Changes from QA testing
This commit is contained in:
parent
98ef9764d7
commit
3274cc434e
@ -22,8 +22,6 @@ import org.bukkit.event.entity.EntityRegainHealthEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.util.Vector;
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import mineplex.core.account.permissions.Permission;
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@ -41,6 +39,7 @@ import mineplex.core.common.util.UtilTime;
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import mineplex.core.itemstack.ItemBuilder;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.minecraft.game.core.condition.Condition.ConditionType;
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import mineplex.minecraft.game.core.damage.CustomDamageEvent;
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import nautilus.game.arcade.ArcadeManager;
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@ -80,7 +79,7 @@ public class SnowFight extends TeamGame
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.build();
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private static final int GUN_BULLETS = 5;
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private static final long COMBAT_TIME = TimeUnit.SECONDS.toMillis(8);
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private static final PotionEffect REGENERATION = new PotionEffect(PotionEffectType.REGENERATION, Integer.MAX_VALUE, 1);
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private static final String CONDITION_REASON = "Out of Combat";
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private boolean _gunMode;
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private long _gunModeTime = GUN_MODE_TIME;
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@ -119,6 +118,8 @@ public class SnowFight extends TeamGame
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.register(this);
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new CompassModule()
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.setGiveCompassToAlive(true)
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.setGiveCompass(false)
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.register(this);
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registerDebugCommand("launchers", Perm.DEBUG_COMMANDS, PermissionGroup.ADMIN, (player, args) -> _gunModeTime = 0);
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@ -152,7 +153,7 @@ public class SnowFight extends TeamGame
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{
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if (event.GetState() == GameState.Prepare)
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{
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UtilTextMiddle.display(C.cGreenB + "Get Ready", "Collect Snowballs!", 0, 60, 10, UtilServer.getPlayers());
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UtilTextMiddle.display(C.cGreenB + "Get Ready", "Collect Snowballs!", 20, 60, 10, UtilServer.getPlayers());
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}
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else if (event.GetState() == GameState.Live)
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{
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@ -254,7 +255,7 @@ public class SnowFight extends TeamGame
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if (damagee != null)
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{
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_lastDamage.put(damagee, System.currentTimeMillis());
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damagee.removePotionEffect(PotionEffectType.REGENERATION);
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Manager.GetCondition().EndCondition(damagee, ConditionType.REGENERATION, CONDITION_REASON);
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}
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Player shooter = (Player) projectile.getShooter();
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@ -267,7 +268,7 @@ public class SnowFight extends TeamGame
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if (_blizzard)
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{
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UtilPlayer.hunger(shooter, 2);
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UtilPlayer.hunger(shooter, 4);
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}
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}
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@ -295,11 +296,11 @@ public class SnowFight extends TeamGame
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_gunMode = true;
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}
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else if (UtilTime.elapsed(GetStateTime(), _blizzardTime))
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{
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if (!_blizzard)
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{
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List<Player> alive = GetPlayers(true);
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if (!_blizzard)
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{
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Announce(F.main("Game", F.color("Blizzard", C.cRedB) + " incoming! Attack players to restore hunger."));
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UtilTextMiddle.display(C.cRedB + "Blizzard", "Attack players to restore hunger", 0, 40, 10, alive.toArray(new Player[0]));
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HungerSet = -1;
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@ -307,7 +308,7 @@ public class SnowFight extends TeamGame
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_blizzard = true;
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}
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GetPlayers(true).forEach(player ->
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alive.forEach(player ->
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{
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if (player.getFoodLevel() == 0)
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{
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@ -317,7 +318,7 @@ public class SnowFight extends TeamGame
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);
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}
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player.setSaturation(0);
