Shop price changes

This commit is contained in:
Shaun Bennett 2015-11-27 01:04:51 -05:00
parent 20a9ed5a6e
commit 32c17cad7e
2 changed files with 34 additions and 34 deletions

View File

@ -6,42 +6,42 @@ import org.bukkit.inventory.ItemStack;
public enum ClansShopItem public enum ClansShopItem
{ {
// PvP Shop // PvP Shop
GOLD_HELMET(875, 175, Material.GOLD_HELMET, 1), GOLD_HELMET(2500, 500, Material.GOLD_HELMET, 1),
GOLD_CHESTPLATE(1400, 280, Material.GOLD_CHESTPLATE, 1), GOLD_CHESTPLATE(4000, 800, Material.GOLD_CHESTPLATE, 1),
GOLD_LEGGINGS(1225, 245, Material.GOLD_LEGGINGS, 1), GOLD_LEGGINGS(3500, 700, Material.GOLD_LEGGINGS, 1),
GOLD_BOOTS(700, 140, Material.GOLD_BOOTS, 1), GOLD_BOOTS(2000, 400, Material.GOLD_BOOTS, 1),
LEATHER_HELMET(625, 125, Material.LEATHER_HELMET, 1), LEATHER_HELMET(2500, 500, Material.LEATHER_HELMET, 1),
LEATHER_CHESTPLATE(1000, 200, Material.LEATHER_CHESTPLATE, 1), LEATHER_CHESTPLATE(4000, 800, Material.LEATHER_CHESTPLATE, 1),
LEATHER_LEGGINGS(875, 125, Material.LEATHER_LEGGINGS, 1), LEATHER_LEGGINGS(3500, 700, Material.LEATHER_LEGGINGS, 1),
LEATHER_BOOTS(500, 100, Material.LEATHER_BOOTS, 1), LEATHER_BOOTS(2000, 400, Material.LEATHER_BOOTS, 1),
CHAINMAIL_HELMET(750, 150, Material.CHAINMAIL_HELMET, 1), CHAINMAIL_HELMET(2500, 500, Material.CHAINMAIL_HELMET, 1),
CHAINMAIL_CHESTPLATE(1200, 240, Material.CHAINMAIL_CHESTPLATE, 1), CHAINMAIL_CHESTPLATE(4000, 800, Material.CHAINMAIL_CHESTPLATE, 1),
CHAINMAIL_LEGGINGS(1050, 210, Material.CHAINMAIL_LEGGINGS, 1), CHAINMAIL_LEGGINGS(3500, 700, Material.CHAINMAIL_LEGGINGS, 1),
CHAINMAIL_BOOTS(600, 120, Material.CHAINMAIL_BOOTS, 1), CHAINMAIL_BOOTS(2000, 500, Material.CHAINMAIL_BOOTS, 1),
IRON_HELMET(750, 150, Material.IRON_HELMET, 1), IRON_HELMET(2500, 500, Material.IRON_HELMET, 1),
IRON_CHESTPLATE(1200, 240, Material.IRON_CHESTPLATE, 1), IRON_CHESTPLATE(4000, 800, Material.IRON_CHESTPLATE, 1),
IRON_LEGGINGS(1050, 210, Material.IRON_LEGGINGS, 1), IRON_LEGGINGS(3500, 700, Material.IRON_LEGGINGS, 1),
IRON_BOOTS(600, 120, Material.IRON_BOOTS, 1), IRON_BOOTS(2000, 400, Material.IRON_BOOTS, 1),
DIAMOND_HELMET(1000, 200, Material.DIAMOND_HELMET, 1), DIAMOND_HELMET(2500, 500, Material.DIAMOND_HELMET, 1),
DIAMOND_CHESTPLATE(1600, 320, Material.DIAMOND_CHESTPLATE, 1), DIAMOND_CHESTPLATE(4000, 800, Material.DIAMOND_CHESTPLATE, 1),
DIAMOND_LEGGINGS(1400, 280, Material.DIAMOND_LEGGINGS, 1), DIAMOND_LEGGINGS(3500, 700, Material.DIAMOND_LEGGINGS, 1),
DIAMOND_BOOTS(800, 160, Material.DIAMOND_BOOTS, 1), DIAMOND_BOOTS(2000, 400, Material.DIAMOND_BOOTS, 1),
IRON_SWORD(320, 160, Material.IRON_SWORD, 1), IRON_SWORD(1000, 200, Material.IRON_SWORD, 1),
DIAMOND_SWORD(800, 400, Material.DIAMOND_SWORD, 1), DIAMOND_SWORD(9000, 1800, Material.DIAMOND_SWORD, 1),
GOLD_SWORD(800, 400, Material.GOLD_SWORD, 1), GOLD_SWORD(9000, 1800, Material.GOLD_SWORD, 1),
IRON_AXE(470, 95, Material.IRON_AXE, 1), IRON_AXE(1500, 300, Material.IRON_AXE, 1),
