Nerf Tank kit

This commit is contained in:
AlexTheCoder 2017-07-15 15:49:53 -04:00 committed by cnr
parent 3952fa2e1d
commit 3ffd2966b6
1 changed files with 25 additions and 27 deletions

View File

@ -25,7 +25,7 @@ public class KitTank extends KitPlayer
C.cGrayB + "Starting Kit:",
C.cGray + "Diamond Sword",
C.cGray + "Diamond Helmet, Iron Chestplate, Iron Leggings, Diamond Boots",
C.cGray + "Protection I on Iron Armor"
C.cGray + "Protection I on Iron Chestplace"
},
new Perk[][]
{
@ -39,21 +39,19 @@ public class KitTank extends KitPlayer
new String[][]
{
{
C.cGray + "Obtain a Protection II Enchantment on your Iron Armor"
C.cGray + "Obtain a Protection I Enchantment on your Iron Leggings"
},
{
C.cGray + "Obtain a Protection II Enchantment on your Iron Chestplate"
},
{
C.cGray + "Obtain a Protection II Enchantment on your Iron Leggings"
},
{
C.cGray + "Obtain a Protection I Enchantment on your Diamond Helmet"
},
{
C.cGray + "Obtain a Protection I Enchantment on your Diamond Boots"
},
{
C.cGray + "Obtain a Protection II Enchantment on your Diamond Helmet",
C.cGray + "Obtain a Protection II Enchantment on your Diamond Boots"
},
{
C.cGray + "Obtain a Protection III Enchantment on your Iron Chestplate",
C.cGray + "Obtain a Protection III Enchantment on your Iron Leggings"
}
},
Material.DIAMOND_CHESTPLATE);
@ -71,44 +69,44 @@ public class KitTank extends KitPlayer
{
player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
}
else if (level == 1)
{
player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
}
else if (level == 2)
{
player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
}
else if (level == 3)
{
player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
}
else if (level == 2)
else if (level == 4)
{
player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
}
else if (level == 3)
else if (level == 5)
{
player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
}
else if (level == 4)
{
player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
}
else if (level == 5)
{
player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 3).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 3).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
}
}
@Override