Add a sound when your king is being damaged

This commit is contained in:
AlexTheCoder 2017-07-24 16:20:08 -04:00 committed by cnr
parent 8dcea688ed
commit 53f28ac26b

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@ -14,6 +14,7 @@ import org.bukkit.ChatColor;
import org.bukkit.FireworkEffect.Type; import org.bukkit.FireworkEffect.Type;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.block.BlockFace; import org.bukkit.block.BlockFace;
import org.bukkit.block.Chest; import org.bukkit.block.Chest;
@ -233,7 +234,7 @@ public class CastleAssault extends TeamGame
private void generateLoot() private void generateLoot()
{ {
{ {
_rangedGear.addLoot(new ItemStack(Material.EGG), 3); _rangedGear.addLoot(new ItemStack(Material.EGG), 3, 5, 9);
_rangedGear.addLoot(Material.ARROW, 3, 8, 16); _rangedGear.addLoot(Material.ARROW, 3, 8, 16);
} }
{ {
@ -1194,6 +1195,7 @@ public class CastleAssault extends TeamGame
{ {
if (Recharge.Instance.use(alert, "KingDamageAlert", 5000, false, false)) if (Recharge.Instance.use(alert, "KingDamageAlert", 5000, false, false))
{ {
alert.playSound(alert.getLocation(), Sound.ANVIL_LAND, 10, 3);
alert.sendMessage(king.getName(true) + " is under attack!"); alert.sendMessage(king.getName(true) + " is under attack!");
} }
} }