DIAMOND_AXE(800, 400, Material.DIAMOND_AXE, 1), DIAMOND_AXE(13500, 2700, Material.DIAMOND_AXE, 1),
GOLD_AXE(800, 400, Material.GOLD_AXE, 1), GOLD_AXE(13500, 2700, Material.GOLD_AXE, 1),
BOW(175, 35, Material.BOW, 1), BOW(175, 35, Material.BOW, 1),
ARROW(10, 2, Material.ARROW, 1), ARROW(10, 2, Material.ARROW, 1),
ENCHANTMENT_TABLE(30000, 0, Material.ENCHANTMENT_TABLE, 1), ENCHANTMENT_TABLE(30000, 0, Material.ENCHANTMENT_TABLE, 1),
TNT(30000, 0, Material.TNT, 1), TNT(30000, 0, Material.TNT, 1),
TNT_GENERATOR(300000, 0, Material.BREWING_STAND_ITEM, 1), TNT_GENERATOR(300000, 0, Material.BREWING_STAND_ITEM, 1),
// Mining Shop // Mining Shop
IRON_INGOT(150, 30, Material.IRON_INGOT, 1), IRON_INGOT(500, 100, Material.IRON_INGOT, 1),
GOLD_INGOT(175, 35, Material.GOLD_INGOT, 1), GOLD_INGOT(500, 100, Material.GOLD_INGOT, 1),
DIAMOND(200, 40, Material.DIAMOND, 1), DIAMOND(500, 100, Material.DIAMOND, 1),
LEATHER(125, 25, Material.LEATHER, 1), LEATHER(500, 100, Material.LEATHER, 1),
COAL(50, 10, Material.COAL, 1), COAL(50, 10, Material.COAL, 1),
REDSTONE(10, 2, Material.REDSTONE, 1), REDSTONE(10, 2, Material.REDSTONE, 1),
LAPIS_BLOCK(500, 100, Material.LAPIS_BLOCK, 1), LAPIS_BLOCK(500, 100, Material.LAPIS_BLOCK, 1),
@ -58,14 +58,14 @@ public enum ClansShopItem
SUGAR_CANE(15, 3, Material.SUGAR_CANE, 1), SUGAR_CANE(15, 3, Material.SUGAR_CANE, 1),
PUMPKIN(30, 6, Material.PUMPKIN, 1), PUMPKIN(30, 6, Material.PUMPKIN, 1),
STRING(50, 10, Material.STRING, 1), STRING(50, 10, Material.STRING, 1),
BONE(2, 2, Material.BONE, 1), BONE(1, 1, Material.BONE, 1),
ROTTEN_FLESH(5, 5, Material.ROTTEN_FLESH, 1), ROTTEN_FLESH(5, 5, Material.ROTTEN_FLESH, 1),
SPIDER_EYE(5, 5, Material.SPIDER_EYE, 1), SPIDER_EYE(5, 5, Material.SPIDER_EYE, 1),
// Building Shop // Building Shop
STONE(100, 20, Material.STONE, 1), STONE(100, 20, Material.STONE, 1),
SMOOTH_BRICK(100, 20, Material.SMOOTH_BRICK, 1), SMOOTH_BRICK(100, 20, Material.SMOOTH_BRICK, 1),
SMOOTH_BRICK2(25, 5, Material.SMOOTH_BRICK, 1, (byte) 2), CRACKED_STONE_BRICK(25, 5, Material.SMOOTH_BRICK, 1, (byte) 2),
COBBLESTONE(25, 5, Material.COBBLESTONE, 1), COBBLESTONE(100, 20, Material.COBBLESTONE, 1),
LOG(50, 10, Material.SMOOTH_BRICK, 1), LOG(50, 10, Material.SMOOTH_BRICK, 1),
LOG_2(50, 10, Material.LOG_2, 1), LOG_2(50, 10, Material.LOG_2, 1),
SAND(20, 4, Material.SAND, 1), SAND(20, 4, Material.SAND, 1),

View File

@ -20,7 +20,7 @@ public class BuildingPage extends ClansShopPage<BuildingShop>
{ {
addShopItem(1, ClansShopItem.STONE); addShopItem(1, ClansShopItem.STONE);
addShopItem(2, ClansShopItem.SMOOTH_BRICK); addShopItem(2, ClansShopItem.SMOOTH_BRICK);
addShopItem(3, ClansShopItem.SMOOTH_BRICK, (byte) 2); addShopItem(3, ClansShopItem.CRACKED_STONE_BRICK, (byte) 2);
addShopItem(4, ClansShopItem.COBBLESTONE); addShopItem(4, ClansShopItem.COBBLESTONE);
addShopItem(10, ClansShopItem.LOG, (byte) 0); addShopItem(10, ClansShopItem.LOG, (byte) 0);