity, 40, 100);
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addHat(Type.INFUSED_CHESTS, HatType.PRESENT, rarity, 40, 100);
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addHat(Type.INFUSED_CHESTS, HatType.SNOWMAN, rarity, 38, 100);
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addHat(Type.INFUSED_CHESTS, HatType.SNOWMAN, rarity, 38, 100);
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@ -500,6 +505,15 @@ public class RewardManager
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addBalloon(Type.OMEGA, BalloonType.BABY_SLIME, rarity, 25, 500);
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addBalloon(Type.OMEGA, BalloonType.BABY_SLIME, rarity, 25, 500);
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addBalloon(Type.OMEGA, BalloonType.BAT, rarity, 50, 500);
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addBalloon(Type.OMEGA, BalloonType.BAT, rarity, 50, 500);
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// Balloons
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addBalloon(Type.NORMAL, BalloonType.BABY_ZOMBIE, rarity, 25, 500);
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addBalloon(Type.NORMAL, BalloonType.BABY_MUSHROOM, rarity, 50, 500);
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addBalloon(Type.NORMAL, BalloonType.BABY_OCELOT, rarity, 50, 500);
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addBalloon(Type.NORMAL, BalloonType.BABY_WOLF, rarity, 75, 500);
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addBalloon(Type.NORMAL, BalloonType.BABY_VILLAGER, rarity, 25, 500);
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addBalloon(Type.NORMAL, BalloonType.BABY_SLIME, rarity, 25, 500);
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addBalloon(Type.NORMAL, BalloonType.BAT, rarity, 50, 500);
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// HAUNTED CHEST
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// HAUNTED CHEST
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addGadget(Type.HAUNTED, getGadget(DoubleJumpHalloween.class), rarity, 10);
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addGadget(Type.HAUNTED, getGadget(DoubleJumpHalloween.class), rarity, 10);
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addHat(Type.HAUNTED, HatType.PUMPKIN, rarity, 10);
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addHat(Type.HAUNTED, HatType.PUMPKIN, rarity, 10);
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@ -698,6 +712,16 @@ public class RewardManager
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addBalloon(Type.OMEGA, BalloonType.GOLD_BLOCK, rarity, 30, 5000);
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addBalloon(Type.OMEGA, BalloonType.GOLD_BLOCK, rarity, 30, 5000);
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addBalloon(Type.OMEGA, BalloonType.EMERALD_BLOCK, rarity, 15, 5000);
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addBalloon(Type.OMEGA, BalloonType.EMERALD_BLOCK, rarity, 15, 5000);
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// Balloon
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addBalloon(Type.NORMAL, BalloonType.SQUID, rarity, 10, 5000);
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addBalloon(Type.NORMAL, BalloonType.SILVERFISH, rarity, 30, 5000);
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addBalloon(Type.NORMAL, BalloonType.GUARDIAN, rarity, 30, 5000);
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addBalloon(Type.NORMAL, BalloonType.DRAGON_EGG, rarity, 10, 5000);
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addBalloon(Type.NORMAL, BalloonType.DIAMOND_BLOCK, rarity, 10, 5000);
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addBalloon(Type.NORMAL, BalloonType.IRON_BLOCK, rarity, 20, 5000);
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addBalloon(Type.NORMAL, BalloonType.GOLD_BLOCK, rarity, 30, 5000);
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addBalloon(Type.NORMAL, BalloonType.EMERALD_BLOCK, rarity, 15, 5000);
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// HAUNTED
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// HAUNTED
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addPetReward(Type.HAUNTED, PetType.RABBIT, rarity, 100);
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addPetReward(Type.HAUNTED, PetType.RABBIT, rarity, 100);
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addGadget(Type.HAUNTED, getGadget(MorphGrimReaper.class), rarity, 25);
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addGadget(Type.HAUNTED, getGadget(MorphGrimReaper.class), rarity, 25);
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