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UtilPlayer.hunger(player, -1);
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});
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}
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}
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@ -371,13 +372,13 @@ public class SnowFight extends TeamGame
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if (_blizzard)
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{
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player.removePotionEffect(PotionEffectType.REGENERATION);
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Manager.GetCondition().EndCondition(player, ConditionType.REGENERATION, CONDITION_REASON);
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return true;
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}
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if (UtilTime.elapsed(lastDamage, COMBAT_TIME) && !player.hasPotionEffect(PotionEffectType.REGENERATION))
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if (UtilTime.elapsed(lastDamage, COMBAT_TIME))
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{
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player.addPotionEffect(REGENERATION);
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Manager.GetCondition().Factory().Regen(CONDITION_REASON, player, player, 10, 1, false, false, true);
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}
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return !IsAlive(player);
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@ -1,49 +1,52 @@
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package nautilus.game.arcade.game.games.snowfight.kits;
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import mineplex.core.common.util.C;
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import mineplex.core.itemstack.ItemStackFactory;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.kit.KitAvailability;
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import nautilus.game.arcade.kit.Perk;
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import nautilus.game.arcade.kit.ProgressingKit;
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import net.md_5.bungee.api.ChatColor;
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import java.util.concurrent.TimeUnit;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.potion.Potion;
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import org.bukkit.potion.PotionType;
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public class KitMedic extends ProgressingKit
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.UtilEvent;
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import mineplex.core.common.util.UtilEvent.ActionType;
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import mineplex.core.recharge.Recharge;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.kit.KitAvailability;
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import nautilus.game.arcade.kit.Perk;
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public class KitMedic extends KitSnowFight
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{
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private final Potion POTION = new Potion(PotionType.INSTANT_HEAL).splash();
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private static final Potion POTION = new Potion(PotionType.INSTANT_HEAL).splash();
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private static final long COOLDOWN = TimeUnit.SECONDS.toMillis(12);
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private static final String[] DESCRIPTION = {
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private static final String[] DESCRIPTION =
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{
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"Throw warmth potions to heal allies!",
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ChatColor.RESET + " ",
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C.cWhite + "Receive" + C.cGreen + " 1 " + C.cWhite + "Warmth Potion every" + C.cGreen + " 16 seconds. Maximum of 1.",
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C.blankLine,
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C.cWhite + receiveItem("Warmth Potion", 1, 12, 1)
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};
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private static final Perk[] PERKS = {};
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private static final ItemStack IN_HAND = new ItemStack(Material.POTION);
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private static final ItemStack[] PLAYER_ITEMS = {
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ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP, (byte) 0, 1, ChatColor.RESET + "Hearty Winter Stew"),
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ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP, (byte) 0, 1, ChatColor.RESET + "Hearty Winter Stew"),
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ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP, (byte) 0, 1, ChatColor.RESET + "Hearty Winter Stew"),
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ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP, (byte) 0, 1, ChatColor.RESET + "Hearty Winter Stew")
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};
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static
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{
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POTION.setLevel(2);
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}
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public KitMedic(ArcadeManager manager)
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{
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super(manager, "Medic", "snowfightmedic", KitAvailability.Free, DESCRIPTION, PERKS, EntityType.SKELETON, IN_HAND);
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super(manager, "Medic", "snowfightmedic", KitAvailability.Free, DESCRIPTION, PERKS, IN_HAND);
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}
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@Override
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@ -51,53 +54,51 @@ public class KitMedic extends ProgressingKit
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{
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player.getInventory().setItem(1, getPotion());
