Use correct data loc pool for kit locations

This commit is contained in:
AlexTheCoder 2017-05-11 18:29:42 -04:00
parent 0091cbe2a8
commit 4a05149743

View File

@ -398,7 +398,7 @@ public class CastleAssault extends TeamGame
_kings.put(blue, new TeamKing(blue, "King Ryan", blueKing));
for (Kit kit : GetKits())
{
List<Location> spawns = WorldData.GetDataLocs(kit.GetName());
List<Location> spawns = WorldData.GetCustomLocs(kit.GetName().toUpperCase());
for (Location spawn : spawns)
{
Entity ent = kit.SpawnEntity(spawn);