Fixed balloons still being added to chests
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21473a7d82
commit
5e85f48c87
@ -309,9 +309,9 @@ public class RewardManager
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addHat(Type.OMEGA, HatType.PRESENT, rarity, 5);
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addHat(Type.OMEGA, HatType.PRESENT, rarity, 5);
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addHat(Type.OMEGA, HatType.SNOWMAN, rarity, 5);
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addHat(Type.OMEGA, HatType.SNOWMAN, rarity, 5);
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addBalloon(Type.OMEGA,BalloonType.BABY_COW, rarity, 10, 100);
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/*addBalloon(Type.OMEGA,BalloonType.BABY_COW, rarity, 10, 100);
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addBalloon(Type.OMEGA, BalloonType.BABY_PIG, rarity, 10, 100);
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addBalloon(Type.OMEGA, BalloonType.BABY_PIG, rarity, 10, 100);
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addBalloon(Type.OMEGA, BalloonType.BABY_SHEEP, rarity, 15, 100);
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addBalloon(Type.OMEGA, BalloonType.BABY_SHEEP, rarity, 15, 100);*/
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// Minestrike Skins
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// Minestrike Skins
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.P2000_Fire_Elemental, rarity, 100, 500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.P2000_Fire_Elemental, rarity, 100, 500);
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@ -319,9 +319,9 @@ public class RewardManager
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Steyr_AUG_Torque, rarity, 100, 500);
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addMineStrikeSkin(Type.MINESTRIKE, MineStrikeSkin.Steyr_AUG_Torque, rarity, 100, 500);
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// Balloons
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// Balloons
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addBalloon(Type.NORMAL, BalloonType.BABY_COW, rarity, 10, 100);
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/*addBalloon(Type.NORMAL, BalloonType.BABY_COW, rarity, 10, 100);
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addBalloon(Type.NORMAL, BalloonType.BABY_PIG, rarity, 10, 100);
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addBalloon(Type.NORMAL, BalloonType.BABY_PIG, rarity, 10, 100);
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addBalloon(Type.NORMAL, BalloonType.BABY_SHEEP, rarity, 15, 100);
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addBalloon(Type.NORMAL, BalloonType.BABY_SHEEP, rarity, 15, 100);*/
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// INFUSED CHESTS
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// INFUSED CHESTS
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addHat(Type.INFUSED_CHESTS, HatType.PRESENT, rarity, 40, 100);
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addHat(Type.INFUSED_CHESTS, HatType.PRESENT, rarity, 40, 100);
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@ -497,22 +497,22 @@ public class RewardManager
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addGadget(Type.OMEGA, getGadget(ParticleCandyCane.class), rarity, 25);
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addGadget(Type.OMEGA, getGadget(ParticleCandyCane.class), rarity, 25);
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addBalloon(Type.OMEGA, BalloonType.BABY_ZOMBIE, rarity, 25, 500);
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/*addBalloon(Type.OMEGA, BalloonType.BABY_ZOMBIE, rarity, 25, 500);
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addBalloon(Type.OMEGA, BalloonType.BABY_MUSHROOM, rarity, 50, 500);
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addBalloon(Type.OMEGA, BalloonType.BABY_MUSHROOM, rarity, 50, 500);
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addBalloon(Type.OMEGA, BalloonType.BABY_OCELOT, rarity, 50, 500);
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addBalloon(Type.OMEGA, BalloonType.BABY_OCELOT, rarity, 50, 500);
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addBalloon(Type.OMEGA, BalloonType.BABY_WOLF, rarity, 75, 500);
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addBalloon(Type.OMEGA, BalloonType.BABY_WOLF, rarity, 75, 500);
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addBalloon(Type.OMEGA, BalloonType.BABY_VILLAGER, rarity, 25, 500);
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addBalloon(Type.OMEGA, BalloonType.BABY_VILLAGER, rarity, 25, 500);
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addBalloon(Type.OMEGA, BalloonType.BABY_SLIME, rarity, 25, 500);
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addBalloon(Type.OMEGA, BalloonType.BABY_SLIME, rarity, 25, 500);
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addBalloon(Type.OMEGA, BalloonType.BAT, rarity, 50, 500);
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addBalloon(Type.OMEGA, BalloonType.BAT, rarity, 50, 500);*/
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// Balloons
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// Balloons
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addBalloon(Type.NORMAL, BalloonType.BABY_ZOMBIE, rarity, 25, 500);
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/*addBalloon(Type.NORMAL, BalloonType.BABY_ZOMBIE, rarity, 25, 500);
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addBalloon(Type.NORMAL, BalloonType.BABY_MUSHROOM, rarity, 50, 500);
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addBalloon(Type.NORMAL, BalloonType.BABY_MUSHROOM, rarity, 50, 500);
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addBalloon(Type.NORMAL, BalloonType.BABY_OCELOT, rarity, 50, 500);
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addBalloon(Type.NORMAL, BalloonType.BABY_OCELOT, rarity, 50, 500);
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addBalloon(Type.NORMAL, BalloonType.BABY_WOLF, rarity, 75, 500);
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addBalloon(Type.NORMAL, BalloonType.BABY_WOLF, rarity, 75, 500);
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addBalloon(Type.NORMAL, BalloonType.BABY_VILLAGER, rarity, 25, 500);
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addBalloon(Type.NORMAL, BalloonType.BABY_VILLAGER, rarity, 25, 500);
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addBalloon(Type.NORMAL, BalloonType.BABY_SLIME, rarity, 25, 500);
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addBalloon(Type.NORMAL, BalloonType.BABY_SLIME, rarity, 25, 500);
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addBalloon(Type.NORMAL, BalloonType.BAT, rarity, 50, 500);
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addBalloon(Type.NORMAL, BalloonType.BAT, rarity, 50, 500);*/
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// HAUNTED CHEST
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// HAUNTED CHEST
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addGadget(Type.HAUNTED, getGadget(DoubleJumpHalloween.class), rarity, 10);