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for (int i = 0; i < PLAYER_ITEMS.length; i++)
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{
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player.getInventory().setItem(i + 2, PLAYER_ITEMS[i]);
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}
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}
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@Override
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public void SpawnCustom(LivingEntity ent)
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{
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ent.getEquipment().setHelmet(new ItemStack(Material.LEATHER_HELMET));
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ent.getEquipment().setChestplate(new ItemStack(Material.LEATHER_CHESTPLATE));
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ent.getEquipment().setLeggings(new ItemStack(Material.LEATHER_LEGGINGS));
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ent.getEquipment().setBoots(new ItemStack(Material.LEATHER_BOOTS));
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super.GiveItems(player);
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}
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@EventHandler
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public void KitItems(UpdateEvent event)
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public void kitItems(UpdateEvent event)
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{
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if (event.getType() != UpdateType.SEC || !Manager.GetGame().InProgress())
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{
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if(!Manager.GetGame().IsLive())
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return;
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if (event.getType() == UpdateType.SLOWER)
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{
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for (Player player : Manager.GetGame().GetPlayers(true))
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{
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if (!HasKit(player))
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{
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continue;
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}
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for (Player player : Manager.GetGame().GetPlayers(true))
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{
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if (HasKit(player) && !player.getInventory().contains(Material.POTION) && Recharge.Instance.usable(player, GetName()))
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{
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player.getInventory().setItem(1, getPotion());
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}
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}
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}
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@EventHandler
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public void playerInteract(PlayerInteractEvent event)
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{
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if (!UtilEvent.isAction(event, ActionType.R))
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{
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return;
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}
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Player player = event.getPlayer();
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ItemStack itemStack = player.getItemInHand();
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if (itemStack == null || itemStack.getType() != Material.POTION || !HasKit(player))
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{
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return;
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}
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Recharge.Instance.useForce(player, GetName(), COOLDOWN);
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}
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private ItemStack getPotion()
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{
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ItemStack stack = POTION.toItemStack(1);
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ItemMeta meta = stack.getItemMeta();
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meta.setDisplayName(ChatColor.RESET + "Warmth Potion");
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meta.setDisplayName(C.cYellow + "Warmth Potion");
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stack.setItemMeta(meta);
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return stack;
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}
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@Override
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public boolean usesXp()
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{
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return false;
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}
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}
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@ -0,0 +1,58 @@
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package nautilus.game.arcade.game.games.snowfight.kits;
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import org.bukkit.Color;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import mineplex.core.common.util.C;
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import mineplex.core.itemstack.ItemBuilder;
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import mineplex.core.itemstack.ItemStackFactory;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.kit.KitAvailability;
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import nautilus.game.arcade.kit.Perk;
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import nautilus.game.arcade.kit.ProgressingKit;
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class KitSnowFight extends ProgressingKit
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{
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private static final ItemStack[] ARMOUR =
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{
