Add new castle siege game types to Core
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@ -15,6 +15,8 @@ public enum GameDisplay
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BossBattles("Boss Battles", Material.SKULL_ITEM, (byte) 0, GameCategory.EVENT, 55, false),
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BossBattles("Boss Battles", Material.SKULL_ITEM, (byte) 0, GameCategory.EVENT, 55, false),
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Bridge("The Bridges", Material.IRON_PICKAXE, (byte)0, GameCategory.SURVIVAL, 3, true),
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Bridge("The Bridges", Material.IRON_PICKAXE, (byte)0, GameCategory.SURVIVAL, 3, true),
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CastleSiege("Castle Siege", Material.DIAMOND_CHESTPLATE, (byte)0, GameCategory.CLASSICS, 4, true),
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CastleSiege("Castle Siege", Material.DIAMOND_CHESTPLATE, (byte)0, GameCategory.CLASSICS, 4, true),
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CastleSiegeNew("Castle Siege New", Material.DIAMOND_CHESTPLATE, (byte)0, GameCategory.CLASSICS, 67, true),
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CastleSiegeTDM("Castle Siege TDM", Material.DIAMOND_CHESTPLATE, (byte)0, GameCategory.CLASSICS, 68, true),
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ChampionsDominate("Champions Domination", "Champions", Material.BEACON, (byte)0, GameCategory.CHAMPIONS, 6, true),
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ChampionsDominate("Champions Domination", "Champions", Material.BEACON, (byte)0, GameCategory.CHAMPIONS, 6, true),
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ChampionsTDM("Champions TDM", "Champions", Material.GOLD_SWORD, (byte)0, GameCategory.CHAMPIONS, 5, true),
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ChampionsTDM("Champions TDM", "Champions", Material.GOLD_SWORD, (byte)0, GameCategory.CHAMPIONS, 5, true),
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Christmas("Christmas Chaos", Material.SNOW_BALL, (byte)0, GameCategory.CLASSICS, 8, false),
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Christmas("Christmas Chaos", Material.SNOW_BALL, (byte)0, GameCategory.CLASSICS, 8, false),
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