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addGadget(Type.HAUNTED, getGadget(DoubleJumpHalloween.class), rarity, 10);
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@ -703,24 +703,24 @@ public class RewardManager
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addHat(Type.OMEGA, HatType.GRINCH, rarity, 25);
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addHat(Type.OMEGA, HatType.GRINCH, rarity, 25);
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addBalloon(Type.OMEGA, BalloonType.SQUID, rarity, 10, 5000);
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/*addBalloon(Type.OMEGA, BalloonType.SQUID, rarity, 10, 5000);
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addBalloon(Type.OMEGA, BalloonType.SILVERFISH, rarity, 30, 5000);
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addBalloon(Type.OMEGA, BalloonType.SILVERFISH, rarity, 30, 5000);
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addBalloon(Type.OMEGA, BalloonType.GUARDIAN, rarity, 30, 5000);
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addBalloon(Type.OMEGA, BalloonType.GUARDIAN, rarity, 30, 5000);
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/*addBalloon(Type.OMEGA, BalloonType.DRAGON_EGG, rarity, 10, 5000);
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addBalloon(Type.OMEGA, BalloonType.DRAGON_EGG, rarity, 10, 5000);
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addBalloon(Type.OMEGA, BalloonType.DIAMOND_BLOCK, rarity, 10, 5000);
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addBalloon(Type.OMEGA, BalloonType.DIAMOND_BLOCK, rarity, 10, 5000);
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addBalloon(Type.OMEGA, BalloonType.IRON_BLOCK, rarity, 20, 5000);
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addBalloon(Type.OMEGA, BalloonType.IRON_BLOCK, rarity, 20, 5000);
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addBalloon(Type.OMEGA, BalloonType.GOLD_BLOCK, rarity, 30, 5000);*/
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addBalloon(Type.OMEGA, BalloonType.GOLD_BLOCK, rarity, 30, 5000);
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addBalloon(Type.OMEGA, BalloonType.EMERALD_BLOCK, rarity, 15, 5000);
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addBalloon(Type.OMEGA, BalloonType.EMERALD_BLOCK, rarity, 15, 5000);*/
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// Balloon
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// Balloon
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addBalloon(Type.NORMAL, BalloonType.SQUID, rarity, 10, 5000);
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/*addBalloon(Type.NORMAL, BalloonType.SQUID, rarity, 10, 5000);
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addBalloon(Type.NORMAL, BalloonType.SILVERFISH, rarity, 30, 5000);
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addBalloon(Type.NORMAL, BalloonType.SILVERFISH, rarity, 30, 5000);
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addBalloon(Type.NORMAL, BalloonType.GUARDIAN, rarity, 30, 5000);
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addBalloon(Type.NORMAL, BalloonType.GUARDIAN, rarity, 30, 5000);
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/*addBalloon(Type.NORMAL, BalloonType.DRAGON_EGG, rarity, 10, 5000);
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addBalloon(Type.NORMAL, BalloonType.DRAGON_EGG, rarity, 10, 5000);
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addBalloon(Type.NORMAL, BalloonType.DIAMOND_BLOCK, rarity, 10, 5000);
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addBalloon(Type.NORMAL, BalloonType.DIAMOND_BLOCK, rarity, 10, 5000);
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addBalloon(Type.NORMAL, BalloonType.IRON_BLOCK, rarity, 20, 5000);
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addBalloon(Type.NORMAL, BalloonType.IRON_BLOCK, rarity, 20, 5000);
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addBalloon(Type.NORMAL, BalloonType.GOLD_BLOCK, rarity, 30, 5000);*/
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addBalloon(Type.NORMAL, BalloonType.GOLD_BLOCK, rarity, 30, 5000);
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addBalloon(Type.NORMAL, BalloonType.EMERALD_BLOCK, rarity, 15, 5000);
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addBalloon(Type.NORMAL, BalloonType.EMERALD_BLOCK, rarity, 15, 5000);*/
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// HAUNTED
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// HAUNTED
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addPetReward(Type.HAUNTED, PetType.RABBIT, rarity, 100);
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addPetReward(Type.HAUNTED, PetType.RABBIT, rarity, 100);
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@ -855,7 +855,7 @@ public class RewardManager
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return addGadget(type, gadget, gadget.getDisplayName(), rarity, weight, shards);
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return addGadget(type, gadget, gadget.getDisplayName(), rarity, weight, shards);
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}
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}
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public UnknownPackageReward addBalloon(Type type, BalloonType balloonType, RewardRarity rarity, int weight)
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/*public UnknownPackageReward addBalloon(Type type, BalloonType balloonType, RewardRarity rarity, int weight)
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{
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{
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return addBalloon(type, balloonType, rarity, weight, getShards(rarity));
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return addBalloon(type, balloonType, rarity, weight, getShards(rarity));
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}
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}
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@ -864,7 +864,7 @@ public class RewardManager
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{
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{
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Gadget gadget = _gadgetManager.getBalloonGadget(balloonType);
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Gadget gadget = _gadgetManager.getBalloonGadget(balloonType);
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return addGadget(type, gadget, gadget.getDisplayName(), rarity, weight, shards);
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return addGadget(type, gadget, gadget.getDisplayName(), rarity, weight, shards);
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}
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}*/
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public InventoryReward addInventoryReward(RewardPool.Type type, ItemGadget gadget, RewardRarity rarity, int weight)
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public InventoryReward addInventoryReward(RewardPool.Type type, ItemGadget gadget, RewardRarity rarity, int weight)
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{
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{
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