Store winner UUID instead of Player object to avoid leaking excess data
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@ -5,6 +5,7 @@ import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Map.Entry;
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import java.util.UUID;
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import org.bukkit.ChatColor;
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import org.bukkit.Effect;
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@ -144,7 +145,7 @@ public class Build extends SoloGame
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private ChatColor _hintColor = ChatColor.YELLOW;
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private ChatColor _firstHintColor = ChatColor.YELLOW;
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private Player _winner = null;
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private UUID _winnerUUID = null;
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public Build(ArcadeManager manager)
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{
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@ -543,7 +544,7 @@ public class Build extends SoloGame
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//Gems
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if (places.size() >= 1)
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{
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_winner = places.get(0);
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_winnerUUID = places.get(0).getUniqueId();
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AddGems(places.get(0), 20, "1st Place", false, false);
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}
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@ -1553,9 +1554,10 @@ public class Build extends SoloGame
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@Override
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public List<Player> getWinners()
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{
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if (_winner == null)
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Player player = UtilPlayer.searchExact(_winnerUUID);
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if (player == null)
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return null;
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return Arrays.asList(_winner);
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return Arrays.asList(player);
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}
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}
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