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new ItemBuilder(Material.LEATHER_BOOTS).setUnbreakable(true).setColor(Color.RED).build(),
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new ItemBuilder(Material.LEATHER_LEGGINGS).setUnbreakable(true).setColor(Color.RED).build(),
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new ItemBuilder(Material.LEATHER_CHESTPLATE).setUnbreakable(true).setColor(Color.RED).build(),
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new ItemBuilder(Material.LEATHER_HELMET).setUnbreakable(true).setColor(Color.RED).build()
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};
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private static final ItemStack WINTER_STEW = new ItemBuilder(Material.MUSHROOM_SOUP)
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.setTitle(C.cYellow + "Hearty Winter Strew")
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.build();
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KitSnowFight(ArcadeManager manager, String name, String internalName, KitAvailability kitAvailability, String[] kitDesc, Perk[] kitPerks, ItemStack itemInHand)
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{
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super(manager, name, internalName, kitAvailability, kitDesc, kitPerks, EntityType.ZOMBIE, itemInHand);
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}
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@Override
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public void GiveItems(Player player)
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{
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for (int i = 2; i < 5; i++)
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{
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player.getInventory().setItem(i, WINTER_STEW);
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}
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}
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@Override
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public void SpawnCustom(LivingEntity ent)
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{
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ent.getEquipment().setArmorContents(ARMOUR);
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}
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@Override
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public boolean usesXp()
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{
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return false;
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}
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}
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@ -1,28 +1,29 @@
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package nautilus.game.arcade.game.games.snowfight.kits;
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import mineplex.core.itemstack.ItemStackFactory;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import mineplex.core.common.util.C;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.kit.KitAvailability;
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import nautilus.game.arcade.kit.Perk;
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import nautilus.game.arcade.kit.ProgressingKit;
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import nautilus.game.arcade.kit.perks.PerkDoubleJump;
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import nautilus.game.arcade.kit.perks.PerkFallDamage;
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import nautilus.game.arcade.kit.perks.PerkSpeed;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class KitSportsman extends ProgressingKit
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public class KitSportsman extends KitSnowFight
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{
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private static final String[] DESCRIPTION = {
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private static final String[] DESCRIPTION =
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{
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"Trained to be the fastest on snow and ice.",
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C.blankLine,
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C.cYellow + "Tap Jump Twice" + C.cWhite + " to " + C.cGreen + "Snow Jump",
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};
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private static final Perk[] PERKS = {
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private static final Perk[] PERKS =
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{
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new PerkSpeed(0),
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new PerkFallDamage(-2),
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new PerkDoubleJump("Snow Jump", 1, 0.8, true, 6000, true),
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@ -30,38 +31,9 @@ public class KitSportsman extends ProgressingKit
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private static final ItemStack IN_HAND = new ItemStack(Material.SNOW_BALL);
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private static final ItemStack[] PLAYER_ITEMS = {
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ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP, (byte) 0, 1, ChatColor.RESET + "Hearty Winter Stew"),
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ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP, (byte) 0, 1, ChatColor.RESET + "Hearty Winter Stew"),
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ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP, (byte) 0, 1, ChatColor.RESET + "Hearty Winter Stew")
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};
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public KitSportsman(ArcadeManager manager)
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{
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super(manager, "Sportsman", "snowfightsportsman", KitAvailability.Free, DESCRIPTION, PERKS, EntityType.SKELETON, IN_HAND);
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super(manager, "Sportsman", "snowfightsportsman", KitAvailability.Free, DESCRIPTION, PERKS, IN_HAND);
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}
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@Override
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public void GiveItems(Player player)
