Nerf Tank kit
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@ -25,7 +25,7 @@ public class KitTank extends KitPlayer
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C.cGrayB + "Starting Kit:",
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C.cGray + "Diamond Sword",
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C.cGray + "Diamond Helmet, Iron Chestplate, Iron Leggings, Diamond Boots",
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C.cGray + "Protection I on Iron Armor"
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C.cGray + "Protection I on Iron Chestplace"
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},
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new Perk[][]
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{
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@ -39,21 +39,19 @@ public class KitTank extends KitPlayer
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new String[][]
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{
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{
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C.cGray + "Obtain a Protection II Enchantment on your Iron Armor"
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C.cGray + "Obtain a Protection I Enchantment on your Iron Leggings"
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},
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{
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C.cGray + "Obtain a Protection II Enchantment on your Iron Chestplate"
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},
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{
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C.cGray + "Obtain a Protection II Enchantment on your Iron Leggings"
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},
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{
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C.cGray + "Obtain a Protection I Enchantment on your Diamond Helmet"
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},
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{
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C.cGray + "Obtain a Protection I Enchantment on your Diamond Boots"
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},
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{
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C.cGray + "Obtain a Protection II Enchantment on your Diamond Helmet",
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C.cGray + "Obtain a Protection II Enchantment on your Diamond Boots"
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},
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{
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C.cGray + "Obtain a Protection III Enchantment on your Iron Chestplate",
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C.cGray + "Obtain a Protection III Enchantment on your Iron Leggings"
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}
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},
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Material.DIAMOND_CHESTPLATE);
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@ -71,44 +69,44 @@ public class KitTank extends KitPlayer
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{
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player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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}
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else if (level == 1)
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{
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player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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}
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else if (level == 2)
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{
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player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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}
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else if (level == 3)
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{
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player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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}
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else if (level == 2)
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else if (level == 4)
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{
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player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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}
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else if (level == 3)
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else if (level == 5)
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{
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player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 1).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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}
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else if (level == 4)
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{
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player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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}
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else if (level == 5)
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{
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player.getInventory().setHelmet(new ItemBuilder(Material.DIAMOND_HELMET).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setChestplate(new ItemBuilder(Material.IRON_CHESTPLATE).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 3).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setLeggings(new ItemBuilder(Material.IRON_LEGGINGS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 3).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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player.getInventory().setBoots(new ItemBuilder(Material.DIAMOND_BOOTS).addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 2).setLore(C.cGold + "Kit Item").setUnbreakable(true).build());
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}
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}
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@Override
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