Disable particles in DOM, CTF, TDM, MS, BH, SA, UHC, WIZ, SSM
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efcf3db854
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@ -71,6 +71,8 @@ public class ChampionsDominate extends Domination
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this.DisableKillCommand = false;
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this.DisableKillCommand = false;
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this.AllowParticles = false;
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registerStatTrackers(
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registerStatTrackers(
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new KillReasonStatTracker(this, "Backstab", "Assassination", false),
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new KillReasonStatTracker(this, "Backstab", "Assassination", false),
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new ElectrocutionStatTracker(this),
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new ElectrocutionStatTracker(this),
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@ -65,6 +65,7 @@ public class TeamDeathmatch extends TeamGame
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this.DeathOut = true;
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this.DeathOut = true;
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this.HungerSet = 20;
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this.HungerSet = 20;
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this.WorldTimeSet = 2000;
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this.WorldTimeSet = 2000;
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this.AllowParticles = false;
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new CompassModule()
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new CompassModule()
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.setGiveCompassToAlive(true)
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.setGiveCompassToAlive(true)
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@ -324,6 +324,7 @@ public class HideSeek extends TeamGame
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this.HungerSet = 20;
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this.HungerSet = 20;
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this.PrepareFreeze = false;
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this.PrepareFreeze = false;
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this.SplitKitXP = true;
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this.SplitKitXP = true;
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this.AllowParticles = false;
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_allowedBlocks = new ArrayList<Material>();
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_allowedBlocks = new ArrayList<Material>();
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_allowedBlocks.add(Material.TNT);
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_allowedBlocks.add(Material.TNT);
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@ -156,6 +156,8 @@ public class Minestrike extends TeamGame
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this.AllowEntitySpectate = false;
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this.AllowEntitySpectate = false;
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this.AllowParticles = false;
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_scoreObj = Scoreboard.getScoreboard().registerNewObjective("HP", "dummy");
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_scoreObj = Scoreboard.getScoreboard().registerNewObjective("HP", "dummy");
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_scoreObj.setDisplaySlot(DisplaySlot.BELOW_NAME);
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_scoreObj.setDisplaySlot(DisplaySlot.BELOW_NAME);
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@ -138,6 +138,7 @@ public abstract class SuperSmash extends Game
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WorldWaterDamage = 1000;
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WorldWaterDamage = 1000;
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HideTeamSheep = true;
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HideTeamSheep = true;
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ReplaceTeamsWithKits = true;
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ReplaceTeamsWithKits = true;
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AllowParticles = false;
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manager.GetExplosion().SetRegenerate(true);
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manager.GetExplosion().SetRegenerate(true);
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manager.GetExplosion().setRegenerateTime(TimeUnit.SECONDS.toMillis(30));
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manager.GetExplosion().setRegenerateTime(TimeUnit.SECONDS.toMillis(30));
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@ -81,6 +81,8 @@ public class SneakyAssassins extends SoloGame
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this.HungerSet = 20;
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this.HungerSet = 20;
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this.AllowParticles = false;
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new CompassModule()
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new CompassModule()
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.setGiveCompassToAlive(true)
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.setGiveCompassToAlive(true)
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.setGiveCompass(false)
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.setGiveCompass(false)
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@ -268,6 +268,7 @@ public abstract class UHC extends Game
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DontAllowOverfill = true;
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DontAllowOverfill = true;
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GadgetsDisabled = true;
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GadgetsDisabled = true;
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AllowParticles = false;
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WorldTimeSet = -1;
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WorldTimeSet = -1;
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@ -164,6 +164,7 @@ public class Wizards extends SoloGame
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DisableKillCommand = false;
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DisableKillCommand = false;
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SoupEnabled = false;
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SoupEnabled = false;
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DamageTeamSelf = true;
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DamageTeamSelf = true;
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AllowParticles = false;
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registerChatStats(
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registerChatStats(
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Kills,
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Kills,
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