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{
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for (int i = 0; i < PLAYER_ITEMS.length; i++)
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{
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player.getInventory().setItem(i + 2, PLAYER_ITEMS[i]);
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}
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}
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@Override
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public void SpawnCustom(LivingEntity ent)
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{
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ent.getEquipment().setHelmet(new ItemStack(Material.LEATHER_HELMET));
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ent.getEquipment().setChestplate(new ItemStack(Material.LEATHER_CHESTPLATE));
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ent.getEquipment().setLeggings(new ItemStack(Material.LEATHER_LEGGINGS));
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ent.getEquipment().setBoots(new ItemStack(Material.LEATHER_BOOTS));
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}
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@Override
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public boolean usesXp()
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{
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return false;
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}
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}
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@ -1,68 +1,50 @@
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package nautilus.game.arcade.game.games.snowfight.kits;
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import mineplex.core.itemstack.ItemStackFactory;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.game.games.monsterleague.perks.PerkStoneWall;
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import nautilus.game.arcade.kit.KitAvailability;
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import nautilus.game.arcade.kit.Perk;
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import nautilus.game.arcade.kit.ProgressingKit;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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public class KitTactician extends ProgressingKit
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import mineplex.core.common.util.C;
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import mineplex.core.itemstack.ItemBuilder;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.game.games.monsterleague.perks.PerkStoneWall;
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import nautilus.game.arcade.game.modules.compass.CompassModule;
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import nautilus.game.arcade.kit.KitAvailability;
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import nautilus.game.arcade.kit.Perk;
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public class KitTactician extends KitSnowFight
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{
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private static final String[] DESCRIPTION = {
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||||
private static final String[] DESCRIPTION =
|
||||
{
|
||||
"No Snowfight is complete without a tactical game!",
|
||||
C.blankLine,
|
||||
click(false, "Clay to construct a wall of Ice")
|
||||
};
|
||||
|
||||
private static final Perk[] PERKS = {
|
||||
private static final Perk[] PERKS =
|
||||
{
|
||||
new PerkStoneWall("Ice Wall", Material.ICE, Material.CLAY_BALL),
|
||||
};
|
||||
|
||||
private static final ItemStack IN_HAND = new ItemStack(Material.CLAY_BALL);
|
||||
|
||||
private static final ItemStack[] PLAYER_ITEMS = {
|
||||
ItemStackFactory.Instance.CreateStack(Material.CLAY_BALL, (byte) 0, 1, ChatColor.RESET + "Ice Wall"),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP, (byte) 0, 1, ChatColor.RESET + "Hearty Winter Stew"),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP, (byte) 0, 1, ChatColor.RESET + "Hearty Winter Stew"),
|
||||
ItemStackFactory.Instance.CreateStack(Material.MUSHROOM_SOUP, (byte) 0, 1, ChatColor.RESET + "Hearty Winter Stew"),
|
||||
};
|
||||
private static final ItemStack PLAYER_ITEM = new ItemBuilder(Material.CLAY_BALL)
|
||||
.setTitle(C.cYellow + "Ice Wall")
|
||||
.build();
|
||||
|
||||
public KitTactician(ArcadeManager manager)
|
||||
{
|
||||
super(manager, "Tactician", "snowfighttactician", KitAvailability.Free, DESCRIPTION, PERKS, EntityType.SKELETON, IN_HAND);
|
||||
super(manager, "Tactician", "snowfighttactician", KitAvailability.Free, DESCRIPTION, PERKS, IN_HAND);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void GiveItems(Player player)
|
||||
{
|
||||
player.getInventory().setItem(1, PLAYER_ITEMS[0]);
|
||||
player.getInventory().setItem(1, PLAYER_ITEM);
|
||||
player.getInventory().setItem(7, CompassModule.getCompassItem());
|
||||
|
||||
for (int i = 1; i < PLAYER_ITEMS.length - 1; i++)
|
||||
{
|
||||
player.getInventory().setItem(i + 2, PLAYER_ITEMS[i]);
|
||||
}
|
||||
|
||||
player.getInventory().setItem(7, PLAYER_ITEMS[4]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void SpawnCustom(LivingEntity ent)
|
||||
{
|
||||
ent.getEquipment().setHelmet(new ItemStack(Material.LEATHER_HELMET));
|
||||
ent.getEquipment().setChestplate(new ItemStack(Material.LEATHER_CHESTPLATE));
|
||||
ent.getEquipment().setLeggings(new ItemStack(Material.LEATHER_LEGGINGS));
|
||||
ent.getEquipment().setBoots(new ItemStack(Material.LEATHER_BOOTS));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean usesXp()
|
||||
{
|
||||
return false;
|
||||
super.GiveItems(player);
|
||||
}
|
||||
}
|
||||
|
@ -41,12 +41,18 @@ import nautilus.game.arcade.game.modules.compass.menu.CompassMenu;
|
||||
|
||||
public class CompassModule extends Module
|
||||
{
|
||||
|
||||
private static final ItemStack COMPASS_ITEM =
|
||||
new ItemBuilder(Material.COMPASS)
|
||||
.setAmount(1)
|
||||
.setTitle(C.cGreen + C.Bold + "Tracking Compass")
|
||||
.setTitle(C.cGreenB + "Tracking Compass")
|
||||
.build();
|
||||
|
||||
public static ItemStack getCompassItem()
|
||||
{
|
||||
return COMPASS_ITEM;
|
||||
}
|
||||
|
||||
private List<Supplier<Collection<CompassEntry>>> _suppliers = new ArrayList<>();
|
||||
|
||||
private CompassMenu _compassMenu;
|
||||
|
Loading…
Reference in New Issue
Block a user